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Furzer

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  1. Short description: Implement vehicle damage & totalling system Detailed description: After a vehicle has obtained a severe amount of damage (below a certain percentage I'd assume, I don't know how RageMP works in that sense in comparison to SAMP) the engine should cut out. In some instances it should be possible to turn the engine back on (dependent on the damage sustained - again idk how RageMP works for this but when you're shot in certain areas you're informed of where it hurts for instance). If a vehicle is completely totalled it would required mechanic attention (a towing service to an open garage, fixing up etc). Commands to add: None necessary Items to add: Breakdown toolkit(?) for players to purchase in stores which can fix minor engine issues How would your suggestion improve the server? It enforces a higher standard of roleplay to be portrayed more by the scripts influence rather than players who might lack a sense of when a vehicle REALISTICALLY wouldn't work. By force of the script the roleplay would have to be portrayed appropriately (IRL when a vehicle breaks down we don't have a say in when it can continue driving or not). Additional information: I know people will dislike the concept of the script having more influence than the current fluid feel but in this instance (say for police pursuits) it will be highly beneficial. A lot of people fail to roleplay damage sustained to a vehicle and this could assist that.
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