Jump to content

Faiz

Members
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Faiz's Achievements

1

Reputation

  1. Faiz

    Return of /scene

    these labels were synced on GTMP, ragemp does not have this.
  2. this system literally takes maybe a hour to code, max
  3. big +1, metagaming is notoriously hard to prove. How are you gonna prove the revenge of a robbery done 1 week before purely because you talked in /b
  4. Short description: I dont think the admins recognize the extent of MG going with visible nametags above peoples head. It not only kills immersion, it turns roleplay into a game with perfect information. You are always 100% of the time know exactly who you are talking to. I had people drive to me only to get my player name and drive off when i wasnt the one they are looking for I think the system should be replaced by a Hash Based System Detailed description: Nametags solve a problem inherit in a multiplayer game like GTA 5 RP, they provide a way to identify players easily. I think a hierarchical hash system based on clothing and face solve the same problem. To keep this relatively short, i am not going to explain how a hash function works. I am just going to provide a way how i would implement the system if i were to make my own server. Basically it revolves around clothing and face. All clothes have a numeric ID and a variant ID, the things you adjust when you pick clothes. I propose instead of having a Name above players head, we should combine all those clothing ID's in a Hash. Lets say you have Shirt: 15 and Variant 3 15 + 3 = 18 if we turn these numbers into Letters with a modulo 24 operation we get a alphabetic character. The 18th letter in the alphabet is R, So the start of the hash displayed above the player is R If we repeat this process for the Pants and Shoes, I think we have a pretty good identifier lets say Pants is: 4 + Variant 2 = 6, The 6th letter in the alphabet is F Shoes is: 18 + Variant 2 = 20, The 20th letter in the alphabet is T So the start of the hash RFT We can continue this process for the two face blends and hairstyle Faceblend 1: 9 or I Facebled 2: 16 or P Hairstyle: 3 or C so in example and put those first, we could have something like "IPCRFT" Not only is this identifier pretty short. It actually means something, You could share this identifier OOC or IC and it would only identify a Appearance. For masks we could forego the three identifiers for a Mask ID and perhaps a Voice ID (One time generated for each player) At the end you could add the unique player id for each player (The ID you see on character select) for example 4366 So the Full ID would be IPCRFT4366 but i think it would be better to convert that ID to letters also. You will have hash collisions but i think it would not be the worst. There needs to be a element of suprise i think in the identification of people. I think to solve the powergame issue of using surgery after every robbery, We could have a 24h cooldown on each surgery slot. So tune a face, you have 10 chances to do so before all slots are on cooldown. If you want to apply a face to all the slots you can do that only once per 24h also If i would make my own server, i would make the hash only clothes based and the face hash displayed only via /examine within 1m of someone. In real life you cant perfectly describe a face from 10-30 meters away, but that might be a little extreme although more realistic Commands to add: None Items to add: None How would your suggestion improve the server? I think this would greatly cut down on the metagame on the server for both Police and Civilians Your appearance is your name, Kind of like real life, Additional information:
  5. Support, MGing is a OOC issue therefor masking /b prevents future and present MG
×
×
  • Create New...