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Posts posted by u10sil
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22 hours ago, Godmask said:
I'm sure something similar to this has been suggested already. But +1
Maybe you also saw my bug report for the same thing? I'm not sure whether it's a bug or intended so I made both.
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Currently, /u(n)m(ute)r(adio) <slot> unmutes a radio slot 👍
- If the slot is muted, it unmutes it.
- If the slot is already unmuted, it prints a message saying so.
Currently, /m(ute)r(adio) <slot> acts like a toggle 👎
- If the slot is unmuted, it mutes it.
- If the slot is muted, it unmutes it.
Why is it a problem that /mr acts like a toggle? Let's say you want to make sure that slot 3 is muted. Currently, you have two options:
- Simply run /mr 3. But if slot 3 was already muted, then now it's unmuted... meaning you have to run /mr 3 again to put it back on mute. 🤦♂️
- First type /radiohelp, check to see if slot 3 is already muted, and then run /mr 3 only if slot 3 was unmuted
SUGGESTION
/muteradio <slot> should do exactly what it says: mute a radio slot. if the slot is already muted, it should print a message saying so (just like /umr does with unmuting).
If we need a toggle mute command for some reason, then add /t(oggle)m(ute)r(adio) <slot>.
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Problem
/u(n)m(ute)r(adio) <slot> works as advertised:
- If the slot is muted, it unmutes the slot
- If the slot is already unmuted, it prints a message saying so.
/m(ute)r(adio) <slot> unexpectedly works like a toggle:
- If the slot is unmuted, it mutes the slot
- If the slot is already muted, it unmutes the slot.
Solution
/mr should NOT act like a toggle. The reasoning is simple: let's say I want to ensure slot 3 is muted, but I'm not sure whether it currently is. I have two options:
- /radiohelp and see if slot 3 is muted. If slot 3 is unmuted, run /mr 3
- Blindly run /mr 3. If slot 3 was already muted,then now it's unmuted… so I need to run /mr 3 again to mute it 🤦♂️
If /mr 3 actually behaved as advertised, then I could've just ran /mr 3 and been done with it.
If we need a toggle mute command for some reason, then I suggest adding /t(oggle)m(ute)r(adio) <slot>. I don't think anyone would use this though, since that'd require you to use /radiohelp first to check the existing mute status of your slots, which is a PITA.
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/cuff currently cuffs the player with their hands in the front.
The two major LEO factions (LSPD, LSSD) roleplay cuffing detainees behind their back 99% of the time, just like their real life counterparts. (I don't know about the other factions, but I imagine it's the same.)
/cuff should cuff behind the back.
Side note - based on the below suggestion, it seems to be a technical limitation since /cuff applies the GTA5 handcuffs weapon, which cuffs in front? If so, idea: whenever /cuff is used, can the script automatically make the player /anim cuff ? For example, if I /cuff 123, can the script apply /anim cuff to player 123, after equipping the GTA 5 handcuffs weapon? That way, the cuffs are behind their back.
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Yes please. Just like the speedometer.
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Yes please. And the default should be F. Cause we roleplay in the United States, and Americans measure temperature in F for some stupid reason.
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Date and Time of incident: 09/APR/2024 23:15:58
Names of witnesses (if applicable): Paul Keller
Your ingame name: Diontray Curtis
Overall Explanation (250 word limit) :
On 09/APR/2024 at 23:15:18, Diontray Curtis radioed a status update - "280 George 5, 10-98."
Immediately following the radio transmission, u10sil, the player behind Diontray Curtis, updated 280 George 5's status in the computer to 10-98. He did this because realistically, dispatch would've updated 280 George 5's status in the computer following the radio transmission.
After radioing the status update, an /ame appeared above Diontray Curtis' head: * Diontray Curtis has typed something on their Mobile Data Computer.
The /ame is powergaming; Diontray Curtis could not have "typed something on their Mobile Data Computer", since he was not near a Mobile Data Computer. He was standing out in the open with a radio in his hand.
It's worth noting that:
- the /ame is automatic (forced by the script), and was not typed by u10sil
- it's widely accepted that LEO roleplayers can update their character's unit status outside of the car following a radio transmission, since realistically dispatch would've updated their unit's status
Accusation 1 (50 words): Powergaming
Reported Player(s) Who Broke it: Diontray Curtis
Reported Players(s) Faction (if any): Los Santos County Sheriff's Department
Evidence:
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@_187after carrying this thread
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On 2/29/2024 at 8:59 AM, _187 said:
LA irl is not cold and people dont even know how to roleplay accordingly, you will see temperatures of about 4-6 degrees celsius and people running around in shorts without a top, big +1 on the suggestion, LS should be warmer
absolutely
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Los Santos County Sheriff's Department
in Government & LEO
Posted