Search the Community
Showing results for tags 'environment'.
-
Detailed Description Natural disaster events such as hurricanes, tsunamis, storms, wildfires, earthquakes, etc... that occur maybe once a year, or once every five or six months, that last at least a week (or more depending on player feedback) How does it work? we'll use hurricane as an example: The in-character government agency makes an announcement that a hurricane is headed towards the state This is followed by mild and short rain weathers and fog A mod to increase sea waves is added to the server, factions such as SAPR prepare for the hurricane, Life guards also bar people from entering the beaches Eventually the hurricane arrives, a mod is added to the server that increases the water level, causing in land floods to areas such as Vespucci and other flat areas This is followed by electricity outages announced by the government, heavy rainstorms As a repercussion, factions such as SAPA secure the containers, ships and the docks, Law Enforcement Agencies block off flooded areas while Public Workers work on getting rid of the water, Fire Fighters get to do something this time by helping civilians evacuate, etc etc... The hurricane kicks in with full force, causing destructions for buildings and structures, this can also be accommodated with mods Eventually the hurricane is gone, mild rain still happens every now and then, some in land flood still remains During the after math, people will be cleaning and working on their affected properties, and the city will be rebuilding any damaged building and structure And any other cool interaction that I might've missed. Relevant Commands/Items No script needed, just a bunch of mods that can be added/made on the fly. How will it benefit the server? The goal with this is to temporarily change the roleplay environment for players on a global scale, it will create unique and one-of-a-kind roleplay for many factions that exist, legal and illegal. Here are some previews of how it might look like: