Flanders Posted June 12, 2023 Share Posted June 12, 2023 In this thread I will post my experimentation with turning reference photos of GTA World characters into what appear to be real-life portraits, using my own build of Stable Diffusion image generation. I'm open to doing this for other people's characters, as a matter of fact it helps feed my training data. Please let me know what you guys think, and if you have any feedback. If enough people want me to do this for them I may monetize it in-game somehow (under the veil of a photography service or something idk.) For my first submission, I've got my own character, Bae Jung-Hwa. Final Product: Original Reference Image: 5 Link to comment
Flanders Posted June 12, 2023 Author Share Posted June 12, 2023 To make the process more transparent, my final result is not just what was spat out of the machine. To get to the following initial result, took a fuck ton of tweaking of just about every setting I have access to: (pic of the folder of all my failed attempts) Then that was upscaled, and refined using some more techniques, till I got to this: You could argue that I lost a bit of the original reference picture's facial features in this process, but I think I got to a good trade-off of realism and accuracy to the source material. Then I took it into photoshop and made some manual edits (mainly to the nose-bits of the glasses since it looks all fucked up in the unedited picture.) Mostly correcting the lighting to bring out more detail. 2 Link to comment
Flanders Posted June 12, 2023 Author Share Posted June 12, 2023 Portrait numero dos. This time I think it came out stellar. Portrait of a friend's cop character: Final Product: Original Reference: 3 1 Link to comment
Flanders Posted June 14, 2023 Author Share Posted June 14, 2023 Another one: Original 1 Link to comment
Reshay Posted July 27, 2023 Share Posted July 27, 2023 Impressive work - last 2 look really good. Link to comment
gnvx Posted September 19, 2023 Share Posted September 19, 2023 This is quite awesome, great work! Link to comment
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