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New Drug System: Addiction, Tolerance & Overdose


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New Drug System: Addiction, Tolerance & Overdose

Who says new system of drugs says new way of conceiving the tolerance and the addiction to it during the consumption. With different issues from the old system, everything has been completely revamped.

 

Addiction

 

The addiction is an index that fluctuates regularly if you are a drug user. This one makes it possible to determine or not if you are dependent by a management of the addiction a little particular. 

 

How does it work?


Each player has an addiction at 0 initially. This addiction evolves with each drug consumption (Obviously, everything depends on the addiction value of the drug)

  • If you have an addiction below 100, the addiction increases with each consumption.
  • If you have an addiction above 100, the addiction decreases with each use but increases over time
  • Addiction decreases by 5 per hour if you have an addiction of less than 100.
  • Addiction increases by 5 per hour if you have a dependence of over 100.


In short, you are considered really addicted if you exceed 100... But you can change that.

 

Keeping the drug economy active and addicted characters addicted

 

If you have more than 100 in addiction, it'll now increase every hour which will lead to very negative side effects.

You'll now be in a state where you'll regularly need to consume drugs.

 

As you can see, it is possible to go back under the 100 mark just by using drugs. In fact, above 100, using drugs decreases the addiction (by 50% of the addiction value of the drug).

 

Example: You are at 105, therefore addicted. You consume a drug that has an addiction value of 20. When you consume it, you lose 20/2, so 10 points of addiction. You fall back to 95. If you don't use anything else until your addiction is low enough, you are saved from a too strong addiction.

 

This is the concept of the last dose. The principle is to allow players to catch up with their mistakes, while still giving priority to the use of the drug.

 

Your addiction becomes too strong


For those who can't get enough of the drug, beware! Too much addiction can be potentially fatal. If you are over 150, you may be at risk of repeated discomfort.

 

Can I see my addiction?


You don't know what your drug will do before you take it unless you already tried this drug, but you can check your addiction at any time in your /stats.

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Tolerance

 

Tolerance is a player's ability to tolerate or not tolerate the drugs they uses. It plays no role whatsoever in the effects of a drug, but it is essential for the good balance of the system.

 

How does it work?


Each player has a tolerance, which is by default set to 1.5. This tolerance can change (or not) according to the drug consumed. Depending on the drug, the tolerance can increase or decrease.

The tolerance can go up to 2.5 and down to 0.2. There is no other way than the drugs to change this value, except the final death (Hospital) which resets the tolerance to its default value.

 

What is the purpose of this script?


This script is there so that everyone can be careful when using drugs, and thus use the most powerful drugs to those who have the right knowledge. It also allows to diversify the drug market, by allowing some smart guys to sell drugs that will be specialized in tolerance.

But obviously, its main interest lies in its major role in the overdose script.

 

Can I know my tolerance?
Yes, as with addiction, your tolerance index is indicated in your statistics (/stats)

 

The overdose

 

The overdose is directly linked to the tolerance system. The principle is very simple: If you consume the drug anyway without taking into account your current tolerance, you will overdose. 

 

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Anyone witnessing your overdose may be able to use a narcan spray to help you survive, these can be purchased in any 24/7 stores.

 

How does it work?


When you consume drugs, an overdose indicator appears. It is not visible for you, and yet it can be fatal. It increases according to the strength of the drug and resets when the effects of the last drug taken end.

If this overdose index exceeds your tolerance threshold, you are guaranteed to overdose.

 

 

An example

 

Setting the scene


You are a player who does not use many drugs. Your tolerance has not changed, and you are at 1.5.

You want to use two different drugs, one that has a power of 0.8 and reduces your tolerance by 0.1 and another that has a power of 0.7 and does not affect your tolerance.

 

Your first consumption goes well, because the value of the drug is less than 1.5. However, your tolerance increases to 1.4.

 

Your second use does not go well. Indeed, you are still under the effect of the first one. Your overdose index at this moment corresponds to the power of the previous drug, i.e., 0.8. To this, you have just added the power of the second drug, 0.7.

 

This makes an overdose index of 1.5. Unfortunately, since your tolerance has been reduced to 1.4, your overdose index is higher than your tolerance. Therefore, you have just overdosed.

 

In calculation:

  • 1st drug:
    • Tolerance = 1.5 - 0.1 = 1.4
    • Overdose index = drug strength (power) = 0.8
    • Tolerance > overdose index, so all is well.
  • 2nd drug:
    • Tolerance = 1.4 - 0 = 1.4
    • Overdose index = current index + value of 2nd drug (power) = 0.8 + 0.7 = 1.5
    • Tolerance < Overdose Index, so you are overdosing.

 

 

Edited by Nervous
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  • TyJ changed the title to New Drug System: Addiction, Tolerance & Overdose
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