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The Economy | Means of Production Overhaul | Capital Good | Hunger & Thirst | Addiction


Sami.

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Implementing the nessesity and production of goods and services to create capital good and economic value.

For example; Hunger/Thirst, Production of Food, Vehicles, Housing, Weapons ect.

 

If it needs to be made, it should be made, not magically placed into the world, in order for the economy to thrive, items need to be real because they where actually made, somebody RPed creating that item.

 

Production of Weapons in Los Santos:
 

- LSPD order 200 Glock 17's

- Weapon factory recieves order, based on stock, either starts production or orders materials

- Weapons get sold to LSPD

 

- Ammunation Sandy Shores orders 10 M9's

- Process repeats

 

Production of Vehicles in Los Santos:

- Car Dealership orders 20 Vapid Stainers via script.

- Car Factory receives order for Vapid Stainer, if the factory has the cars, they send them for delivery, if the factory doesn't, they start production of the vehicles.

- If Car Factory is stocked in materials but no vehicles have yet been produced, they will start producing vehicles, in a manner similar to the early day's construction companies, RPing building the cars.

- If Car Factory is NOT stocked in materials, they place an order from the refinery

- Miners mine ore, loading it at the refinery

- Refinery sells ore to Car Factory

 

For now, I think all jobs should be salary based unless a point of economic change is made ICly, i.e an Anarcho-Syndicalist social uprising.

 

 

 

Edited by Sami
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Production of Vehicles in Los Santos:

- Car Dealership orders 20 Vapid Stainers via script.

- Car Factory receives order for Vapid Stainer, if the factory has the cars, they send them for delivery, if the factory doesn't, they start production of the vehicles.

- If Car Factory is stocked in materials but no vehicles have yet been produced, they will start producing vehicles, in a manner similar to the early day's construction companies, RPing building the cars.

- If Car Factory is NOT stocked in materials, they place an order from the refinery

- Miners mine ore, loading it at the refinery

- Refinery sells ore to Car Factory

 

For now, I think all jobs should be salary based unless a point of economic change is made ICly, i.e an Anarcho-Syndicalist social uprising.

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Creating actual physical attributes inside the game, instead of it merely being spawned in is essential for an immersive economy. It would also greatly help reduce the need for micro-management. The economy has always failed in the numerous communities i've been in, because it does not adhere to the scarcity principle. There is no need to, since you can spawn things into existence of out of nothing. It is fundamentally flawed when dealing with the human psyche. 

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1 minute ago, Machiavelli said:

Creating actual physical attributes inside the game, instead of it merely being spawned in is essential for an immersive economy. It would also greatly help reduce the need for micro-management. The economy has always failed in the numerous communities i've been in, because it does not adhere to the scarcity principle. There is no need to, since you can spawn things into existence of out of nothing. It is fundamentally flawed when dealing with the human psyche. 

Exactly my man!

 

I think the only direct economical input that should be made OOC, should be systems in place to benefit the economy, by for example, making everything producable, the only means to buy a product is if it has been produced, there are no button, click, done, situations. And with this, the economy automatically adheres to the scarcity principle.

 

We need labour, we need work, capitalism works when there is balance, there is no balance here.

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Production of essential goods should be automated by a script. From my standpoint it should be a scripted job to ensure the factory doesn't die out like it could under the supervison of a player made business. Anyone should be able to take the job and start working immediately. Production should be interactive and should either require roleplay or the player to solve a interactive mini-game to receive the part after they have submitted the raw materials.

 

However I would not completely kill player made businesses that aim to produce goods, instead I see strong cooperation between players as an efficent way for one group of people to start making money once they get their goods out on the market. Perhaps even compete with other businesses, to get more contracts from those who are in demand of goods.

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BUT, I think most importantly, we need consumer to cosumed purpose.

Bringing philosophy into it for a slight moment,

There is a reason why every single one of us (bar me yeet) plays GTA:W, whatever that reason, your character doesn't share it, infact, the meaning behind your characters life is, whatever you decide it to be. For the majority, who play your characters life as if it has no pre-ordained meaning, will find that your character's motivations, do actually match your OWN motivations, and that's when we need a split. There are simple things to combat this, and it's essentially giving value to your characters life.

 

Your character MUST do this or he will die,

You MUST eat or you will die.

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1 minute ago, Lerius said:

Production of essential goods should be automated by a script. From my standpoint it should be a scripted job to ensure the factory doesn't die out like it could under the supervison of a player made business. Anyone should be able to take the job and start working immediately. Production should be interactive and should either require roleplay or the player to solve a interactive mini-game to receive the part after they have submitted the raw materials.

The thing is, as a roleplay server, we need to push for as much realism as we can get.

With the production of essential goods being automated by a script, it really blocks RP in other sides of the server, for example, those who want to RP capitalist, you essentially dominated the servers economy by forced socialism, which may be a good thing for the economy, is not a good thing for the server.

We need to be able to come to a socialist, capitalist, or archaic economy on our own, through RP.

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I also think construction should come back as a thing except with a different situation.

 

I think every house should eventually be put up for sale, however each house will require a certain amount of materials.

Construction companies directly buy these materials, then RP building the house.


If people start to charge stupid amounts of money and monopolies start to form based on the fact there is a way to make a lot of money via business and RP, then that's 100% okay, and if the general playerbase wants to combat that, start a socialist party.

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I admire your ambitions and passion to bring the quality of the roleplay up, but you have to realize the vast majority of players are apolitical and cannot be bothered. They merely want to roleplay LEO or something within the illegal sphere. They have no interest in such undertaking and will most likely meet you with opposition. I think a middle ground needs to be reached so you can get these apolitical individuals on-board with this endeavor. Hopefully in due time, if it does succeed, we can slowly implement more variables as the majority sees it as an benefit rather than an nuisance of an obstacle. 

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16 minutes ago, Machiavelli said:

I admire your ambitions and passion to bring the quality of the roleplay up, but you have to realize the vast majority of players are apolitical and cannot be bothered. They merely want to roleplay LEO or something within the illegal sphere. They have no interest in such undertaking and will most likely meet you with opposition. I think a middle ground needs to be reached so you can get these apolitical individuals on-board with this endeavor. Hopefully in due time, if it does succeed, we can slowly implement more variables as the majority sees it as an benefit rather than an nuisance of an obstacle. 

The thing is, this doesn't go against being not bothered, neither is it a political movement.

All it takes is some development and planning by the admin team, implementation, and those people who just want to RP as LEO, or as a Criminal, realise that they now have SO much more to do, and SO much more fun to have essentially.

 

It's all very possible if we say it is.

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