Jump to content

Recommended Posts

  

On 3/13/2023 at 6:58 PM, Morrigan said:

thread.jpg

OOC INFORMATION:

This faction will be aiming to roleplay somewhat of a modern-day esque Mexican Transnational Organized Crime entity, that is business oriented and very modernized in terms of the criminal element and civilian side of stuff related to legal business roleplay. If you're expecting "cartel" roleplay, you're at the wrong place as full fledged cartels don't exist in the United States of America; If you're expecting roleplay situations as if we're located and actively roleplaying somewhere in Mexico, you're at the wrong place as it doesn't make sense to do that in a United States of America based concept, the Mexican trafficking groups that do operate in the United States of America are basically shadow groups that you don't even know exist till the very last second; literally meaning the aim of this concept is to roleplay literal businessmen and/or businesswomen in the criminal underworld as that's what Mexican traffickers in the U.S.A for the most part are; roleplaying with vested up Kevlars saying X Cartel and riding around 4 deep with M4A1 Carbines is absolutely abysmal portrayal and will under any circumstance not be tolerated here and will result with you being faction banned off the rip.

 

Another big misconception with this criteria of roleplay is that you need narcotics for your roleplay, which isn't true at all because there's plenty of Mexican trafficking U.S based groups which are focused on smuggling the vehicles back into Mexico, human trafficking, money laundering, worthwhile robberies that make sense and stuff can all be done as they're all part of the concept. The freedom with rping a Mexican trafficking group that's more grounded with a modern 2023-esque U.S-based setting means you're given more leeway in your roleplay and you can do more stuff that's Americanized. Leading me onto another topic, you don't need to roleplay a Mexican character in the faction. Quite the opposite somewhat, we actually encourage people to roleplay whatever American ethnic character they want to, aslong as they can justify why that character would be involved with the group.

 

We also aim to replicate and showcase the divide of the emerging Mexican narco underworld, the mentality difference between old school and new school narcos and the way they think and operate. A major thing to consider with the concept is that the current era of narcos compared to the way narcos were in the 1970s to early-mid 2000s is vastly different. The moment that synthetic opioids like Fentanyl was introduced to the market, was the moment the entire drug game as a whole changed for everyone involved and we wish to roleplay around this change in dynamic. 

 

Many cells that operate in the United States aren't even officially tied to cartels in the current day n age, in fact most of them are distant shadow cells where one or two people may have a connection somewhere to some organization back home but for the most part the cell itself would operate as a hire-out instead of an obeying group of soldiers; this is one of the major differences between new school and old school narcos, and it's ever evolving as we currently speak in real life.

 

Remember, this faction is not a literal cartel faction and we don't claim to be one. It's simply a primarily Mexican group of traffickers and smugglers who are trying to gain a foothold into the Los Santos underworld. Many characters in the faction are born n raised in San Diego, whilst some may be from Mexico itself, as per the faction's lore history; and are operating as a remnant crew of a larger transnational entity that was busted.

 

Anyone looking to take part in the faction can send myself a private message on the forums and we'll go from there. The faction is a invite only faction, meaning you're not going to be guaranteed a spot in the faction. Sending me a PM doesn't grant you access to membership, instead it's merely used as a way for leadership to speak with the individual and see what their goal is and if they're a good fit for our project; as the PM will be shared with the rest of leadership.

 

The faction itself operates a strict roleplay policy, and with this; a heavy emphasis on character development. If your intentions to join the faction is for quick access to script items, you'll quickly find yourself being at the back of the queue. La Empresa also has a slow-driven pace aesthetic to the roleplay we deliver, meaning you won't be hopping from Scene A to Scene B to Scene C all in the same day when in game; you'll be encouraged to heavily expand upon your roleplay which includes roleplaying everything including taking losses. 

 

With this in mind, if you come to us and attempt to join; but showcase a mentality that isn't character development driven and doesn't showcase good quality roleplay, you'll be booted as quick as you joined.

2764-8-Qyt-VDc.jpg

What type of character should you roleplay?

These are just a few examples of how can you approach and join the cartel, there's also plenty more but we prefer these:

 

 

Background:

Your background should be realistic, being it that your character is from a small town or city within the following Mexican states: Sinaloa, Durango, Baja California, Chihuahua, Jalisco, Michoacán, Guerrero, Sonora or Guanajuato. You can also be as creative as you want as long as it's accurate.

 

 

Illegal immigrant:

This type of characters are more likely to roleplay as a poor person who is trying to reach the "American dream". In this case you should portray the tension of not having legal documents.

 

 

Mexican:

Operatives within Mexican TCOs from Mexico usually spring from being blood related to others involved or ex-military trained individuals. This means that your character would be used to discipline. Cartels in Mexico and their counterpart cells in the United States of America have very different ways of operating. In Mexico it's usually about producing and developing product and then smuggling it.

 

The cells in the United States then receive the smuggled goods, stash them and connect the sales. Finally they smuggle the cash back into Mexico in order to launder the money, but they may also do it in the U.S. The biggest difference is how synthetic drugs are manufactured in this aspect and crystal meth aswell, the connect in Mexico might just supply the powder Fentanyl and have the U.S-based cells press them into tablets themselves, and they may also supply methamphetamine precursors to further have them cooked within the U.S since it's easier to smuggle the precursors than the drug itself.

 

 

Mexican-American:

This is also possible, if you are already roleplaying a Mexican-American citizen who is IC'ly in touch with our legal or illegal side of the faction and become an associate of it.

 

 

Other nationalities:

You aren't restricted to only roleplaying Mexican or Mexican-American, you may roleplay other Latin-American, Caribbean, African-American and white American. Mexican TCO cells in the U.S.A are very different to their counterparts in Mexico, they operate on a who you know and what you bring to the table basis, meaning your race doesn't matter; it's who you are that matters.

 

 

Dress code:

To put it bluntly, Mexican TCOs do not have a specific way of dressing as their members have a whole range of different positions, backgrounds and lifestyle. Our faction portrays a modern-day Mexican TCO cell, therefore we are more likely to dress with an urban sense. Although the operatives in Mexico tend to dress a little bit more "wild western/countryside" with a Cowboy like style, since they are usually in mountains, pueblos or rough areas.

 

Though this isn't very common among U.S-based cells since a lot of members are of American descent. The key thing is to dress your characters in a way that best fits their background, lifestyle and the way that they develop within the organization. If your character is from Mexico, but a bustling city like Mexico City or Guadalajara, they're bound to dress more urban and street than that of a character from the mountains of Durango. Same goes for a character born n raised in South Central Los Santos who's involved with the organization, than that of a character who's from rural America.

Mexican T.C.O leaders oversee the transportation of illicit narcotics to various U.S. cities where operatives are responsible for receiving and distributing their illegal merchandises through a network, and then straw purchase of weapons from border states with lax gun-laws, to which they then smuggle said firearms back into Mexico to fund the ongoing war.

 

We also offer many other roleplay opportunities in the faction, if you've read everything above and think the faction would still suit your roleplay style, send @Morrigan or @Smurf a private message. Bare in mind we're invite only so you aren't promised a response or an acceptance. Your roleplay history will be looked into and your overall standing on the server.

 

 

Edited by Morrigan
Link to comment
  • slothy locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...