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Toxicity should only be a discord and forum punishment. It's easy to block somebody with a PM block command in-game and I feel that some admins are wasting hella time on someone whining about a random calling them rude names. I feel that removing this rule from being bannable in-game will help admins not having to deal with stupid reports about someone talking shit due to it being so easy to block someone and toxicity does not ruin any kind of roleplay. I know it's not mature to just throw insults for no reason, but it's also kind of childish to just throw a report because someone is disrespecting you OOCly. It's making the community soft as hell, I've had some good friends banned from this game for obsurd amount of times due to them being toxic and some of them were permanent bans. Admins should be throwing these dumb reports in the trash I mean when have you ever seen someone get banned for toxicity in a roleplay community? But, anyways toxicity shouldn't be an in-game punishment it should be a discord or forum punishment at the most. It honestly shouldn't even be a punishment but whatever, I'm just on the fact that nowadays people are being banned from the game for being rude which has to be some of the most stupid shit I've ever heard of.
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So we've had a few threads as of late that's just pooled into toxicity, arguments and whatnot. So here's my question! If you could add a rule to the server and remove one rule, what would it be? Also you gotta think up some cool name for it that doesn't sound weird. Remove: Mine would have to be Rule 12, Crime Free areas. People can get into trouble in a bank, in a police station, it doesn't really matter. I don't understand how there's some strange forcefield that stops criminal activity from occurring just because it is happening in a place surrounded by cameras. It should still happen but obviously the person doing it is gonna get caught. Add: I would name Rule 21 "Fighting Chance/Last Stand (or something cool idk)" which is basically a rule where if you are caught in a totally unwinnable situation such as trapped in a car with LSPD aiming guns at you, or you're caught in a situation where you're heavily outnumbered and you raise offensive action to stop the situation from happening? That's totally fine. But if you die? That's game over for the character you currently have. This is to stop people from deliberately getting into unwinnable situations, raising a gun to stop the consequences from happening such as prison, losing items, etc. Please don't let this thread go toxic.