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u10sil

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Posts posted by u10sil

  1. Currently, /u(n)m(ute)r(adio) <slot> unmutes a radio slot 👍

    • If the slot is muted, it unmutes it.
    • If the slot is already unmuted, it prints a message saying so.

     

    Currently, /m(ute)r(adio) <slot> acts like a toggle 👎

    • If the slot is unmuted, it mutes it.
    • If the slot is muted, it unmutes it.

     

     

    Why is it a problem that /mr acts like a toggle? Let's say you want to make sure that slot 3 is muted. Currently, you have two options:

    • Simply run /mr 3. But if slot 3 was already muted, then now it's unmuted... meaning you have to run /mr 3 again to put it back on mute. 🤦‍♂️
    • First type /radiohelp, check to see if slot 3 is already muted, and then run /mr 3 only if slot 3 was unmuted

     

    SUGGESTION

    /muteradio <slot> should do exactly what it says: mute a radio slot. if the slot is already muted, it should print a message saying so (just like /umr does with unmuting).

    If we need a toggle mute command for some reason, then add /t(oggle)m(ute)r(adio) <slot>.

    • Upvote 1
  2. Problem

    /u(n)m(ute)r(adio) <slot> works as advertised:

    • If the slot is muted, it unmutes the slot
    • If the slot is already unmuted, it prints a message saying so.

     

    /m(ute)r(adio) <slot> unexpectedly works like a toggle:

    • If the slot is unmuted, it mutes the slot
    • If the slot is already muted, it unmutes the slot.

     

     

    Solution

    /mr should NOT act like a toggle. The reasoning is simple: let's say I want to ensure slot 3 is muted, but I'm not sure whether it currently is. I have two options:

    • /radiohelp and see if slot 3 is muted. If slot 3 is unmuted, run /mr 3
    • Blindly run /mr 3. If slot 3 was already muted,then now it's unmuted… so I need to run /mr 3 again to mute it 🤦‍♂️

     

    If /mr 3 actually behaved as advertised, then I could've just ran /mr 3 and been done with it.

     

     

    If we need a toggle mute command for some reason, then I suggest adding /t(oggle)m(ute)r(adio) <slot>. I don't think anyone would use this though, since that'd require you to use /radiohelp first to check the existing mute status of your slots, which is a PITA.

  3. /cuff currently cuffs the player with their hands in the front.

     

    The two major LEO factions (LSPD, LSSD) roleplay cuffing detainees behind their back 99% of the time, just like their real life counterparts. (I don't know about the other factions, but I imagine it's the same.)

     

    /cuff should cuff behind the back.

     

    Side note - based on the below suggestion, it seems to be a technical limitation since /cuff applies the GTA5 handcuffs weapon, which cuffs in front? If so, idea: whenever /cuff is used, can the script automatically make the player /anim cuff ? For example, if I /cuff 123, can the script apply /anim cuff to player 123, after equipping the GTA 5 handcuffs weapon? That way, the cuffs are behind their back.

     

     

    • Upvote 6
  4. Date and Time of incident: 09/APR/2024 23:15:58

    Names of witnesses (if applicable): Paul Keller

    Your ingame name: Diontray Curtis

    Overall Explanation (250 word limit) :

    On 09/APR/2024 at 23:15:18, Diontray Curtis radioed a status update - "280 George 5, 10-98."

     

    Immediately following the radio transmission, u10sil, the player behind Diontray Curtis, updated 280 George 5's status in the computer to 10-98. He did this because realistically, dispatch would've updated 280 George 5's status in the computer following the radio transmission.

     

    After radioing the status update, an /ame appeared above Diontray Curtis' head: * Diontray Curtis has typed something on their Mobile Data Computer.

    The /ame is powergaming; Diontray Curtis could not have "typed something on their Mobile Data Computer", since he was not near a Mobile Data Computer. He was standing out in the open with a radio in his hand.

     

    It's worth noting that:

    • the /ame is automatic (forced by the script),  and was not typed by u10sil
    • it's widely accepted that LEO roleplayers can update their character's unit status outside of the car following a radio transmission, since realistically dispatch would've updated their unit's status

     

    Accusation 1 (50 words): Powergaming

    Reported Player(s) Who Broke it: Diontray Curtis

    Reported Players(s) Faction (if any): Los Santos County Sheriff's Department

    Evidence:

    4GAXin2.png

     

     

    • Upvote 20
    • Thanks 1
    • Applaud 2
  5. On 2/29/2024 at 8:59 AM, _187 said:

    LA irl is not cold and people dont even know how to roleplay accordingly, you will see temperatures of about 4-6 degrees celsius and people running around in shorts without a top, big +1 on the suggestion, LS should be warmer

    absolutely

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