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DFRT13

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  1. DFRT13

    LEO Scamming?

    Oddly specific question. It's almost as if... nah. Can't be. Regardless;
  2. kinda hope they keep the turn-based RPG thing going. not a big fan of the dragon engine's lack of heat actions, ragdoll physics, floaty combat with no styles and EXP system among others. also, whilst I hate the p5 comparison, it's almost certain that nagoshi looked to ATLUS for help on balancing and making the game, and i'm nigh certain that they borrowed staff members from the persona/smt team, seeing as they work closely next to each other at sega.
  3. DFRT13

    Cities Skylines

    hate roads hate traffic hate interchanges hate roundabouts hate budget hate electricity and powerlines not bad at the game just don't like em simple as
  4. no to every question on this thread
  5. I'm really late to the party on this, especially since it's been a whole month, but I figured it'd be better to bump this thread instead of making another one. In a short tl;dr before I get into the specifics, I harshly agree this shouldn't be a donator exclusive thing, and I'm sure most of the staff, donators and others agree with this, but the real issue lies in the question of whether or not it's financially sustainable to change the way it currently works, to which I have no clear answer. To start, in particular, my issue with this being a donator-exclusive perk lies in the fact that it's exceedingly restrictive to anyone who has any hopes of starting a business without the possibility of purchasing donator for whatever reason. To exemplify this, I'll simply admit that in the year and a half of playing on this server, I've only seen a single music store open; in particular (one which was ran by Karol Zarnovic. (?)), which is an idea I've had for the better part of a year now, but haven't been able to follow through with due to this restriction. The same could be applied to anyone else with a creative, but unfulfilled idea. There's potential to sprout more activity and creative ideas within the community and the server in this. Now, as a non-donator, I obviously can't testify to this myself, but I'll try to look at this through a few donators' I spoke with's lens also, and, in a very short fashion, explain how it could be beneficial to them, also. Note, however, that I say this having heard also that people have also purchased donator for the sole purpose of being allowed to place blips in the first place. However, the overwhelming majority of the people I personally spoke to felt like, as business owners, also, they felt compelled to check whether or not their employees had the ability to place a blip or not, in which case, if they didn't, they'd either have to segregate them and put them to work alongside a donator or have someone with a donator rank be online for several hours for the sole purpose of placing blips. The fact that this perk is exclusive is both a positive and a bad thing, in this light, so take which position suits you the most when it comes to this. Finally, however, as for the real issue within this discussion, it's ultimately up to management to find out or test whether or not it's financially sustainable. In my own personal (hopeful) opinion, I like to imagine this would be a positive thing, spawning more businesses and activity within the server aside from the usual handful of spots that donators own that have grown to get old over time, whilst also bringing more players to the server which could, ultimately, bring in more donators, also. In addition, I think the real selling points of the donator ranks lie in the furniture slots and the overall QoL features, such as /blockpm, but, well, regardless of my opinion, this is ultimately just my opinion, after all, and not fact, and the truth might be that it is financially unsustainable, in which case, all of this is moot, but once again, I think it's an investment worth taking for the sole reason that most people who I personally observe leaving the server seem to do it out of lack of activities, which I believe stems from the staleness of seeing the same old businesses open day in and day out. Once again, there are numerous creative ideas which could serve as a breath of fresh air for the server which aren't fulfilled because of this restriction. Thanks.
  6. I have a feeling this game's gonna end up disappointing people, especially taking in account all the delays this game's gone through and cut features we've heard about so far. Plus, driving and melee combat look... clunky, to say the least. I'm hoping I'm wrong, though.
  7. a wit. u interview Inspiration & Individuality Heather Powell A few days ago, I had the freedom of looking over Los Santos' emerging movie with a scene with a review of their newest title - Monkey Business. The quality and content of the movie and review aside, what captivated me the most was the effort and dedication those working on the movie had put into it. However, we're not here to discuss the movie industry once more; instead, in my search for something new to report on, I came across Owen Davies - on FaceBrowser, the local social media platform. While I do admit, at a personal level, that the genre of his music does not necessarily resonate with me - what did, once more, captivate me, was the amount of effort Owen, under his alias - "wit.u" put into his art, simply out of his own heart and passion for music. I reached out, and earlier today, I got a chance to talk with him. I took the liberty of asking Owen seven questions, all of which seemed the most relevant for the interview. Here's the full interview, moderately edited for grammatical reasons and, more importantly, fully uncensored: Given the release of your newest album, "Love" - I'd like to ask; so far, how it's done in terms of sales - and could you describe the recording process for us? Were there any extraordinary situations? "Love" has done better than I thought it would, despite only being my second album ever. I never really thought it'd sell as much as it did - and people are still buying my vinyl, limited edition records and even my digital-sets. In conclusion, sales are great. I couldn't be happier with how it's going. As for the other question, the recording process was pretty tiring. I had far too many days with no sleep. The first three days I felt kicked out of reality and kept pumping myself full of red-bull and just smoked non-stop. I knew I had to get it done. Whether or not there were any complications or extraordinary situations, however? I'd say either the lack of sleep or the many samples I had to go through in order to get the perfect vibe for the album. Do you have any assistance behind the scenes you'd like to note; or do you do everything by yourself, from the mixing to the producing? I had no assistance behind the scenes whatsoever, everything I did and do, it is from scratch, from using samples, loops, various things I made, all by using my SP-404 and other live mixers. Ableton is beautiful for this sort of stuff. Though I do have a lot of back up and love coming from those at Pipeline, especially my manager and my beautiful girlfriend Aurora. The album's name is "Love" - as is aforementioned; this begs the question: does the album's title, or overall, the whole album, have any underlying meaning you'd care to share with us? To be honest, yeah... yeah it does have a fuck ton of meaning behind it, not even underlying at all. From the day I moved here - I used to get beaten, pushed over, yelled at, shit... you name it. I was lost. I remember, during my first week here, I saw an officer get shot down right in front of me just outside of some strip club. It was fucked up. There's so much hate, so much neglect, so much war going on inside a city that has such beautiful people, amazing talents and mindsets. There's too much hate going around, but too little love, I'd love to change that, somehow, in my own little way. I have nothing but love to everyone out in Los Santos. Do you have any plans to sign with a record label in the near future; or do you plan to continue to self-publish on audio platforms? I'm currently on contract with one of my best buddies, Cam Vance, who's also my manager - and helps me get my shit out there. The Pipeline isn't a label, but it's a family that's helped me get out there through events and whatnot. As for having a label? I'm not sure, I was in a label for the first three days and quit the contract due to the fact that they stole half of my income and nearly ruined my life when I was growing. So, to be honest, I'd rather just do it myself and publish my own shit. When the right people come, well, it'll all happen in due time. Do you have any plans for the future? Any possible collaborations with other artists you'd like to hint at, or future album releases? I have big plans for the future, I want to hold some charity events, depends on how big I grow as an artist. I mean absolutely no offense to anyone in the city or anyone around, at all; maybe I just haven't seen them yet or maybe I haven't really been around the right circles, but... I have no intention or even ambition to collaborate with anyone unless they're a rapper. Everything I've seen so far are just DJs who sit there and hit next on the fucking play-pad and get mad cash, if I see someone who actually puts time into making samples, loops and chopping their lyrics and then playing that shit live and smacking them buttons on stage, well, I'd love to collab with THAT sort of person. As for an album release, there's going to be plenty more in the future - I can promise everybody that much. Getting into more personal territory - do you take after anyone in specific, in terms of musical influence? And what got you into making music - was it just your passion for the art? This one bites. It really does. I have no reason to take after anyone but myself - every artist should be unique. You shouldn't try to copy someone else's flow, in my opinion. As long as you got that one little tweak or new vibe inside a track, you can call that special. I first started making music when I was either fourteen or fifteen; except I didn't really get too into it back then. I was just, like, starting. I didn't get too into it until I was, like, seventeen or eighteen. What got me into it, however, was all I really did was like, play video-games and listen to beats. Like, I had really long... long days of skipping school and just listening to music, getting stoned and playing video-games. And then I started finding out about hip hop instrumental tracks - and then I discovered artists like Flying Lotus, J Dilla, Samiyam, and all the Brainfeeder dudes. It was just... so damn different from anything else I had ever heard, like... Samiyam was sampling video games and stuff - little samples and different portions of his tracks, it was just... so original and the flow was so deep and cool that you could even feel the emotion behind it. That was the first time I had heard music without vocals - and I hooked right from the start. I ended up trying to do it myself; after all, all I was doing was playing video-games and listening to music - why not? What really got me into my passion for music, though, was the emotion, the vibe, the love, connection and originality. Everyone thinks hip-hop is just a trashy way to throw about words and hate, trying to harm and spit about crime - I'd argue. There's a lot of emotion and