Hello,   I would like to invite the administration to chime in on my suggestion as I suggest a rework on how the current player-kill system works. For those who do not know, a player-kill is a non-permanent death which involves respawning after being killed script-wise. That's as barebones as it gets and the cons of this are that, it can be used to escape punishment from the police, escape roleplaying your injuries with the paramedics and escape roleplaying flaws that you pick up from