Jump to content

Snoof

Members
  • Posts

    81
  • Joined

  • Last visited

Posts posted by Snoof

  1. Short answer? No, it's not enforceable. For all you know every time somebody comes running out of a store it's because they just found out their mom's on fire, their house has been kidnapped and their cat's gone into labor all at once.

    • Upvote 5
    • Applaud 1
  2. It's not a stigma against anybody or any group in specific, it's a community issue. Everybody is mad at everybody that isn't in their immediate circle and it's fucking bizarre. A ridiculous amount of toxicity has been allowed to fester because GTA RP has just always been like that and now we're stuck with the same old idiotic tribalism.

    • Upvote 4
  3. 9 minutes ago, DLimit said:

    I've roleplayed in the LSSD, and I would have called back-up, immediately, being fearful of entering shady alleyways of a known gang-infested territory filled with armed people. Knowing that it was formerly addressed as "Murder Alley" by other LEO departments, and even reading the manual where it states not to chase suspects in locations where they could be potentially ambushed? I would immediately call for back-up. That'd be the first course of action.

    And that would've definitely been a smarter decision. The outcome shows that they made a mistake clearly enough, I'm not trying to suggest they didn't.

     

    8 minutes ago, AnthonyCourtney said:

    Aren't you arguing against yourself here? The cops took the chance of running into a firing squad when they ran into the most obvious ambush spot I've ever seen. They weren't afraid of any of the myriad possibilities once they went up those first steps. The first cop straight up ran inside and died in like .5 seconds.

    I don't think so? If I was a beat cop running into a building with a whole squad of my peers I don't think the existence of such a firing squad is something I'd expect. Most people run from the police.

     

    6 minutes ago, DeSync said:

    When they go through academy, logically and realistically speaking, aren't they taught about not going in gang infested areas blindly when ((at least)) visibly outnumbered and wait for backup? I find it funny cause in this situation, four officers decided to charge after a suspect only to get gunned down mercilessly, without even requesting backup ((let's not forget the /panic 1 second after being shot in the head and forced into 2nd death state)), but for a lot of traffic stops in which someone doesn't wield at a intersection, there's at least two to three code two cars behind them.

    I wasn't gonna bring up the /panic because this isn't a report topic, but that does seem like just straight up powergaming.

    7 minutes ago, Smurf said:

    just gonna ask this, where do you sit on the fence with your RP?

    you got 2 notorious gangs, HPB (Harvard Park Brims) & Rolling 20s (R20s) both blood aligned gangs, within the same general area of occupying. As you can see from the video I posted, there's a lot of people shooting at LEO characters. There's about from my knowledge 5-7 shooters; in the clips provided, 2 cops are killed within seconds apart from one another, followed by the 3rd cop misspelling trying to hit his panic alarm. (we'll look past this char entering the panic alarm after being shot to death as that's another topic) then the 4th and final cop gets into a firefight with one of the multiple shooters before he's shot to death by 4-5 people from behind whilst engaged with this one guy in front of him.

    4v2 turned into a 2v4 turned into a 2v6+ as again previous mentioned by NUMEROUS players, this is a GANG INFESTED AREA. The cops are in a notorious alley called DEATH ALLEY.

    I lean illegal in my own RP. I just tend to think the police should be something we evade as criminals, not something  to confront guns blazing.

    • Upvote 1
  4. Just now, munnezza said:

    You mean they found themselves in a dynamic situation in which short-time decisions effectively become life or death situations? Sounds like they slipped, and got themselves into a situation where they've risked their life. 

    Yep. If you wanna make the argument that people should be CKed every time they put themselves into a dangerous position and died for it then fair play, that's a legitimate stance to have.

     

    7 minutes ago, Quincy said:

    But they have, and they knew it was going to be a shootout from the simple fact that every single day for an entire week, Forum Dr. was closed due to a scene involving murder. They knew it was a crime infested area, and even more, a murder infested area.

    Don't think the geography argument really works in a GTAW context tbh. You'd be hard-pressed to find a non safe-zone square of the map that doesn't see daily murders.

