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Popo

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  1. Ideally home brewers shouldn't be supplying bars, liquor stores or clubs in the first place, especially without a brewing licence. Home-brewed liquor, ESPECIALLY without a licence, would realistically only be sold to either people in a local area, or given away as gifts to people, not sold to a franchise business or even a local business. I'll admit - When I made this suggestion, I absolutely had that kind of scenario in mind. Ten or twenty bottles LIMITED of personalized homebrew liquor to be sold IN THE LOCAL AREA, rather than making 100 bottles of moonshine and palming them off to bars, clubs, liquor stores and the like. THAT kind of quantity and roleplay should absolutely be left to professional breweries - If you're a club owner, or even a liquor store manager, you'll take 100 bottles of locally-brewed liquor from an actual brewery over 10 bottles of liquor made by a dude in his shed 90% of the time, even if the guy with the shed has a licence or a better product, ESPECIALLY if their product is niche. I wouldn't be mad over a limit on how many bottles of each type a non-professional brewer can make, or disabling the ability to mechanically sell to liquor stores (and incentivizing club/bar owners, liquor store owners from buying them through roleplay because it's illegal), without a brewing licence. As far as I'm aware it's VERY rare that anyone gets arrested for brewing alcohol without a licence on the server too, so people trying to skirt around that will give the PD something else to do other than arrest people for violent or motor crimes if said club/bar/liquor store owners snitch. Also as an added bonus, if the amount of bottles per type that can be made in any given period is capped for home brewers, it might open up the job for more people by increasing the amount of available goods for purchase at farmers markets, ect. There IS a world in which both homebrewers, and professional breweries can both name their created alcohols without devaluing either job and keeping in realistic roleplay.
  2. Getting a job at a bar or a store just to rename bottles of alcohol is not conductive to roleplay.
  3. Detailed Description As the title suggests. Allow for the renaming of "Craft Liquor", "Craft Beer" and "Moonshine" created through the base Brewer job (Not the Professional Brewery job) into a custom title (Ie, "Moonshine" into "Huck McDonald's Special Hooch", ect), either through the use of a command, or a new item purchased at the grocery store (Sticky Labels, perhaps?) As it stands, it makes no sense for professional brewers to be able to rename/create their own branding, while home brewers are stuck with generic titles for their alcohol. Home brewers label their own shit all the time IRL. Relevant Commands/Items - Craft Liquor - Craft Beer - Moonshine - Possibly a new item available at grocery stores to facilitate renaming - Brewer job commands How will it benefit the server? Quite simply, it'll facilitate more roleplay for people doing the brewer job. If they just want to pump and dump their booze at a liquor store without any RP attached, they don't have to engage with the mechanic - But if they want to roleplay rather than grind, make a name for themselves and their own brand of bootlegged moonshine, or even their respectable, licenced home brewery, it'll allow for them to do so with their own branding, rather than just generic bog-standard liquor. As it stands, there is no difference between bathtub liquor brewed in the south side, hooch made by professional bootleggers, and alcohol made by home brewers other than the person selling the alcohol. The addition of branding and labelling to "professional brewer"-created items via the use of /breweryname [alcoholid] [amount] [name] shows that such a thing is possible, but it's simply not accessable by anyone who isn't working under a full-on brewery. This change will NOT affect professional breweries to a damaging extent, as they will still be the only ones capable of creating professional-level alcohol, and alcohol in general in larger quantities - All it will stand to do is improve the roleplay environment of the Brewer job as a whole, provide more diversity in the types of drinks available, and perhaps, a sense of competition within the brewing scene.
  4. Gonna miss Chamberlain, hell of a first faction to be a part of. CVTF all day, RIP the homies.
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