Jump to content

New Drug System: Creating your Drugs & Drug Labs


Recommended Posts

 

Drugs: Creating your drugs & Drug labs

 

IK1WZyt.png

 

 

The drug system is getting a revamp with a complete production system, for all drugs! The goal is to allow everyone to design the drug in their own way and sell unique products.

 

The basics of production

 

The new production system is the mandatory step for all factions and suppliers. Indeed, no more drugs can be supplied directly, you will have to prepare them yourself. 

 

What does this change?


This is a way to create an incredible diversity of drugs. Thus, there will be different versions of the same drug on the market. Where one supplier will provide you with a drug that is focused on HP gain, the other may provide you with one that is focused on tolerance boosting or less addiction. 

With this system, we are trying to emphasize the competition in the market and the possibility for everyone to be creative and stand out. So be aware that the drug that will give the most HP will certainly not be the one that will be the most interesting!

 

How do you produce?


Each supplier and faction will have a particular property that will serve as a laboratory. Namely, each laboratory allows to conceive specific drugs, according to the classification of each one.

 

With what do you produce?


There are not less than 14 different items for the confections of drugs, of which a part is reserved for the illegal suppliers. Thus, it will not be possible to design anything without some of these materials.

 

Drugs - Classification

 

Although the system is meant to be dynamic, there are still some features that are specific to drugs. You will see this through the different showcase features. As for the production stage, the classification allows you to put each type of drug in a type of laboratory, to define the basic ingredients needed for the production, and to determine the possible special effects.

 

  • Soft drugs
    • Cannabis
    • Opium
    • Hallucinogenic mushrooms

 

  • Hard drugs:
    • Cocaine
    • Crack
    • MDMA
    • Heroin
    • Methamphetamine
    • Steroids
    • LSD

 

  • Pharmaceutical drugs:
    • Oxycodone
    • Methadone
    • Ketamine
    • Xanax
    • Fentanyl
    • Adderall
    • Codeine

Each category has a specific type of laboratory.

 

Laboratories

 

Description

 

Each lab is dedicated to a supplier or a faction. They are tied to a property, so they are usually owned by an independent supplier or faction leader who will decide who has access. 

 

There are 3 types of labs classified as followed:

  • Greenhouse type for soft drugs
  • Lab type for hard drugs
  • Pharmaceutical type for pharmaceutical drugs

 

However, each laboratory, regardless of its type, has the same type of stock. Thus, it is possible to fill the laboratory with stocks that you may not need. So, pay close attention to the ingredients you are interested in before filling.

 

X33kT91.png

 

Stock management
The stock can be filled with the items that you will find mostly in hardware stores. However, there is a part of them that are reserved for suppliers.

  • Cannabis seeds
  • Poppy seed
  • Coca leaf
  • Methanol
  • Mushrooms


To fill the stock, you just need to have the item in your inventory, and use the command /labrefill [amount] [item]

The item names to be entered are reminded in the command. This is usually the name of the item as it is present in your inventory.

 

Production

To produce, simply be in your lab and use /lab. From there, you will have the production window open.

 

Note: The design of the window is that of the development version, which is currently in use and being redesigned.

ajDbGVi.png

 

Here, it is the production window in a greenhouse type laboratory. However, the window is essentially the same for other laboratories.

 

You can therefore see that it is possible to:

  • Choose a name
  • Choose a drug
  • Choose a type of production
  • Choose the ingredients to add
  • Choose a special effect


Choice of the name


The name is what will identify your drug from others. But be aware that the name is not unique! So, anyone can take a name already used.

 

Choice of the drug


This depends on your type of lab. By clicking on the drug, you want to make, the list of ingredients to be entered can change.

 

Choice of production type


The descriptions speak for themselves. This allows you to vary the production time, as well as the quantity of drug you will produce. For now, production types do not affect effects.

 

Choice of ingredients

 

The most variable element, because in the same type of laboratory, the list can vary. Indeed, you don't need poppy seed to make cannabis, just as you don't need cannabis seed to make hallucinogenic mushrooms.

The ingredients are limited in the maximum amount possible. Thus, you can't put more than 5 times the same ingredient in a recipe, in order to avoid aberrations in your drug.