     

    2 minutes ago, Smurf said:

    it was a 911 call regarding 1 person with a gun. upon their arrival there's 6+ gang affiliates in a notorious alley called "death alley" that alley being nicknamed by LEO for various reasons.

    Again, really doesn't look like they could actually see how many there were when they went in. Gang definitely had the upper hand there, no arguing against that, but I'm still not convinced the cops broke fearRP by going in there.

    • Upvote 1
  5. 1 minute ago, Smurf said:

    now you have

    Still an incomplete picture because I don't know what they knew coming in, but based off this it looks like they ran into a funnel where they couldn't actually see what they were running into and got massacred before they had a chance to fully assess the situation. I don't think running into a project firing squad is something they should've seen coming if they were going in blind. I wouldn't have.

    • Upvote 2
  6. 2 minutes ago, godsavage said:

    But in this situation, the cops went above and beyond to act like heroes in the hood. Where's the scrutiny for that?

    If you wanna make the argument that they should be CKed as a consequence of poor/reckless conduct then that's another conversation that I don't really feel equipped to take a stance in without having actually seen what happened. 🤷‍♂️

    • Upvote 1
  7. I think this is where the real meat of the illegal RP scene is. Gang RP can be fun and all, but it having been around for so long people have an entrenched view of how it's 'supposed' to be done that often makes it feel very formulaic and stale if you've done it before. You're also often forced to interact with a lot of bad apples which is rarely a good time and there's a certain unwritten rule that once the gang ends all the characters do too that makes long term character development near impossible in all but the most successful factions. Even those you might join while they're on the way out without ever knowing it.

     

    As for the gun thing, I tend to be pro gun scarcity just because I find that the inclusion of guns makes the RP worse more often than not (not saying they shouldn't exist, just saying that every other conflict RP ending with somebody quick-drawing a pistol and doming the other while they're typing isn't a great interaction). That being said the market only being open to gangs is obviously not great if it's true. I can't really blame the suppliers for doing smart business though. Fixing it is kind of hard as long as there isn't some strong incentive to sell to independents or a rule forcing you to. Finding independents to deal with is difficult from the supplier's perspective too because there isn't really an easy way for them to differentiate potential customers from regular civilians without already knowing them personally, and if it's a friend of theirs there's a good chance they already are supplying them.

     

    The only solution I could think of is for some kind of open black market to exist, but without the dark web I'm not sure how you'd make such a thing work.

  8. 2 hours ago, DLimit said:

    Aside from the OOC body-shape design that we mechanically observe... there's still more super-models than non-super-models, at this point, from an I.C. perspective. More women have examines and/or faces that are perceived to be "above average", with many choosing not to be average or below average.

    Think this is just a universal truth of roleplay unless you're doing it in a setting where people are incentivized to be anything else. One of the big reasons people do RP is to lead a life that's more action packed/interesting than their own and young, beautiful people are usually perceived to be the ones who have the most going on for them. Even more so if you're talking female characters. I don't think this is ever actually going to change unless middle-aged, fat and balding somehow becomes the new 'cool' in real life.

     

    Side note though, I personally cannot for the life of me look at any character created in the GTA V character creator and think of them as above average looking, the faces on these things are rough, and the things the game's shading do to them should be considered some sort of war crime. I'd say anybody who reaches average looking has done an extraordinarily good job.

  9. 3 minutes ago, Gorman380 said:

    most juvenile rpers that are worth their salt dont even RP in jail and just log off til they're released anyway, RPing they got sent to juvi. It's not as big an issue as having females in the same prison is.

    That sounds like a really good reason to give them a separate space to RP being in Juvie to me. I really don't understand how it's not as big of an issue.

    • Upvote 1
  10. Just now, Gorman380 said:

    The difference is that kids sometimes get charged as adults. Women never get charged as men.

    That... doesn't really mean anything? Kids might get charged as adults but they sure as hell don't get thrown into the same prison as the adults until they themselves are adults. Being charged as an adult just means they're able to receive a harsher sentence than what would otherwise be possible for a minor and that the protections offered to underage offenders can be waived.

