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Snoof

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Everything posted by Snoof

  1. Short answer? No, it's not enforceable. For all you know every time somebody comes running out of a store it's because they just found out their mom's on fire, their house has been kidnapped and their cat's gone into labor all at once.
  2. It's not a stigma against anybody or any group in specific, it's a community issue. Everybody is mad at everybody that isn't in their immediate circle and it's fucking bizarre. A ridiculous amount of toxicity has been allowed to fester because GTA RP has just always been like that and now we're stuck with the same old idiotic tribalism.
  3. And that would've definitely been a smarter decision. The outcome shows that they made a mistake clearly enough, I'm not trying to suggest they didn't. I don't think so? If I was a beat cop running into a building with a whole squad of my peers I don't think the existence of such a firing squad is something I'd expect. Most people run from the police. I wasn't gonna bring up the /panic because this isn't a report topic, but that does seem like just straight up powergaming. I lean illegal in my own RP. I just tend to think the police should be something we evade as criminals, not something to confront guns blazing.
  4. Yep. If you wanna make the argument that people should be CKed every time they put themselves into a dangerous position and died for it then fair play, that's a legitimate stance to have. Don't think the geography argument really works in a GTAW context tbh. You'd be hard-pressed to find a non safe-zone square of the map that doesn't see daily murders. Again, really doesn't look like they could actually see how many there were when they went in. Gang definitely had the upper hand there, no arguing against that, but I'm still not convinced the cops broke fearRP by going in there.
  5. Still an incomplete picture because I don't know what they knew coming in, but based off this it looks like they ran into a funnel where they couldn't actually see what they were running into and got massacred before they had a chance to fully assess the situation. I don't think running into a project firing squad is something they should've seen coming if they were going in blind. I wouldn't have.
  6. If you wanna make the argument that they should be CKed as a consequence of poor/reckless conduct then that's another conversation that I don't really feel equipped to take a stance in without having actually seen what happened. 🤷‍♂️
  7. It's because the criminal is the active party in creating the situation they're being penalized for. Sorry, but it's not supposed to be a 'fair' game. The punishment is harsh because shooting at the police is something you're supposed to be discouraged from doing. CK'ing cops for doing what they're there to do doesn't help anybody or improve anything.
  8. I think this is where the real meat of the illegal RP scene is. Gang RP can be fun and all, but it having been around for so long people have an entrenched view of how it's 'supposed' to be done that often makes it feel very formulaic and stale if you've done it before. You're also often forced to interact with a lot of bad apples which is rarely a good time and there's a certain unwritten rule that once the gang ends all the characters do too that makes long term character development near impossible in all but the most successful factions. Even those you might join while they're on the way out without ever knowing it. As for the gun thing, I tend to be pro gun scarcity just because I find that the inclusion of guns makes the RP worse more often than not (not saying they shouldn't exist, just saying that every other conflict RP ending with somebody quick-drawing a pistol and doming the other while they're typing isn't a great interaction). That being said the market only being open to gangs is obviously not great if it's true. I can't really blame the suppliers for doing smart business though. Fixing it is kind of hard as long as there isn't some strong incentive to sell to independents or a rule forcing you to. Finding independents to deal with is difficult from the supplier's perspective too because there isn't really an easy way for them to differentiate potential customers from regular civilians without already knowing them personally, and if it's a friend of theirs there's a good chance they already are supplying them. The only solution I could think of is for some kind of open black market to exist, but without the dark web I'm not sure how you'd make such a thing work.
  9. I swerve into oncoming traffic to talk to strangers on the sidewalk.
  10. Snoof

    [SOLD]

