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Guapane$e.

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  1. Guapane$e.

    /savings

    Well said brother. This was my main point that I was trying to get across.
  2. Guapane$e.

    /savings

    That's just for YOUR character though. Their are other characters who don't have that to their name. Granted, I don't really care either way it goes. My main character is fairly well off himself, but that's not the point I'm trying to make here.
  3. Guapane$e.

    /savings

    Inflation is everywhere. You can't stop it to be honest. The fact of the matter is there's players who are struggling to RP their character properly because they don't have the IC means to. Think of like any other OOC thing on the server. It doesn't have to RP'd that you have x amount of dollars in /savings. It's just the comfort of knowing you can pull from that if need be once it's finished. And once again, it's not like you'll start your /savings and get it the next day it'll have to accumulated over time. Also, I think that the admins should regulate how it's used in some fashion. For example, if a character is known for living in the hood and being poor but is buying expensive items I feel that could easily be regulated with an a-jail for Unrealistic portrayal of their character.
  4. Guapane$e.

    /savings

    Short description: Add a commands that can start a /savings inside of the bank account that will help newer players and older players accumulate wealth overtime. Detailed description: Savings was a thing on LS-RP samp and it helped a lot of players both old and new accumulate wealth that they could turn around and use In-Game to purchase the items they may want and need. Right now, I notice that the economy has a large gap between players who are rich and players who are not. I feel like this would bridge the gap and make it easier for newcomers to the server to accumulate money while they RP. The system can start at 0.01% so for $30,000 that's only $3 and it can increase the more hours a player spends online. Although I can't find the detailed LS-RP savings calculator that someone made years ago, the devs and players can help decide where the savings interest percentage can start and how much it can accumulate as an ending point. On LS-RP, the minimum amount of /savings to start the process you could put in was $50,000 and the maximum was $100,000 which would accelerate the process. Once you hit $1,000,000 in savings the interest drastically increased but not too much so that you'd still feel like you had to work for it. For me when I started my /savings on LS-RP at $50,000 and it hit the $1,000,000 mark it still took a long time to get close to $20,000,000 which was the maximum amount that you could for /savings as a whole. Just something to think about. NOTE: Keep in mind that the money accumulated is not so that everyone can ROLEPLAY being rich but to boost morale and overall motivation for illegal roleplayers who have next to nothing to buy what they need to properly portray their character and legal roleplayers who want to RP a certain type of lifestyle. Everything should still be based around character development and still fit for your character. For example, if your character is in the hood and a gangmember and has just withdrawn their /savings because it's accumulated the max amount then they should RP like their from the hood and dirt poor unless they have an In-Character means to roleplay being from the hood and slightly better off than their peers. Commands to add: /startsavings Amount, /withdrawsavings (/wsavings) - performing this command would withdraw all of your savings at once and you'll have to start over from the beginning with whatever amount that you put in, and /savings - performing this command would tell you where your current savings it at, the interest percentage you're at, and how much longer it will take for you to get to the maximum amount. Items to add: None How would your suggestion improve the server? 1) Boost Morale - I feel like my suggestion would boost morale for those who play often and get fed up over simple loses because they know that they at some point or another they'll have the IC means monetarily to RP whatever they so choose. Again, refer to the note I made in the detailed description if you are still confused what I'm trying to convey here. 2) Economy shift - With the addition of this command, I feel like some things should be adjusted like the addition of vehicle leases. With the current state of vehicle leases, it is a trap for players who are unaware that you're leasing to never own the vehicle you're paying for. Although it is great for roleplay to have to RP always making enough money to pay your lease. Even in real life when you lease something, it is always lease to own unless it is stated otherwise. Another thing that I'd suggest for an economy shift is maybe an increase in the price of illegal weapons, drug prices can stay the same as I don't see a problem with the current economy on drug circulation in the server. 3) A sense of inclusion - I feel like the addition of this command would give newcomers a chance to do whatever they want with their first initial $200,000 that they get on the server. Provided that they know about the /savings command before they starting spending all their start-up money on expensive items like I did when I first joined. Guilty. I bought an STX, not knowing that I wouldn't get much more money which was like most of the $200,000 that I had accumulated for free. Also, paychecks aren't enough to do anything with but maybe but a couple grams of weed on the server or a few grams of cocaine depending upon the sellers price. It would allow for newer players to have an edge up that I didn't have when you're coming from SAMP and have absolutely no knowledge of how the economy works, gainful employment, starting a business or any of those things for that nature. I hope this was explained well and as detailed as possible. I'm not trying to leave any point out. Thoughts?
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