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MrDanzo3000

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  1. MrDanzo3000

    PK and CK

    I played in a server with this sort of ruleset for about a year, and the amount of toxicity it introduced into the system was huge, and drove me away to servers like this one. It turned into an OOC chess game, with people rules lawyering back and forth, trying to get the right character motivation to kill someone, vying for the ears of admins to approve the CK. A huge OOC mess of people spiteful against each other, especially among illegal factions who would do this constantly to each other to get the upper hand. Don't like someone OOC? Don't like their RP? Find a reason to CK them. it's really not hard to engineer a reason if you try for a while, criminals can repeatedly target the same person untill they retaliate, legal character or not. What happens if they finally call the cops? Don't give in to your demands? Try to fight back? It just gives you a reason to kill them, which is what you wanted all along. The problem with forcing people to care more by taking away everything they've worked for, is that people end up caring too much. They get a vendetta OOC and devolve into toxicity in appeals, and when all else fails they just end up trying to engineer and plot to kill the person who just killed off their many hours of development because "I'm a dangerous nazi and you called the cops on me." (Like any sane person would) Not to mention when you give this sort of power out to admins, to CK people on the spot, those people who are members of staff or are friends with members of staff get biased results and it's unavoidable. It can be subtle things like faster responses to situations, or just outright ruling in favour of others, it'll happen. People Will abuse the system to strike at people they want gone OOCly, your whole post seems to revolve around trying to force IC reactions by manipulating people's feelings OOC, which will do much more harm than good. " So if you've enjoyed role playing with that character specifically.. you will likely have some sort of sentimental value attached to that player which in return will make you feel a certain type of way or otherwise conflicted with real world results." Yeah no, it'll just piss people off, and people will use this fact to just target people they don't like OOC or weaken rival organisations by engineering the RP to lead to a CK or a war. People aren't just going to say "Oh what a shame, I guess that gangbanger killed me for calling his mum fat, darn, time to re-roll!" They'll say: "That fucker, I'll get him CK'ed back for this, come on guys." "Whenever you see a character you've met in a critical state, there is no real emotion. This means, other aspects that relate to real life such as grieving are non existent." That's just called Bad roleplaying. You should roleplay sadness, loss, and grief without the OOC influence of "They'll be back later". Also, I've never seen any killers who show an ounce of emotion when killing someone for scratching their car, or apparently selling an xbox. The end result of this change would be a lot of people getting pissed off at each other OOC. People will manipulate this system to kill off all their rivals for good. Barely any criminals roleplay feeling any sort of remorse or hesitation to kill and gladly jump straight to murder, and this system will just reinforce that because now they won't even leave any witnesses. All the systems in this server get manipulated, just look at construction and how there was a monopoly milking people for hundreds of thousands of dollars for months. Look at how the property system is manipulated by people flipping houses for 100% profit, look at how ads are handled, with people spamming the command every minute to dominate the chatspace. Not really willing to trust the community with the ability to bump off my character willy-nilly, it gives people too much of a power-trip. It creates Toxicity. I've had a ton of very enjoyable RP without the looming threat of death over my head.
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