Nervous Posted April 19, 2021 Author Share Posted April 19, 2021 (edited) Update 2.0.6 Additions Added three new weapons : Glock, Sig and Makarov thanks to @Oggy Full album link Glock and Sig are available in your local ammunation! Rifles and sniper rifles are not affected by the distance damage drop anymore Revamped /openbusiness to only work with businesses instead of properties, you'll also now be able to get up to $40,000 per opening instead of $20,000. The cooldown is now 48 hours instead of a server restart. Improved vehicle sync to fix some issues with liveries Added /equipment sig and /equipment glock for LEO factions Edited April 19, 2021 by Nervous 3 3 Link to comment
Developer St3fan[NL] Posted April 25, 2021 Developer Share Posted April 25, 2021 (edited) Update 2.0.7 Additions Added a new pistol : M&P9, available in Ammunation Changes /highlight is now available to use on multiple players Hunting license is now back in license store All doors of the game are now opened, even if it wasn't opened on your save Fixes Morgue clientside errors Render clientside errors CEF Notification (which was broken since 1.1) Non-Collision Objects inside properties Fixed a bug where the count of players entering a property for the bonus would sometime stop at 20 Edited April 26, 2021 by Nervous 2 1 Link to comment
Developer St3fan[NL] Posted May 5, 2021 Developer Share Posted May 5, 2021 Update 2.0.8 Additions Revamped the sirens synchronization and added an Emergency Lighting System script, Emergency vehicles can now use 1-6 keyboard buttons to switch between different siren types. (PD 1-4, FD 1-3 ambulance sirens, 4-6 Firetruck sirens) Use SHIFT+E and SHIFT+Q to cycle through lighting stages (Off, Lights, Lights and Siren) NOTE: This is not an actual lights system it's just the name for the Emergency Lights and Siren System Disabled Native GTAV Radio wheel. Something is planned for this in the future. Changes Vehicles can no longer be sold or scrapped when they have outstanding fines. Players can no longer use /vstats on vehicles they do not have a key from. This was being abused by criminals to check for anti-theft. Fixes Revamped vehicle modification synchronization to attempt to fix all current issues that could happen since 1.1 You will no longer exit a vehicle with a gun if you entered it with your fists. 9 2 1 Link to comment
Nervous Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) Update 2.0.9 Additions Added /sirenkey to change the siren keybind Pressing a siren key while in "'Lights" stage will automatically put you in "Siren" stage Fixes Fixed a bug preventing usage of 1-4 keys to switch weapons Fixed a bug where the basegame radio would sometimes still be active when joining a vehicle Edited May 6, 2021 by Nervous 1 1 Link to comment
Developer St3fan[NL] Posted May 9, 2021 Developer Share Posted May 9, 2021 (edited) Update 2.0.10 Additions Added 'horn' to /sirenkey to change the horn keybind for people who have customized their settings. Turning a siren off will automatically put you in "Lights" stage. Synced Headlights & Highbeam by pressing H, remember to turn them on at night time! /vstats [target] to show the vehicle statistics to someone else. Changes Enable Radio Wheel back for non ELS cars. Enable Weapon Wheel hotkeys for non ELS cars ELS HUD hides after 5 seconds Added /hoist and /hoistto to the Valkyrie3 Fixes Fixed /vstats showing incorrect values. Fixed a bug where sirens kept yelping for passengers when emergency lights got turned off Edited May 9, 2021 by Nervous 1 Link to comment
Nervous Posted May 17, 2021 Author Share Posted May 17, 2021 (edited) Update 2.1.0 Additions Revamped the drug effects system Added a new advertisement system Added a new minigame : Pool tables Added a new blood system with spatters, blood type for all characters, bleeding... Added two new boomboxes : medium & large Added /pexitangle to set a specific rotation of how vehicles will exit a property (use /pentrance while using your character facing a specific angle to set the entrance angle for vehicles) Changes Garbage job income will now be divided between the occupants instead of multiplied Added a roleplay warning on /hotwire and /vbreakin usage Fixes Improved property garages : entering - exiting a garage with a vehicle will now be smoother than ever Fixed a bug when entering properties through a smart teleport that wasn't properly setting up custom weather & time Edited May 18, 2021 by Nervous 22 2 3 Link to comment
Nervous Posted May 27, 2021 Author Share Posted May 27, 2021 (edited) Update 2.1.1 Additions Added bandages to 24/7 stores Added /fixlights to reload interior lights issues and improved property objects loading You can now fully toggle the ads popups within the /ads menu You can now switch back fully to the old ad system within the /ads menu Fixes Fixed addiction & tolerance not being properly saved for characters, it was reseting after a /changechar or reconnection Fixed a client error with pool tables that could sometimes spam the screen Fixed some issues with blood types not being properly assigned Fixed a collision bug with pool table holes Fixed a collision bug with blood drops Edited May 27, 2021 by Nervous 1 Link to comment
Nervous Posted May 30, 2021 Author Share Posted May 30, 2021 (edited) Update 2.1.2 Additions Revamped the blood splatter script to be way more optimized, using game textures instead of objects You'll now bleed every second again, thus leaving a blood trail Blood drops are now textures and will not collide anymore sometimes Improved client performance related to blood drops Using meth will now give you dilated pupils Fixes Tried to modify the overall game limits to reduce the invisible players / vehicles issues on big events Fixed the morgue Fixed a bug where sometimes a character could have all outfits showing default clothes The shift roleplay timer is now 5 minutes instead of 1 Edited May 30, 2021 by Nervous 5 Link to comment
Nervous Posted June 3, 2021 Author Share Posted June 3, 2021 Update 2.2 Additions Added partnerships Added phone group chats Fixes Fixed a bug with F4 not properly closing the CEF windows Items are now properly deleted upon property inactivity removals Automatic inactivity removal is now 2 weeks instead of 1 month The map.gta.world website will now have a CAPTCHA system to avoid bots 3 1 Link to comment
Nervous Posted June 7, 2021 Author Share Posted June 7, 2021 Update 2.2.1 Additions Smart teleports will now work with vehicles if you want to make a custom garage thanks to a new smart teleport type that can be requested if you want it set as a garage TP Players in a relationship will now see each others' house icons on the map Bicycles will now have an inventory size of 0g Fixes Fixed chat drafts issues Fixed radar map updater Fixed a bug where drugs would sometimes have a 2mn withdrawal timer instead of multiple hours Fixed a bug with blackjack Fixed tenants not being able to furnish since 06/06 Link to comment
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