meaning to every track, it's not as brutal as some think. Topping this off; do you have any suggestions or advice you'd care to share for future, aspiring artists? I have a few words, of course. If you want to become something, let's say, a rapper, music producer, painter or a famous artist, generally speaking. Don't spill your mind into just one genre or one thing. When you're going about your passions and hobbies, delve into each root; into each art. Then, find the root you like best and go hard and never look back. There's always going to be someone better than you, someone, who's working harder than you. But that doesn't mean you should get discouraged or walk away, because you could be one little step away from making it to the big case. As for suggestions, if you want to make beats - or anything to do with hip hop, don't rush it. Look at all the different music applications, start with something free online - and just get the hang of it with your keyboard and a shitty mic. Learn to keep your fingers nimble, learn to tap rotations and most of all, and I can't fret this enough - keep it original, don't rip-off someone else's idea. Do your own thing. And with that concluded - I, too, suggest everyone to try their hardest and do their best at whichever art they're prolific at. This type of, well, a combination of dedication and charisma is always a joy to observe, be it within the music industry, movie industry, or any type of activity you've got passion for. More From Saints Monkey Business - Film Review Saints News #ForSaintsBySaints
  8. Hi. Not much to say; there's no defined starting bid as of the creation of this ad, so bid away. MP's at 185, for reference, albeit I do not intend to sell it as high. For the sake of a "SB" - I'll list it at 125 initially, and in the occasion of a buyout, 160. I'll provide pictures of the exterior and interior below. Exterior and location; Interior For contact information, feel free to e-mail me at [email protected] (( forum PM )) - or, if I happen to be carrying my phone, call/text me at 35002296. Thank you.
  9. Monkey Business: Film Review Vinewood Studios' Newest Venture Heather Powell Note: This review will assume viewership of the movie in terms of story details, and will contain spoilers for the same. Before even commencing the review, I'd like to point out that I watched the movie twice - once as an everyday, common, movie-goer and viewer, and the second time with the mere intention of writing a review, thoroughly dissecting the filmography, acting, writing, editing and much else. With that being said, I'd like to, from my viewer's perspective, point out that the movie was extremely enjoyable - and I'd very much like to commend everyone involved in the movie-making process, with hopes that this is the first of many to come, and farther yet, albeit with no intention of placing a heavy burden on the director, the beginning of a revitalization of San Andreas' movie industry. With that being said, Monkey Business revolves around the story of two friends, who both serve as protagonists; yet, unfortunately, end up coming off as two-dimensional characters due to the astoundingly bad writing - as for example, the jump from a simple scamming website into a cyber-robbery of the Pacific Bank of Los Santos, which takes place not two minutes after the start of the entire operation. I will add, however, that my issue does not necessarily lie in the pacing, seeing as this is, in fact, a fourteen minutes long movie, but more so in the directorial and writing decisions, such as the inclusion of four different music videos within the movie, shortening what little running time the movie had even further - but also the decision to pick the Pacific Bank as the location the robbery would take place in, which requires the viewer to suspend his common sense momentarily, given the simply massive undertaking this would be in reality. Finalizing this section, however, I'd like to add that the music video sections were not inherently bad - rather, the one present at the three-minute mark was stunning in terms of worldbuilding and, especially, cinematography, with special props to the camera-work. The underlying issue, however, was their over-use and quick exhaustion. Regardless of the writing, however, I'd like to return to the topic of the cinematography within the movie, which, in all honesty, caught me by complete surprise. The editors, camera-men and location manager all did incredible jobs; in terms of angles, chosen locations, and, at times, what looks to be a filter on the screen, which I'd personally usually be upset at; but in the way that it's used within the movie, it's masterful. Unfortunately, however, I do have to note that; at times, the background audio over-takes the actors' dialogue, for example, at the 05:40 minute mark, which could still do with some extra work. The actors also deserve nothing but props, as, putting aside how awful the writing was, the lines they were given were delivered perfectly, and in particular, the drunk segment at the eleven-minute mark was great and believable. In conclusion, I'd rate it at a 6/10, an enjoyable, or even great experience if you simply put aside the writing - and enjoy good camera-work. Nonetheless, I hope to see much more like this in the future, as the film industry in Los Santos has definitely declined over the past several years, and, while a hotspot for agencies and cinemas worldwide, the producers have definitely contributed once again to solidifying Los Santos' place on the map. Download Your Copy of Monkey Business Here. (Links To External Page.) Saints News #ForSaintsBySaints
  10. DFRT13

    Crusader Kings II

    F2P as of today. neat.
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