  11. 7 minutes ago, eTaylor said:

    I’ve never said I was against something like a JAC, jail or any type of prison. I’ve always been for having all of them. That said, none of them have the population to support it. I’m just warning people so they don’t get disappointed. Jail itself is only popping if you’re one of those very special people that get to play during special hours in jail, or happen to catch an event. People talk about a juvenile jail and paint this rose colored picture of it being a populated detention center with some epic roleplay. It’s not.
     

    The police on the streets drag a net across the map sweeping people from all walks into the system. That means that people entering the system aren’t curated at all, thankfully factions offer some shielding. Jail roleplay is a niche, but landing in jail isn’t. Nor is minor roleplay, but proper portrayal of said roleplay is. All juvenile will be is a smaller section offering an even smaller niche their own space. Great, so is the idea of being less reliant on guards. But that’s something the current jail struggles with as is. And is a problem that hasn’t been solved for over 12 years. Pushing people together includes trying to push an incredibly diverse group into one camp. Fact will always be that a substantial part of inmates, including minors, don’t want to interact with the jail. Another part is just shit at roleplaying and the small group of dedicated people are just that. A small group. You’re painting an unrealistic utopian picture. 

    Maybe I would be if I'd at any point said it was all going to be brilliant. I'm under no illusion that creating a juvenile detention center is going to magically make all the community's problems disappear. All the things you just mentioned already happen in regular prison. All I'm suggesting is that creating this space would provide those who are actually willing to use these spaces properly with a better framework in which to do so.

     

    Like I said in my very first post, there's a world where I'm just as much in favor of getting rid of all separation in the prison system and just lumping everybody together in the name of letting people pick and choose who they interact with from a bigger pool of players, as long as it's made clear that that is the way things are ICly. I would take that over the half measure we've got going right now for sure. But as long as the server goes on priding itself on its realism, I think the realistic path makes more sense and provides a more authentic experience for everyone.

     

    10 minutes ago, Gorman380 said:

    I'd rather the women's jail be dead than have to put up with female characters annoying my seasoned gangbanger char that's doing life in prison and realistically hasn't seen a woman in years.

     

    On topic though, a juvenile wing would be cool when prison comes out, idk how good it'd be though.

     

     

    And a lot of the women would probably rather not be in there with you either; It's every bit as weird for them. An adult woman being in there with you is no less realistic than a 12 year old boy being in there with you though. That's sort of my point here.

    • Upvote 1
  12. 1 hour ago, eTaylor said:

    That’s assuming the intake of new juveniles surpasses the outflow of those that served their time. Even if it incidentally does because of a specific incident, it never surpasses outflow. Meaning that you always have a declining population. And that’s not accounting for the fact that not every juvenile is interested in juvenile detention roleplay. 1% of 600 players being in juvie amounts to 6 players. You can’t guarantee all of those 6 players are going to stay for the juvie roleplay. Even assuming the that they are most juveniles are arrested for misdemeanor petty crime, or a handful of specific felonies that wouldn’t send them beyond juvie. People also rarely get arrested simultaneously or for the same charges. Spread those 6 people out across a single day and you’ll have inmates relieving each other. Add time zones as a variable and you’ll have even less clustered around specific hours. Add the fact that the jail system on GTAW is pretty dependent on guards and factions, which are also inconsistent in availability. Then there’s human behavior and the fact that a lot of people log out after getting processed, meaning that the arrests that are made often only start being interactive in the system hours or a day later, spreading that number further. I could go on. 

    The server has a lot of teenage characters running around at this point and as a rule nearly every one of them is an active criminal. Sure it'll be less active at certain times of the day than others and there'll be good days and bad days, but that's true for literally every other concept on the server too. Just because something won't be a massive party all the time that doesn't mean it shouldn't exist. If it did, we should've stopped separating prisoners by gender a long time ago. All I ever hear about women's jail is how dead it is 90% of the time. 

