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Cap Drug Health Point Boost


Mantis

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Detailed Description

Like it says in the title. People go really extra just to PG for some extra health points. Smoking meth, snorting cocaine, smoking crack, popping Xanax, sipping wock, popping Ecstasy, all in one setting... Sometimes the combinations of drugs don't even make sense and would result in overdose if combined together in the amount it would take to tank some extra bullet shots. I'm not sure what would be a great cap for health boost but I feel like 125 is more than enough. Also, leave that cap on until the effects of the drug wear off. The hp boost effects should last a little shorter but stay indefinite until that time frame is over so people don't have to annoyingly retake said drug once "mc'd".

 

 

 

Relevant Commands/Items:

Drug consumption, illegal economy. 

1. Reduce the time you benefit from drug HP boost

2. Cap the amount of HP one gains from ALL drugs to like 125 or something realistic

3. Leave the boost you gain from drugs indefinite until the timer expires to prevent retaking the drug.

 

How will it benefit the server?

Provide a more realistic role play environment and promote drugs original intent, while keeping it's heath benefits to continue to support the illegal economy. Reduce workload from Admins since drug stacking when used to PG is against the rules. Easy fix to provide some quality of life changes that's convenient.

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  • 5 months later...
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