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.George

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Everything posted by .George

  1. .George

    CCTV

    I agree. Why should I have consent of people to install CCTVs on side of my building looking at alleyway? People try to break into cars at POPULATED area where parking is, hence I should be allowed to install CCTVs there
  2. .George

    Alarms

    Thanks. It shed some light on it.
  3. .George

    Alarms

    I have question regarding alarms. The feature showcase just tells us the statistics of each alarm. Can someone explain what each attribute does and how it works when put to use? Thanks in advance.
  4. Those locks can be used to lock interior doors, in a way cells in LSPD work. If you have interior doors inside of your house ( door from main room to bathroom ) you can put lock on that door and it will be unlockable using ''L''
  5. Ever since I made short guide for playing pool in bar ( link below ) I thought about other games that would be playable in bar, and I came up with darts.
  6. This sounds like good suggestion. Also, taking damage on impact should be implemented to reduce reckless driving and people not caring to RP any sort of car crash.
  7. I am buying above listed vehicles. Feel free to contact me either thru e-mail (( Forum PM )) or call me on my number three zero zero zero (#3000)
  8. .George

    Add cards game

    What I am suggesting is that a simple card script should be added. Not something like old poker script, but something like /dice. When player types /card [number of cards] it randomly generates x amount of cards and announces it in chat. This could be used in simpler games like blackjack which would suit idea of backroom gambling rooms. There are many rooms for expanding on the idea, but even the very basic would be very useful.
  9. Glad to see fellow Serbistanis on server, looking forward to RPing with ya folks
  10. Since I stared owning Hi-Men Bar, I saw I had a pool table at basement of interior, so I wanted to think of a system that would make it roleplayable to play pool. After speaking with a friend, he suggested me his system he used in SA:MP, and I merely edited some rules to it. Obviously first thing you need is a pool table and pool cues ( which I would love if we could get command for spawning, but there are certain issues right now ) After that, players are to RP aiming at hitting white ball, trying to get other balls to fall into pockets. To do so, people first roleplay hitting the ball, and then throw a /dice /dice gives random number between 1-6, and roll will decide the outcome of players shot. 1-White ball falls in pocket ( Second player automatically gets +1 to his next /dice since he can position white ball ) 2/3-No balls fall into pocket 4/5-One ball falls into pocket 6-Two balls fall into pocket Once player clears all 7 balls of his ( solids or stripped, you chose ) he needs to roll another 6 to hit black ball into pocket. So far we played in a fashion that one player gets one hit ( since if RNG messes up, you could probably clear entire table in one turn, and we ain't pro pool players ) This is the current system, I know it has its flaws, and could use some updates, and if you think you know how to improve it, feel free to put suggestions and I will edit it over time.
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