    Offering BO.
  11. Think this is just a universal truth of roleplay unless you're doing it in a setting where people are incentivized to be anything else. One of the big reasons people do RP is to lead a life that's more action packed/interesting than their own and young, beautiful people are usually perceived to be the ones who have the most going on for them. Even more so if you're talking female characters. I don't think this is ever actually going to change unless middle-aged, fat and balding somehow becomes the new 'cool' in real life. Side note though, I personally cannot for the life of me look at any character created in the GTA V character creator and think of them as above average looking, the faces on these things are rough, and the things the game's shading do to them should be considered some sort of war crime. I'd say anybody who reaches average looking has done an extraordinarily good job.
  12. That sounds like a really good reason to give them a separate space to RP being in Juvie to me. I really don't understand how it's not as big of an issue.
  13. That... doesn't really mean anything? Kids might get charged as adults but they sure as hell don't get thrown into the same prison as the adults until they themselves are adults. Being charged as an adult just means they're able to receive a harsher sentence than what would otherwise be possible for a minor and that the protections offered to underage offenders can be waived.
  14. Maybe I would be if I'd at any point said it was all going to be brilliant. I'm under no illusion that creating a juvenile detention center is going to magically make all the community's problems disappear. All the things you just mentioned already happen in regular prison. All I'm suggesting is that creating this space would provide those who are actually willing to use these spaces properly with a better framework in which to do so. Like I said in my very first post, there's a world where I'm just as much in favor of getting rid of all separation in the prison system and just lumping everybody together in the name of letting people pick and choose who they interact with from a bigger pool of players, as long as it's made clear that that is the way things are ICly. I would take that over the half measure we've got going right now for sure. But as long as the server goes on priding itself on its realism, I think the realistic path makes more sense and provides a more authentic experience for everyone. And a lot of the women would probably rather not be in there with you either; It's every bit as weird for them. An adult woman being in there with you is no less realistic than a 12 year old boy being in there with you though. That's sort of my point here.
  15. The server has a lot of teenage characters running around at this point and as a rule nearly every one of them is an active criminal. Sure it'll be less active at certain times of the day than others and there'll be good days and bad days, but that's true for literally every other concept on the server too. Just because something won't be a massive party all the time that doesn't mean it shouldn't exist. If it did, we should've stopped separating prisoners by gender a long time ago. All I ever hear about women's jail is how dead it is 90% of the time. The argument for Juvie existing on the server is that it doesn't make sense for underage kids to be thrown into lockup with all the experienced career-criminals and lifers, and that them being there actively makes the incarceration experience less immersive for both parties. I think a lot more people would be willing to RP out their time spent in lockup if it actually felt 'right'. One of the reasons I proposed for it to have major differences from adult prison is in part to make it less reliant on guards and a dense population by pushing everybody closer together. I also don't think there should be such a thing as crimes that would send them 'beyond' juvie if this was to exist. Our regular prison doesn't have different security levels because we can all agree that that would stretch the population too thin, so why should the underage version?
  16. Doesn't it though? There's 600 people on the server while I'm writing this. If 1% of them were RPing in Juvie, you'd have plenty of people to RP with in there. I don't think that's far-fetched at all.
  17. I think segregation in prison is either something we should go fully realistic or fully unrealistic with. Either separate people the way they're supposed to be separated to preserve realism or put everybody together to maximize the potential for interaction and make it crystal clear that it is that way ICly. going for something in between the way we're doing right now just puts it in a weird state where you can't really fully embrace either version of reality and that makes the incarceration experience pretty hard to feel immersed in imo. I think Juvie could absolutely work, but if you want people to actually care about it it has to be something other than just regular prison with smaller inmates. Make it different in some interesting way. Maybe Juvie's a lower security type prison, bigger dorm-like cells shared by lots of inmates instead of regular 2-man cells. Maybe meal and rec areas are co-ed in Juvie since nobody in there's a sex-offender and people get to interact with people they don't normally get to interact with in a jail setting without it being weird. People don't have the kind of concrete expectations for what Juvie is like that they do for prison so I think it's a great opportunity to create an environment that's built to foster RP instead of being as 'real' as possible.
  18. I think it's a little condescending to suggest it's only something new, inexperienced or 'bad' roleplayers do tbh. I don't think having a 'thing' is inherently bad, it's just a matter of picking a 'thing' that isn't horrendously obnoxious to everyone who has to interact with it and doesn't break the world. The stuttering Head of Communications example just sounds funny to me. There's nothing unrealistic about a person with a stutter applying for that position. Maybe instead of questioning the validity of it you'd be better off questioning why somebody actually gave them that job? Maybe there's a story behind it you weren't privy to. The juice person was probably just mute; Mutes have jobs. Facepaint guy was probably some sort of redditor. It's easy to dismiss somebody's character as a gimmick if you only interact with them once and then turn your nose up at them. In my experience, if somebody's portrayal of their 'thing' having character is poor and obtrusive, the problem more often than not is them more so than the character concept. I do agree that bad actors should be removed, but telling the admins to just get rid of them is about as helpful as telling the police to just get rid of crime.
  19. I think it would be a really healthy reality-check for a lot of people tbh.
  20. How can it be in Hollywood if Hollywood doesn't exist?
  21. Would love to see this. Just for the love of god, no open door policy. Applications and quality control, or you're gonna burn yourself out in a week dealing with people trying to be 'funny' or 'hard' in front of their teachers 24/7. Guarantee it.
  22. Snoof

    Rewarding Good RP

    While I agree that it should be the norm for people to try their best, I don't really see anything wrong with trying to encourage people to go back to doing so with some kind of brownie point system. That being said, rewarding people for "good RP" is really difficult to pull off on a practical level, because there isn't a team of 100 invisible admins constantly patrolling the city and monitoring everybody at all times. How are they supposed to know when somebody does "good RP", and what is "good RP" by definition anyways? All you'd really end up with if you made it so admins could hand these hypothetical points out manually is a way for people to get rewarded for RPing with staff, not necessarily because they have an unfair bias towards their friends but because those are the people whose RP they experience on more than just a surface level. Don't see how you'd automate it without it being massively exploitable either.
  23. Not a fan of the 100% chance of death on a headshot thing, I think people die plenty in a world where everybody's a dead-eyed psychopath who walks up and 2-taps anybody who hits the floor. But yeah, if the rule's gonna be there, this should be a thing. Would probably save the admins a lot of headaches.
  24. I'd love some RDR2RP. My heart wants nothing more than to yeehaw unironically.
  25. Love that idea. Doubt it's got much of a chance at becoming a thing though; People hate change and the way things work right now has been tried and tested for like a decade now. If you look at it from the administration's perspective, it probably just doesn't make sense to make such huge sweeping changes to a working formula while the server's doing as well as it is.
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