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Mantle

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Everything posted by Mantle

  1. I agree with you but I think the current faction system holds it back. In my opinion, you shouldn't need to apply to post a faction thread. I've never seen that on another server and I'm not exactly sure the reasoning behind it on here but for me and everyone in our Discord, we WANT to show our roleplay as a gang/group/faction on the forums to other people but we literally can't until an application is accepted (which is currently closed?) which in turn really demotivates some of the members. I would love to see it moved towards everyone can post a thread (as the good ones will be the ones who garner support regardless). Those with good content over a period of time would THEN need to apply to become official. That's the only time an application would be necessary. Besides, from my own experience and another person I know, the current applications take 4+ weeks to get processed. Really just not an efficient way of doing things in my opinion, at least if the goal is to promote gang and/or faction activity. Maybe a more experienced member, an admin or someone from faction management can chime in and give their two cents as to why the current method is used.
  2. Movin Weight Like Amazon / Street Takeover
  3. Benjamin Lined Pockets / Opp Bitch Vol. I
  4. There is definitely some differences to how Character Kills (CK) are handled on here. I've never seen applications to CK someone but that is in place on here and you should read the guidelines on it. Here is a link to all you'll really need to know on character kills on here: As others have said also: Player Kill (PK) - All events leading up and linked to your characters death is forgotten. You'll repsawn and continue your character as if those events never happened. Character Kill (CK) - Your character is no longer allowed to be used.
  5. Solid idea and I don't see why it shouldn't be added.
  6. I've never seen a server where the deathmatch rule has literally covered every single situation where you can kill someone because it's literally impossible. There is countless situations which would need to be added and the list would be never ending which is simply just not beneficial to server growth (as no new player fancies reading 1,000,000 examples of when you can kill someone) and it's ultimately a pain in the ass. The standard rule is in place and most people seem to know when and when they cannot shoot someone. If there is confusion, it goes to admin discretion (which are the people who have put in effort and are trusted to make a proper decision on whether the reason to kill was valid or not) and that is the case on literally every server I've ever played on, including this one and it works so I don't think it needs to be changed. Everyone knows that if you're in a rich neighborhood, chances are that saying to someone "I'll kill you " probably won't get you shot but in an extremely crime riddled, impoverished area you'll probably end up dead. This is fact and this is sort of what you've said in your original post. Again, admin discretion does actually take these things into account when one is in the firing line of deathmatch accusations and in turn just makes things a lot easier for everyone. I would never support adjusting the deathmatch rule to state every single time you can and cannot shoot someone as it would then turn a two line rule into the bible.
  7. I’m at work and don’t have time to read your whole reply but I did read the first part so hopefully I’m not missing too much context, sorry if I am. But, yes you’re right. A lot of loopholes is of course bad. I’ve brought this exact topic up in another roleplay community before and it was explained to me and made sense: unfortunately explaining when and when you can not shoot someone for every single situation is just not possible. That’s why the rule is broad and covers as much as possible with as little wording. After that, it’s fully down to admin discretion to decide whether it was valid or not reason to kill someone, which I’m fine by.
  8. People definitely create and abuse loopholes in rules that are made. That will always be the case unfortunately. It's either have rules with loopholes or have no rules but no loopholes. People do use the deathmatch rule as a safety barrier to get away with things that may get them shot in real life. You're absolutely correct.