     

    The argument for Juvie existing on the server is that it doesn't make sense for underage kids to be thrown into lockup with all the experienced career-criminals and lifers, and that them being there actively makes the incarceration experience less immersive for both parties. I think a lot more people would be willing to RP out their time spent in lockup if it actually felt 'right'.

     

    One of the reasons I proposed for it to have major differences from adult prison is in part to make it less reliant on guards and a dense population by pushing everybody closer together. I also don't think there should be such a thing as crimes that would send them 'beyond' juvie if this was to exist. Our regular prison doesn't have different security levels because we can all agree that that would stretch the population too thin, so why should the underage version?

    • Upvote 1
  13. I think segregation in prison is either something we should go fully realistic or fully unrealistic with. Either separate people the way they're supposed to be separated to preserve realism or put everybody together to maximize the potential for interaction and make it crystal clear that it is that way ICly. going for something in between the way we're doing right now just puts it in a weird state where you can't really fully embrace either version of reality and that makes the incarceration experience pretty hard to feel immersed in imo.

     

    I think Juvie could absolutely work, but if you want people to actually care about it it has to be something other than just regular prison with smaller inmates. Make it different in some interesting way. Maybe Juvie's a lower security type prison, bigger dorm-like cells shared by lots of inmates instead of regular 2-man cells. Maybe meal and rec areas are co-ed in Juvie since nobody in there's a sex-offender and people get to interact with people they don't normally get to interact with in a jail setting without it being weird. People don't have the kind of concrete expectations for what Juvie is like that they do for prison so I think it's a great opportunity to create an environment that's built to foster RP instead of being as 'real' as possible. 

  14. I think it's a little condescending to suggest it's only something new, inexperienced or 'bad' roleplayers do tbh.

     

    I don't think having a 'thing' is inherently bad, it's just a matter of picking a 'thing' that isn't horrendously obnoxious to everyone who has to interact with it and doesn't break the world. The stuttering Head of Communications example just sounds funny to me. There's nothing unrealistic about a person with a stutter applying for that position. Maybe instead of questioning the validity of it you'd be better off questioning why somebody actually gave them that job? Maybe there's a story behind it you weren't privy to. The juice person was probably just mute; Mutes have jobs. Facepaint guy was probably some sort of redditor. It's easy to dismiss somebody's character as a gimmick if you only interact with them once and then turn your nose up at them.

     

    In my experience, if somebody's portrayal of their 'thing' having character is poor and obtrusive, the problem more often than not is them more so than the character concept.

    I do agree that bad actors should be removed, but telling the admins to just get rid of them is about as helpful as telling the police to just get rid of crime.

    • Upvote 3
  15. Would love to see this. Just for the love of god, no open door policy. Applications and quality control, or you're gonna burn yourself out in a week dealing with people trying to be 'funny' or 'hard' in front of their teachers 24/7. Guarantee it.

    • Upvote 2
  16. While I agree that it should be the norm for people to try their best, I don't really see anything wrong with trying to encourage people to go back to doing so with some kind of brownie point system.

     

    That being said, rewarding people for "good RP" is really difficult to pull off on a practical level, because there isn't a team of 100 invisible admins constantly patrolling the city and monitoring everybody at all times. How are they supposed to know when somebody does "good RP", and what is "good RP" by definition anyways?

     

    All you'd really end up with if you made it so admins could hand these hypothetical points out manually is a way for people to get rewarded for RPing with staff, not necessarily because they have an unfair bias towards their friends but because those are the people whose RP they experience on more than just a surface level.

    Don't see how you'd automate it without it being massively exploitable either.

  17. 20 hours ago, Lurleen said:

    It's a good point, and there could be a middle ground, for example if you are active enough you could unlock different starts for a character, poor, middle class and wealthy. At the same time, having a lot of money being despawned with character deaths and properties going back to the market, it'd make things cheaper and easy to get again.

    Love that idea. Doubt it's got much of a chance at becoming a thing though; People hate change and the way things work right now has been tried and tested for like a decade now. If you look at it from the administration's perspective, it probably just doesn't make sense to make such huge sweeping changes to a working formula while the server's doing as well as it is.

×
×
  • Create New...