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Subeh

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Everything posted by Subeh

  1. The way I've always RP'd money is to just ignore the value on my screen entirely. To me it's just OOC funds and it's separate from everything else. The amount of money my character realistically has is down to my interpretation; to an extent, some of the purchasable things are too. When my character bought her new car it was 90k at the script dealership; realistically a brand new mid-range vehicle isn't going to cost 90k, so I've always RP'd her as having paid around 30k for it. Any time I say that IC, I generally don't have much of a problem with later clarifying why I said 30k and not 90k. Similarly, if I'm asked to pay $250 for a beer or whatever at a bar, I just cut the zero off and RP it as having been $25 instead. I just generally have my own perception of the economy and, to me, my OOC money is just there to accommodate whatever I'm doing IC - it isn't an actual representation of what my character realistically has.
  2. I very rarely post on the forums but I do feel the need to post here. I've been around GTAW for around two-ish years now (maybe a little less?) and I honestly can't say I've had many issues over those years; I much prefer to just keep to myself and maybe that's why I very rarely encounter many problems. But I digress; the one problem I have had over these two years is robberies. Over the course of those two years I've been robbed 4-5 times; I remember all of them explicitly because of how tremendously horrible they were. My first experience with IllegalRP was being robbed in Vespucci on my first character; there was barely any RP and the entire thing just felt like something I wanted to hurry up and get past. The next 4 or so robberies that I experienced over those years were almost identical and pretty much every other instance of robberies I've heard from others seemed to be the same. I don't know the server's systems nearly well enough to say how this could be alleviated, I just felt it important to help emphasise the problem; I've never had any other issues on GTAW and I generally consider it to be a high quality bastion of RP considering its size and all that, but I do have to admit that robberies are the one thing that I have had tremendous issues with and I'd be lying if I said it doesn't make me limit myself in undesirable ways.
  3. Nevermind! Sale's still on, buyer was unable to accommodate. The starting bid will also be lowered to $95,000!
  4. Sold! Contact me through DM's with your phone number so we can conclude it. ((Subeh#6967 on discord, or just forum PM me)). Or alternatively contact me on 64311556.
  5. Sale will be made 4 hours from now.
  6. No, sadly, only looking for outright purchase.
  7. Will be sold for this price 24h from this post unless another bidder steps in.
  8. Not that I necessarily retract my statements, but I do see the issues Conway's brought up here -- in hindsight, I don't think a system like I was saying is really gonna work that well. The money isn't the problem, it's the issues stated here.
  9. I honestly do have to agree. I'm pretty new to GTAW myself and the only major job I've had so far is the mechanic job, and I can confirm that the amount you can make in the field is utterly ridiculous regardless of what the garage owner has the rates set at. I've pretty recently come to realise how unrealistic my portrayal of a mechanic's wages have been, so I've gone out of my way to repair my assets and I'm still in the process of doing so. The issue I see most prominently is that when a mechanic makes 20k or even, in some instances, beyond 60k a day, they take that IC'ly. I'm guilty of it early on and I've since corrected that, but I see it too commonly; some mechanic makes 40k in an hour and they're gloating like that's actually what they received. It's beyond ludicrous and I wholeheartedly agree with Chromatic here. Like chromatic I said, I genuinely believe the best option here is to cap the amount people can make per car, and rather enable the owner of the garage to hand out weekly (OOC week, imo) wages of their choosing. I know that if a system like this was employed, I'd feel much more compelled to frequently open the shop as I'd no longer be able to make a bare minimum of 20k in a single day. Getting a large amount weekly would feel far, far more rewarding, and capping the amount per car would stop people from opening the shop for an hour once a week, getting all the money they need, then not touching it until the week after. Refer to lower post.
  10. An utterly pristine example of an Ellie in a fully restored state, having been restored very recently. It comes with an extensive list of modifications, though bare in mind much of it is original. Rare 7.0L N/A V8, performance-spec engine produced all the way back in 1967. Equivalent transmission, from 1967. 4-speed manual. Low mileage on both the chassis and the powertrain. 420 BHP, capable of more. 510 FT/LB torque, also capable of more. Would recommend a transmission swap if you do though. Factory-inspired paint. Stock wheels, body, save for the hoodpins. Original interior, upholstered leather seats. Lowered on high-end coilovers. Full, modern OEM security. A lot more; this' only the tip of the iceberg. Bid Start: $95,000 Buyout: $140,000 Minimum Bid Increment: $5,000 Contact 64311556 for viewings or inquiries.
  11. Why not make it so people can set what's in the wheel and what isn't themselves? A command that lets them set a certain animation to a certain slot in the wheel.
  12. Subeh

    New cars vote

    Did my best to openly avoid expensive/flasho cars. Bravado Mastodon Declasse Granger Offroad Annis Hizoku Vapid Executioner BF Furzen BF Club GTR Declasse Tulip SS Albany Esperanto Surfer CCC 1998 Freightliner Classic XL
  13. I'd like a viewing if possible before I place a bid down. SMS or call 64311556 when convenient.
  14. Being fairly new to the server myself this is something that confused me a lot too and I went to a few people asking how 'rich' works, because I wanted to find the sweet medium for my character. Where my character works (a mechanic shop) I could make hundreds of thousands in a week just by opening the shop for a few hours every day, but that isn't how I portray the character at all. How I've personally gone about it is that my character essentially funnels every single dollar she makes into her cars. Whilst she has a few cars and each of them are built up (one was RP'd for the better part of a month being completely rebuilt); that's all her money goes to. She saved up for a nice apartment, but otherwise almost every dollar she earns from the shop is funnelled into her cars. They aren't inherently expensive, it's the extent of modifications that's expensive. Despite the extent of money she makes being a supervisor at the garage, she probably only spends a maximum of 70-80 bucks a week on food and her clothes wouldn't cost any more than 100 an outfit, and that's talking about her better looking clothes. Beyond that, it all goes into her builds. Just thought I'd throw my personal two cents in. My character certainly isn't rich by any means, but she makes a lot all things considered.
  15. A community I played at employed a fairly good system when it came to this and I think it's pretty simple; negligence. If you do something on your character that is otherwise intentionally placing them in harms way, is generally reckless or you otherwise instigate something that ends your character's life, then you are entitled to a CK and it's irreversible. (This sort of thing ranges from, say; acts of heroism, failing to comply during robberies etc, so on.) When you suddenly start enforcing CK's for every single death, you make people too scared to venture into certain lines of RP, and it makes character development less incentivising when you can die despite doing nothing reckless or warranted with your character. Enforcing CK's as a standard would be a large mistake and I think most would agree. The thing you also have to ask yourself is; is it worth it? Is it really worth that tiny bit of immersion? I don't think it is. I don't see the fairness in killing off someone's hard work for a shitty reason just so the killer/surrounding people can have a tiny bit more immersion. It's a simple answer; when someone's PK'd, the person who got killed is just some unnamed person (or, toss a random name on'em if you like.) and the person who received the PK has no knowledge of it whatsoever, and forgets relevant information.
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