  9. Pretty good idea if possible to be honest. A lot could be done with this in game.
  10. Best song out right now. No cap.
  11. Young & Dumb Time Served / Old Ties
  12. Why? Robberies (licks) are fast-paced in real life and they should be fast paced in game. It would be rather unrealistic to be sticking around like there is no imminent chance of danger from law enforcement or a civilian spotting you, which is what happens when you need to type your actions (text based roleplay) rather than just do it alongside a command (VoIP). Despite this, generally people do a great job at squashing as much detailed typed roleplay into their roleplay as possible without drastically killing quality of roleplay to avoid the consequences. With that said, robberies shouldn't be done in the middle of the street in broad daylight. We're not in Brazilian favelas where gangs go around on motorbikes daily robbing everyone they see yet that is what happens on the server as of now and it should be harshly punished when done. This would solve your problem as people would then rob those who are in more secluded areas which in turn gives a better chance for higher quality roleplay rather than a rushed "/me runs up and searches his victims pockets" that we see so often from these midday public robberies. Another thing is: I've played a few SAMP servers in the past. One of which players had to go into detail of where they're searching and others where they didn't need to. The common problem with going into detail is the victim will just swap up where their items are to 1) delay them being found (if found at all) and then in turn 2) increase the chances of law enforcement showing up, which is again unrealistic. Where 99.9% of people carry their wallet, cellphone, drugs or whatever in their pockets, you'll then suddenly start to see people stashing stuff in their socks, underwear, shoes etc just to delay / avoid losing their stuff during a robbery. It simply DOES NOT work and it will 100% create more problems in the future of people stalling wherever they roleplayed having their items. The only legitimate way I'd be down to see that implemented is if there is SCREENSHOT EVIDENCE of the victim, prior to stashing their soon-to-be stolen items, actually doing the roleplay of putting it somewhere discrete on their person (with a timestamp/date relatively close to when the robbery happened).
  13. Mining was removed from what I remember when I asked.
  14. As suggested, I'll make a constructive topic. If you want to insult me for thinking constructively here on how to improve the server, go ahead but I simply won't be responding to those people. If you can stay on topic related to this suggestion, that would be appreciated. Maybe it's a controversial suggestion but I'm sure we can all remain cordial. I'll try keep the actual suggestion short with a spoiler box below with an example, for those who don't understand exactly what I'm talking about here. Short description: A disclaimer should be added before any in game personal message (/pm) that shows the player initiating the conversation that their messages can and will be monitored so any form of joking, discussion that is not meant to be taken as serious should be avoided as this may be interpreted wrong by staff of the server. Detailed description: OK, detailed. So, I come from a server which I've noticed this server largely has routed it's foundations off of and most likely a large chunk of the player base comes from. When I first joined, I assumed everything would've been mostly the same due to that fact. Along the way, I've noticed that is not the case. I've been slowly adjusting to this server and have noticed some things that could do with adjustment to avoid confusion and problems. This topic is about punishment for attempted meta game. Now, I played the server that I believe this server has followed in the foot steps of for probably around 10 years. I've accumulated a lot of time in game and became familiar with their rules, script and how the server works. Now, on this server I'm speaking about, if I'm in a vehicle with my friend and I personal message another guy.. "Yo man, been waiting 30 mins, where have you gone? you AFK?" as we were expecting to roleplay with each other and obviously if he's gone, I don't want to be waiting around forever. Now, if he responds "Sorry bro I was kidnapped at the bikers bar", that situation by itself is completely fine on said server. You received info out-of-character about an in-character situation but you've yet to use it in-character so there is no rule broken and trust me, I've been in these situations on that server and have even had staff members involved too and nothing was ever said or done. It was completely fine and I understand why: nobody had their roleplayed ruined as no action actually resulted in-character from that info. Now, if I asked "man where are you, you afk?" through personal messages and he tells me, I pack up the vehicles and burst in shooting everyone dead with the info he gave me, obviously that is clear meta game and on said server, the victim party would report and I (the reported party) MUST show evidence of how I found said info of where they were. Since there would be zero evidence, I'd be admin jailed. So from the above: this server that I and most of this servers players (guessing) come from DOES NOT punish for simple questions and humorous conversations on PMs unless it was actually used in-character. Matter of fact, they cannot see personal messages in game. They check VERY rarely if the player is reported after the situation unfolded and nobody has evidence. I understand why: an admin watching in on two out-of-character friends speaking about