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u10sil

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Everything posted by u10sil

  1. phone1 -> phonepic1 phone2 -> phonepic2 phone3 -> phonepic3 phone4 -> phonelook phone5 -> phonetalk Much more intuitive as to what the anims look like. My dumb ass can't remember which number is what half the time with how they're currently laid out.
  2. If you make it toggle-able, it should still show if the player who got punished was in close proximity to you (close enough that you might've been interacting with them). Just to avoid any confusion in those rare scenarios where you're roleplaying with someone who gets banned/jailed. If you had the message toggled off, then you might not be aware that it happened, and think they just timed out or something.
  3. Current Behavior /sharecontact and /sharenumber allow a player to share their character's contact info/phone number with another character who's in close proximity to them. If you try to /sharecontact or /sharenumber with a player whose character isn't in close proximity to yours, you get a message: "[ERROR] You are too far away from the specified player" or "[ERROR] You are too far away from that player". Suggestion Remove the proximity limit on /sharecontact and /sharenumber. These commands could still be used when characters are literally exchanging their contact info in-person. But removing the proximity limit has the added benefit of allowing players to share contact info/phone numbers with players whose characters would realistically have their character's phone number. For example, LSPD employees are RPly issued work phones. These work phones would realistically have a directory containing the phone number of other LSPD Employees. Currently, if an LSPD employee wants to call another LSPD employee whose contact info they don't already have, they either have to: PM the player and ask for their number -> manually add it to their contacts -> call Go to the MDC -> lookup the other character -> copy the phone number -> manually add it to their contacts -> call. By removing the proximity limit, this process is reduced to: PMing the player and asking them to /sharenumber -> /acceptnumber. The only reason I can think of as to why the proximity limit might be justified is so that people can't 'abuse' the command, but I can't imagine a scenario where sharing your number with someone could lead to any 'advantage'.
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