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aloegarten

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Posts posted by aloegarten

  1. helo my from lituania was looked to started a lituania gangsta faction for at leat 1 year , Get back to me on a quickting brodem I wanna purchase the food from you bruce and no body else ,

    • Upvote 1
  2. 1 hour ago, Scarlett Voyce said:

    I find it a bit limiting and close-minded to say, "There is no character that would suit those houses." What about the several Mafias around and their leaders/bosses, just to name one. 

     

    something tells me that mafia leaders aren't realistically going to buy literal mansions with blood money and attract the attention of law enforcement in doing so

    roleplaying rich in general is a pretty notable niché from what i've seen and rarely is it done right  — the majority of people i've seen who roleplay rich are barhoppers who drink 1 beer the whole night n don't say much of value and then drive home with a random girl or boy in their 600k pariah like they're patrick bateman so tbh adding in these mansions is a waste of time when there's no one fit (rp quality wise) to take them

    • Upvote 1
  3. 5 hours ago, Lance said:

    best admin by far tbh 1 year later still same old atiku, my n word

    best fifa player too. he definitely doesn't need more pace

    • Upvote 2
  4. 3 minutes ago, JustAnM43 said:

    Yes, let's give busy admins even more shit to do. What a great idea! LOL.

    Except that if it was such a 'poor reason to kill' in the aforementioned post it should be pretty easy to give a verdict, implementing such systems would also probably slow down the volume of forum reports. But keep quote mining.

     

    5 minutes ago, Pinkerton said:

    In the meantime any RP i had planned or was attempting to do at the time which has nothing to do with the incident is now ruined. I don't like constantly making new characters I prefer long term RP and I REALLY don't like having my time wasted by something that shouldn't have been a problem to begin with. If the reason is shitty I shouldn't have to justify myself, it's up to them to justify their own actions.

    Does killing not ruin the roleplay in general, though? Having people roleplay around it, then having them figure out those awkward moments of talking to the person you just saw shot and roleplayed mourning and crying over 45 minutes ago. Sure, it's a time waste, but it would also be a time waste to have to deal with an admin situation, or worse, a forum report, no?
     

     

  5. Just now, Pinkerton said:

    I'll be honest here and say we don't hold people accountable for the unrealistic stuff they RP. Why should other people have to suffer by being  CKed because someone decided to randomly RP a typical OG Hardass and kill someone for a shitty reason wasting weeks, months if not years of character development?

     

    We currently cannot function on a CK only system.

    Did you even read the thread? An application to have your character kill reviewed/appealed -which negates said shitty reason(s)- has already been talked about.

  6. 4 minutes ago, HaveADream said:

    Does a stranger need a lift? Trap. Did someone smash up your car? Leave it, you might die. Did someone kidnap your friend? Sucks to be them, not losing my character for it! Going outside? Might get hit by a car doing 100mph. Staying inside? Someone might break in, get scared and CK you.

     

    Please understand the risk is astronomically higher in GTA World than the real world, I get that you're trying to make it workable, but I'm struggling to see how it does so. 

     

    I get there needs to be stronger consequences for the risks we all take with our characters, but not like this.

    I don't see how "the risk is astronomically higher" in the server when all of the situations you mentioned are something you'd face in-real life, too. Most people won't pick up strangers because they don't know them, they are going to be intimidated by vandalism (and alert authorities depending on what side of the law they're on), they're not going to turn into Liam Neeson and rescue a friend from a kidnapping, they're going to check left and right before crossing and have sufficient home security installed depending on where they live.
    To elaborate, I know some players may hold a certain disdain to the quality of life, but I'm pretty sure these things would not happen as often (to my own knowledge, they don't happen much outside of faction wars anyway) as you're saying if the stakes were raised for such an act, whether it be higher, longer jail time, or prison depending on if/when it's implemented and of course a risk of being character-killed in any of these scenarios.

    And then there'll come more excuses, such as "people will make (alternate) characters that are much more 'disposable', the "it's a game" argument we've seen in every other discussion held towards achieving a higher roleplay standard, or the rule-breaking and poorly roleplayed, bug-induced deaths, (which I assume would probably be able to go under review).
    I'm sure a few of you on this thread will say that there's less room for development because of it, despite actual real death you can't just respawn from opening up more avenues of character development for players outside of factions.

    That being said, I personally don't believe that right now it's feasible to outright replace the two, despite me thinking that 1357's death strike & review system is pretty well thought out.

    • Upvote 1
  7. 8 minutes ago, Rumbunctious said:

    The fact of the matter is that most people who can afford a plane on GTAW don't buy a plane because they are interested in actual aviation RP, but rather because they have the money and owning a plane looks cool. (Hey, look, now I can do a low pass over Mirror Park Plaza and show off my brand new plane) ....

      

    Yes, it's both weird and unrealistic for these two planes to cost the same:

    JoBuilt Mammatus 

    Buckingham Nimbus 

    BUT at the same time the player base has proven - for the most part - that they won't learn how to properly RP owning and operating a plane. For that reason, I think it's important to keep the entry barrier high.

     

    One possible solution to this is to force people to take an actual test before they are able to get their pilot's license. But then you can ask yourself, if people won't RP aviation properly, why would they even bother getting a pilot's license before buying a plane?

    (<--- operates an airline, license never been checked, not once).

    This sums it up pretty well. No one wants to see the small-yet-vocal minority of players who RP jack of all trades suddenly becoming pilots and doing spins over hotspots because it 'looks cool' or some other half-baked reason. Maybe if there was some sort of brief roleplay evaluation lumped in there, I'd say it's a viable solution, but I've no idea how practical or time consuming that'd be.

  8. 3 hours ago, SpawnMatrix said:

    literally just drive like a human being, you're not a fucking f1 race car driver lmfao. 

    extremely easy considering /speedlimiter is a thing too but i often see people that make me think paul walker fell victim to a cloning experiment

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