Cici Posted January 19, 2018 Share Posted January 19, 2018 (edited) Thanks to the way things are scripted (like they would be anywhere else) it is less likely for a player to roleplay their injuries upon getting shot. As a result of this fact, roleplayers have thought it OK to literally take damage and do things like hop fences or start running away as if a multitude of bullets isn't going to impede their movement. This basically one of the easiest enablings of powergaming & nonRP. In an attempt to fix this, hear me out. I'd like either one of two systems. I'm going to start a poll and ask the community which one they like better. I will leave the choice of "neither" to prove to this community how many people could probably care less about actually knowing and being able to roleplay where your character was shot, because evidently looking at the wound on your character's body isn't good enough.System 1: The minute you are shot, it informs you via chatlog (or some other form of text) where you have been shot, the MOMENT you have been shot. Example: Man 1 shoots man 2. Man 2's health lowers as the damage from the gunshot registers. "You have been shot in your right arm." "You have been shot in your stomach, through your back." "You have been shot in your left shoulder, missing your heart." "You have been shot through the heart." "You have been shot in the head." As a player would be expected to read certain things like this from a roleplayer, they'd be reading it from either an administrative bot or something. System 2: We could simply just do /injuries of any person, including yourself, and a small menu of injuries will pop up. Seen this done in other communities, didn't personally like it myself but it's been proven useful. Edited March 18, 2018 by Nervous 1 Link to comment
$CAR Posted January 19, 2018 Share Posted January 19, 2018 It would be cool if when you are shot it’d put you into the injured walking animation. I agree witn system one though. Link to comment
Taunky Posted January 19, 2018 Share Posted January 19, 2018 (edited) The only thing that doesn't tickle my fancy about System 1 is that it'll most likely spam your chatbox, however that's an irrelevant assumption because it's not like you're going to get shot 100+ times. System 2 would be cool, but players aren't going to /injuries mid-shootout to discover where they've been shot at because they're going to be too focused on trying to survive. At least with System 1, it gives them visible notifications of where they've been shot, which gives them no excuse to not roleplay their injuries accordingly. I'd vote for System 1. Edited January 19, 2018 by Taunky Link to comment
Apache Posted January 19, 2018 Share Posted January 19, 2018 I would go for system 1. System 2 was in place on LSRP and it had a lot of people non rply running into the middle of RP so they could check injuries. Used to see people literally stop their car and get out to run over and check. Link to comment
Orcaninja Posted January 19, 2018 Share Posted January 19, 2018 Since both wasn't an option I chose neither. Link to comment
PandaGaming Posted January 20, 2018 Share Posted January 20, 2018 Why do not mixing both of them? It’s sounds much better. Link to comment
Montana Posted January 20, 2018 Share Posted January 20, 2018 18 hours ago, $CAR said: It would be cool if when you are shot it’d put you into the injured walking animation. I agree witn system one though. yeah it'd be pretty nice to see that Link to comment
Aliz Posted January 20, 2018 Share Posted January 20, 2018 18 hours ago, $CAR said: It would be cool if when you are shot it’d put you into the injured walking animation. I agree witn system one though. just do this with system1 Link to comment
OhSoFly Posted January 21, 2018 Share Posted January 21, 2018 I think, if possible, a /do auto message *Francis Chamberlain has just been shot in the arm. With that amendment, I'd definitely go for your first suggestion. I would also like to see damage from firearms increased, if possible. Our HP/damage ratio is obviously built for a more combat based game GTAOnline. Link to comment
Centauri Posted January 21, 2018 Share Posted January 21, 2018 I like system 1. As far as I'm aware GT-MP can detect what area of the body was shot so it could give accurate results. Are the messages just for the player that has been shot or will it show in a /do? I'd be against /do as it will spam the chat imo. Link to comment
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