 

Choice of special effect

 

Each type of drug has three different special effects. These special effects bring a major advantage to a drug but require that your recipe follow the directions. If your recipe does not contain at least the elements necessary for the special effect, it will not be present in your final product. So be sure to modify your recipe accordingly.

 

  • Soft drugs 
    • High Concentration Effect: Reduces the amount of drug needed for consumption (at least 1 hydroponic material).
    • Relaxing Effect: Decreases the effects of bleeding and makes you healthier with each iteration (at least 2 hydroponic materials)
    • Addictive Effect: Reinforces the immediate health benefits at the expense of increased dependency (at least 3 hydroponic materials)

 

  • Hard Drugs
    • Stimulant Effect: Disables taser effects, reduces melee damage taken, increases melee damage dealt (1 acid minimum)
    • Coagulant Effect: Removes current bleeding, prevents further bleeding (2 acids minimum)
    • Euphoria Effect: Increases the health provided by the drug and reduces damage (3 acids minimum)

 

  • Pharmaceutical Drugs
    • Opiate Effect Lvl 1: Reduces bleeding, reduces melee damage (1 acid + 1 poppy seed minimum)
    • Opiate Effect Lv2: Removes bleeding, reactivates self-healing (2 acid + 2 poppy seeds minimum)
    • Opiate Effect Level 3: Reduces damage, reactivates self-healing. (3 acid + 3 poppy seed minimum)


How do the ingredients work?

 

What makes the system so dynamic and rich is its concept of production via ingredients. Thus, each ingredient will have direct consequences on the final effects of the drug. Some will boost HP at the expense of addiction, others will increase tolerance at the expense of HP, etc...

 

We can't give you the exact effects of each ingredient, because it would kill the whole experimentation process you have to do. So, it is difficult to know what your drug does... Without having tested it. Also note that this process can be dangerous, as poorly made recipes can be fatal when consumed. However, to avoid this, the production page tells you the potential risks. 

 

The page will warn you if the potency of the drug is considered too high:

NIERvwe.png

 

The page will also warn you if your recipe may have more disadvantages than advantages:

QXYZWTj.png

 

CAUTION: These are potential risk messages. An increased risk of overdose does not necessarily mean that you will overdose on the drug. It also depends on you, and your relationship to the drug. Basically, it's up to you to decide if you want to play with these limits or not.

 

Prerequisites

 

There are some prerequisites to make some drugs, especially : 

  • For hard drugs
    • A chemistry kit is required for all drugs
    • Cocaine - Requires at least one coca leaf
    • All other drugs - At least one methanol unit
  • For soft drugs
    • Weed : At least one weed seed
    • Opium : At least one poppy seed
    • Psy. mushroom : At least one mushroom
  • For pharmaceutical drugs
    • All drugs requires a chemistry kit, a coca leaf and a methanol unit

 

Evolution of the productions and recovery of the product

 

You can see the state of your productions at any time with /labprod

gnwxbLq.png

 

When a production is finished, you can retrieve the product with /takeproduct [production ID]. The produced drug will be added to your inventory.

 

How will it work on administration side?

 

Illegal FM will be able to create drug labs directly and supply ingredients needed to create the strong drugs.

Some drugs can be created with only items purchased in stores, but you still need a drug lab.

 

Players will also be flagged with a specific expertise: you won't know how to cook cocaine or heroin directly; administrators will set you as a cook in a specific category of drugs upon requests.

 

 

 

Commands

 

/production - Opens the production menu

/productionstop prodId - stops the production with the specified ID

/productionlist - Lists the productions with associated IDs

/productiontake - Takes a finished production into your inventory

 

(ADMINS)

/labcreate type propertyId - Creates a laboratory (Type can only be 1 (lab), 2 (greenhouse), or 3 (pharmaceutical))

/labdelete labId

/labtype labId type

/labinfo labId

/setlabstock labId, itemName, amount

/labstockadd amount itemName

/lablist

Edited by Nervous
  • Upvote 6
Link to comment
  • TyJ changed the title to New Drug System: Creating your Drugs & Drug Labs
  • Nervous locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...