whatever has no idea of the context or if the two are being serious or not. For them to take action, on the fly, before any of the info was used in-character, would simply be jumping the gun and premature punishment of what may have been nothing that was going to actually happen in-character. Onto this server and why I think something needs to be suggested: OK so on this server, your personal messages in game (/pm) can and will be watched by admins. Is this necessarily a bad thing? No. Is it a good thing? No. It's just "meh", I see why it's there and I can also see why the other server doesn't have it. I'm not saying remove it completely. I'm not saying anything like that. For those who are unaware, on this server, if you were to conduct the above situation that I wrote, you would've been admin jailed before anything in-character actually happened as a result of the out-of-character gained info which is classified on here as "attempted" meta game which I frankly this is not possible within that rule. In my belief from roleplaying through the years, meta game either happens... or it doesn't. I either personal message you with "Yo man, wtf is taking you so long cooking them eggs bro (IRL)? where tf u at?" to then be told "I'm watching a movie with my family (IRL), sorry bro" or to be told "I'm at the fishing spot, was chased by cops, come scoop me" and then I FOLLOW THROUGH and actually go pick you up. The latter is meta game, the first is "attempted" meta game (from my understanding) by this servers definition despite nothing happening in-character, which is partially the issue here. It's two friends just chatting. No harm was done for an admin needed to get involved in anything. I don't believe "attempted" meta game is a thing. The info is either used in-character.... or it isn't. But anyways, a simple resolution to everything here without going too deep into the attempted meta game stuff, would be any one of the following: Give a disclaimer somewhere upon registration to the server that in game PMs can be seen by admins. Give a disclaimer before sending the in game PM that it can be seen by admins. Give a disclaimer in the forum rules that in game PMs are watched. The truth is: I would never speak about 90% of the things I speak about in game as even though I'm joking and/or having fun with my out-of-character friends, I'm oblivious that a third person may be reading what I'm saying and may pick up the situation wrong and pull the trigger of punishing me too early. A simple disclaimer avoids all of this. Finally, a real life example to explain where I'm coming from is the following: Three people involved in a situation. A detective. Two friends. In this situation, the detective is the admin. The two friends is... myself and John (random name). I go to a pub with John and I drink fifteen shots of Jager. I'm twisted drunk. Little do I know: my phone is bugged and the person listening on the other end is the detective (admin). I step outside of the pub, I ring up John and I tell him (jokingly) the following: "Yo man, I'm driving home" (as a joke: there is NO intention to actually drive the vehicle - or in game: follow through with the out-of-character info given to be used in-character. It's just HARMLESS talk between two friends, oblivious that a 3rd party may be listening and pick up the situation wrong), now... right at this situation here is where the detective comes along and puts me in jail for driving whilst impaired, despite never even reaching the car to actually do anything. I just said it. This is what happened in my situation. I was joking with a friend, I said something, an admin PMed me (within seconds) asking why I said what I said and I immediately and truthfully answered "It was a joke" (oblivious that admins could see PMs, hence this topic) to which I was admin jailed for 60 minutes. Key thing to note: I didn't act on any info given to me in-character nor did I have any intention to act upon any info. It was exactly what I said: a joke, between a friend I've known for a year out-of-character, that was picked up wrong. Now how this situation unfolds realistically is: I leave the bar, I call to say I'm driving home over the phone, the detective hears me saying this, they pull up and observe me. They see me get into a vehicle. They make an arrest. No issue. I guess this is almost two suggestions: attempted meta game is a really flawed suspect when PMs can be watched as the context of the PMs can be seen differently by an observing an admin thus leading to a preemptive admin jail that is ultimately not necessary. In short: add a disclaimer Somewhere about PMs are watched. Careful with preemptive admin jails. Commands to add: None, just a disclaimer to go along with /pm OR a disclaimer in the rules section of the forums that says something along the lines of: "In game personal messages are visible to administrators" works perfectly fine. Items to add: None. How would your suggestion improve the server? Less confusion. Less problems. Additional information: For those who say the following: "Everything gets logged on the server". I am fully aware that there is logs for literally everything that an admin wants logs for. REMINDER: I AM NOT ATTACKING ANYBODY. I SIMPLY WANT TO VOICE MY SUGGESTION, IF YOU'RE COMMENTING - PLEASE READ THROUGH THOROUGHLY AND PERHAPS TRY TO SEE HOW THE CURRENT WAY MIGHT BE FLAWED IN REGARDS TO WHAT I'VE SAID. IF YOU STILL THINK I'M WRONG, PLEASE SAY SO IN YOUR OWN WORDS WITHOUT BEING OFFENSIVE AS I DO NOT WANT THIS POST LOCKED FOR GOING OFF TOPIC. I'm willing to change my stance on everything, if the right counter is presented. Until then, please discuss. ?
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