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Game Changelog


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Update 1.15

 

Additions

  • Added a queue system after a server restart / crash to prevent chains of crashes due to everyone logging in at the same time
    • unknown.png?width=735&height=676
  • Added /hudoffset to move your ingame HUD if it overlaps with the minimap
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Update 1.15.1

 

Additions

  • Added /refresh to reload your character customization in case of desync
  • While mapping, a warning will now be printed to remind Property Management realism rules
  • Added a notification to all players inside a RV interior if an external player enters the vehicle
  • A draft of your message will now be saved in the chat if you get your chat closed

Changes

  • You'll now be able to use other animations while cuffed (for realism needs)
  • The garbage job timer will now be 30 minutes instead of 10 minutes
  • Open businesses will now close passive non opened businesses in a range of 2000m instead of 3000m
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Update 1.15.2

 

Additions

  • Added a new K9 model by @Hood
    • 7H3lPUt.png

Fixes

  • Fixed a bug where seizing weapons by cops would seize the weapons of the cop
  • Fixed a crash on a revive due to new gta update
  • Fixed Open Businesses page that was leading to a crash if a business name had invalid characters

 

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Update 1.15.3

 

Additions

  • Added click to move feature with /toggleclicktomove, holding SHIFT while in click to move mode will now make you run

Changes

  • Changed chat draft to toggled off by default, you may enable it with /togchatdraft
  • Fixed K9 menu not appearing
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Update 1.16

 

Additions

  • Added exterior furniture kit system
    • alXP36Z.png
    • Due to technical engine limitations (we cannot allow -hundreds- of objects being spawned in dimension 0 or it would break the object streamer) and to avoid trolls, the feature is fully locked behing very small world points payments (15 WP to unlock a 4 hours kit of 5 furnitures, which can be upgraded with 5 WP) to ensure that it is not massively used and not used to negatively impact other players.

      As I know this limitation isn't perfect, once the initial live testing phase will be over we'll also be thinking of ways to reward players / give out exterior kit tickets that you may use freely. Everything still remains to be defined, but we could think that decent roleplayers may be given freely an exterior kit ticket for their local event, etc. It'll still be heavily restricted to avoid reaching our object limits in dimension 0.

  • Added 3 new banks

Changes

  • Fixed a bug with blackjack where the dealer wouldn't receive the money if the game was ending
  • Fixed multiple issues with the CAD system
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Update 1.16.1

 

Additions

  • Added a no-clip script on 0.3.7 test server (port 22020) to help content creators record videos
    • Use F4 to enable it
    • Use /noclipspeed to change the overall speed (from 0.1 to 1000)
    • Hold LEFT+CTRL to go slower
    • Hold SHIFT to go faster

Changes

  • Being on active service duty in a business will now remain active even if the property isn't linked to the business, as soon as the business is inside the property
  • Updated some modded vehicles
    • Flatbed3 - changed LSSD livery
    • Lfmaverick changed LSSD livery + LSFD livery
    • nspeedo Updated model with serveral fixes + 2 coroner liveries
    • polnspeedo Enabled ability to use vehicle customization, changed LSSD livery + added SFM livery
    • stanier2 - updated model that enables customization
    • polscout - added 2 SFM livery
    • bufscpol2 - changed SFM livery
    • victor - added Coroner livery + edited LSSD livery + removed 4K liveries
    • coroner - updated Coroner livery
  • Optimized player to player synchronization
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Update 1.16.2

 

Additions

  • Added an automatic face re-synchronization to work around a Rage issue with some face attributes
  • Added a new mask system : Equipping a mask will now not hide your name automatically anymore, you'll need to use /maskname to hide the name too.
  • Flatbed can now be used by mechanics to repair other vehicles too like a towtruck
  • The pool game script has been successfully ported from the 1.1 build and is now available for administrator testing

Fixes

  • Fixed a bug with crack cocaine allowing to stack HP
  • Fixed a bug where food wouldn't give back health properly
  • Fixed a bug where a multi-interior apartment would be automatically purchase upon clicking on purchase, instead of requiring a confirmation

 

1.1 Test server

  • Fixed a Rage error that kept spamming players' screen due to pedestrian skins : this feature has been disabled on 1.1 and only advanced skins may be used
  • Fixed corpse sync
  • Revamped all client files to improve optimizations and overall game FPS
  • Fixed melee oneshot combos
  • Fixed walking styles
  • Fixed fingerpointing
  • Fixed trucking job / crate selling
  • Fixed fires
  • Fixed multiple server crashes
Edited by Nervous
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Update 1.16.3

 

Changes

  • Added a new corpse pickup request system for LEO factions to promote coroners roleplay when coroners are available / online
  • Decreased the minimum bet from /setbetstep to $1 instead of $50
  • You can now use /vg inside interiors (the empty plate - duplicate vehicle bug may still happen, ignore it if it does as it is a Rage related bug)

Fixes

  • Fixed a bug where closing a menu would sometime teleport you back at the spawn

 

1.1 Test server

  • Fixed a bug that would despawn most furnitures inside properties with a lot of furnitures when a player was trying to furnish
  • Disabled the "stealth" mode as it could be used to exploit damages
  • Improved the vehicle get system to show on your GPS the vehicle position if it's unoccupied
  • Improved the vehicle get system to teleport the vehicle on you if the vehicle is in another dimension

 

Edited by Nervous
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Update 1.16.4 (1.1)

  • Fixed a bug where you would stay in combat stance for other players (it's a dirty workaround until rage fixes it)
  • Fixed a bug where you would sometime exit the vehicle with the wrong weapon in hand
  • Fixed multiple client errors
  • Deployed a new Rage build to try & fix floating vehicles
  • Unused vehicles after 1 hour will now despawn
Edited by Nervous
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Update 1.16.5 (1.1)

  • The vehicle despawn timer is now after 3 hours, and only for non faction / non business vehicles
  • Vehicle garages should now be working way better
  • Spawning a vehicle from inside a garage or property is now possible
  • Furniture objects will now spawn facing north like on 0.3.7
  • Fixed /sniffcar - /sniffdrug & co by temporarely disabling the distance check for the K9
  • Fixed a bug where prisoners would lose their commissioner money after being arrested while already being in jail
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