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  1. Let's discuss inflation! In economics (in real-life and in games too), if you consistently pump money in the system you will eventually inflate the value of the currency. The amount of the currency circulating in the system will grow, everybody will hold a bigger amount of assets and a single piece of currency will slowly start to lose its value. This can lead to a bigger cap between old and new players, which can make people unmotivated about working, which can lead to asset stacking rather than caring about the quality of their roleplay. There are several factors in game-economics but if we want to simplify it down, we can say imagine this process as a scale. The scale: assets vs. liabilities To make it easily understandable I will insert a relatively simple illustration to make it easier to understand the difference between assets and liabilities. Assets: everything you own; Liabilities: everything you owe. Equity: we don't care about this now. The current problem with our economy Right now the biggest problem with our in-game economy is the unbalanced scale between assets and liabilities, meaning you can gather an ungodly amount of assets without also gaining liabilities. This is not just highly unrealistic but also leads to an unbalanced, unsustainable economy. In a good, sustainable economy if you can earn money extremely fast then the money will inflate eventually. To solve this, we need to create ways to force people into spending money to slow down the increase of the overall assets on the server. This can and will lead to a more stable economy which will benefit everybody. The solution: money sinks Right now our goal should be to create ways to drain money out from the system. If you earn money, you should be forced to spend a certain amount to pay the expenses of your assets. A few ideas: utility bills for homes (the higher the property + furniture value, the higher the bill), replaceable parts on cars (tires, oil, et cetera, the car guys can probably say a thousand more), and so on. What is a good money sink? Consistent -- you need to pay it weekly/monthly/yearly. Scalable -- you need to pay more if you hold higher value assets. Affects everyone -- you need to pay it regardless of your job or status. Realistic -- you need to keep your idea in realistic frames. Comment your best money sink ideas and I will create a mega suggestion ("economy update") from the most upvoted ideas! Recommended video before commenting: MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
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