Jump to content

Game Changelog


Recommended Posts

Update 2.0.6

 

Additions

  • Added three new weapons : Glock, Sig and Makarov thanks to @Oggy
  • Rifles and sniper rifles are not affected by the distance damage drop anymore
  • Revamped /openbusiness to only work with businesses instead of properties, you'll also now be able to get up to $40,000 per opening instead of $20,000. The cooldown is now 48 hours instead of a server restart.
  • Improved vehicle sync to fix some issues with liveries
  • Added /equipment sig and /equipment glock for LEO factions
Edited by Nervous
  • Upvote 3
  • Thanks 3
Link to comment
  • Developer

Update 2.0.7

 

Additions

  • Added a new pistol : M&P9, available in Ammunation
    • unknown.png

Changes

  • /highlight is now available to use on multiple players
  • Hunting license is now back in license store
  • All doors of the game are now opened, even if it wasn't opened on your save

Fixes

  • Morgue clientside errors
  • Render clientside errors
  • CEF Notification (which was broken since 1.1)
  • Non-Collision Objects inside properties
  • Fixed a bug where the count of players entering a property for the bonus would sometime stop at 20
Edited by Nervous
  • Upvote 2
  • Thanks 1
Link to comment
  • 2 weeks later...
  • Developer

Update 2.0.8

 

Additions

  • Revamped the sirens synchronization and added an Emergency Lighting System script, Emergency vehicles can now use 1-6 keyboard buttons to switch between different siren types. (PD 1-4, FD 1-3 ambulance sirens, 4-6 Firetruck sirens)
    • Use SHIFT+E and SHIFT+Q to cycle through lighting stages (Off, Lights, Lights and Siren)
      • NOTE: This is not an actual lights system it's just the name for the Emergency Lights and Siren System

 

  • Disabled Native GTAV Radio wheel. Something is planned for this in the future.

Changes

  • Vehicles can no longer be sold or scrapped when they have outstanding fines.
  • Players can no longer use /vstats on vehicles they do not have a key from. This was being abused by criminals to check for anti-theft.

Fixes

  • Revamped vehicle modification synchronization to attempt to fix all current issues that could happen since 1.1
  • You will no longer exit a vehicle with a gun if you entered it with your fists.
  • Upvote 9
  • Thanks 2
  • Applaud 1
Link to comment

Update 2.0.9

 

Additions

  • Added /sirenkey to change the siren keybind
  • Pressing a siren key while in "'Lights" stage will automatically put you in "Siren" stage

Fixes

  • Fixed a bug preventing usage of 1-4 keys to switch weapons
  • Fixed a bug where the basegame radio would sometimes still be active when joining a vehicle
Edited by Nervous
  • Upvote 1
  • Applaud 1
Link to comment
  • Developer

Update 2.0.10

 

Additions

  • Added 'horn' to /sirenkey to change the horn keybind for people who have customized their settings.
  • Turning a siren off will automatically put you in "Lights" stage.
  • Synced Headlights & Highbeam by pressing H, remember to turn them on at night time!
  • /vstats [target] to show the vehicle statistics to someone else.

Changes

  • Enable Radio Wheel back for non ELS cars.
  • Enable Weapon Wheel hotkeys for non ELS cars
  • ELS HUD hides after 5 seconds
  • Added /hoist and /hoistto to the Valkyrie3

Fixes

  • Fixed /vstats showing incorrect values.
  • Fixed a bug where sirens kept yelping for passengers when emergency lights got turned off

 

Edited by Nervous
  • Upvote 1
Link to comment
  • 2 weeks later...

Update 2.1.0

 

Additions

  • Revamped the drug effects system
  • Added a new advertisement system
  • Added a new minigame : Pool tables
  • Added a new blood system with spatters, blood type for all characters, bleeding...
  • Added two new boomboxes : medium & large
    • EiJKAEu.png
  • Added /pexitangle to set a specific rotation of how vehicles will exit a property (use /pentrance while using your character facing a specific angle to set the entrance angle for vehicles)

Changes

  • Garbage job income will now be divided between the occupants instead of multiplied
  • Added a roleplay warning on /hotwire and /vbreakin usage

Fixes

  • Improved property garages : entering - exiting a garage with a vehicle will now be smoother than ever
  • Fixed a bug when entering properties through a smart teleport that wasn't properly setting up custom weather & time
Edited by Nervous
  • Upvote 22
  • Thanks 2
  • Applaud 3
Link to comment
  • 2 weeks later...

Update 2.1.1

 

Additions

  • Added bandages to 24/7 stores
  • Added /fixlights to reload interior lights issues and improved property objects loading
  • You can now fully toggle the ads popups within the /ads menu
  • You can now switch back fully to the old ad system within the /ads menu

Fixes

  • Fixed addiction & tolerance not being properly saved for characters, it was reseting after a /changechar or reconnection
  • Fixed a client error with pool tables that could sometimes spam the screen
  • Fixed some issues with blood types not being properly assigned
  • Fixed a collision bug with pool table holes
  • Fixed a collision bug with blood drops
Edited by Nervous
  • Applaud 1
Link to comment

Update 2.1.2

 

Additions

  • Revamped the blood splatter script to be way more optimized, using game textures instead of objects
    • You'll now bleed every second again, thus leaving a blood trail
    • Blood drops are now textures and will not collide anymore sometimes
    • Improved client performance related to blood drops
  • Using meth will now give you dilated pupils

Fixes

  • Tried to modify the overall game limits to reduce the invisible players / vehicles issues on big events
  • Fixed the morgue
  • Fixed a bug where sometimes a character could have all outfits showing default clothes
  • The shift roleplay timer is now 5 minutes instead of 1
Edited by Nervous
  • Upvote 5
Link to comment

Update 2.2

 

Additions

  • Added partnerships
  • Added phone group chats

Fixes

  • Fixed a bug with F4 not properly closing the CEF windows
  • Items are now properly deleted upon property inactivity removals
  • Automatic inactivity removal is now 2 weeks instead of 1 month
  • The map.gta.world website will now have a CAPTCHA system to avoid bots

 

  • Upvote 3
  • Applaud 1
Link to comment

Update 2.2.1

 

Additions

  • Smart teleports will now work with vehicles if you want to make a custom garage thanks to a new smart teleport type that can be requested if you want it set as a garage TP
  • Players in a relationship will now see each others' house icons on the map
  • Bicycles will now have an inventory size of 0g

Fixes

  • Fixed chat drafts issues
  • Fixed radar map updater
  • Fixed a bug where drugs would sometimes have a 2mn withdrawal timer instead of multiple hours
  • Fixed a bug with blackjack
  • Fixed tenants not being able to furnish since 06/06
Link to comment
Guest
This topic is now closed to further replies.
×
  • Create New...