Nervous Posted June 8, 2021 Author Share Posted June 8, 2021 (edited) Update 2.2.2 Additions Added a forced animation when taking out a weapon for LEO and hidden weapons https://streamable.com/ow3kzm https://streamable.com/1kz6ld The roleplay rule will be temporarely removed with these animations deployment, you do not need to roleplay taking out a weapon anymore for now while the animations are deployed. The animations also work in vehicles. K can now be used to enter garages with smart TPs Fixes Fixed a bug with smart teleports being unusable if multiples were in the same dimension Fixed some issues with garages Prevent "click to move" to register clicks when inside vehicle or when the chat is opened Edited June 8, 2021 by Nervous 6 2 1 Link to comment
Nervous Posted June 10, 2021 Author Share Posted June 10, 2021 (edited) Update 2.2.3 Additions Added a new property types : Motels & Hotels. You will be able to rent a room for 12 hours (you'll be the only owner during these hours ) : A specific property management announcement will follow Improved the weapon wheel system / new forced animations with custom time based on the weapon type Added /holsteranim to switch your animation to a holster based one [Requires a holster or you will get punished for any abuses] Added /ptake for on duty jail deputies. Added a rules and norms list when /arrestcounty'd. Updated /checkcell so that it shows the cell name alongside the script id. Added /mycell for inmates. Added /hidenames to hide character names Alcohol is now compatible with the drug effects script and you will now be able to suffer from addiction and withdrawal. Fixes Remove from jail deputies list when a deputy goes off /pduty. Fixed /equiment glock, sig, etc Fixed some issues with the weapon animation after death Fixed a bug with Codeine usage Fixed some issues with house icons / partners' house icons Fixed a bug where bicycles would have virtual "glasses" preventing people from hearing you if you were talking Edited June 10, 2021 by Nervous 1 1 Link to comment
Nervous Posted June 14, 2021 Author Share Posted June 14, 2021 Update 2.2.4 Fixes Fixed /greet issues Fixed Codeine usage Fixed hovering issues with the hoverlay Fixed overlay issues with the weapon wheel (overwolf, steam..) Fixed helicopter usage with the weapon wheel Increased /pfreeze timer 2 Link to comment
Nervous Posted June 14, 2021 Author Share Posted June 14, 2021 Update 2.2.5 Fixes Fixed custom drinks usage Fixed some issues with the weapon wheel sometimes remaining stuck on the screen Fixed some problems with drug withdrawal timer Fixed payphone creation script Link to comment
Nervous Posted June 16, 2021 Author Share Posted June 16, 2021 (edited) Update 2.2.6 Additions Added /vrestream to refresh your vehicle if the paint / mods aren't properly loading Added quickdate on phone applications Added a CEF window for /stashinfo instead of raw text input Added /pnotes for admnistrators to write notes about a property & /seizeitem can now be used by admins Improved the blood DNA analysis lab to notify of similar blood samples previously submitted Edited June 16, 2021 by Nervous 2 1 Link to comment
Developer St3fan[NL] Posted June 18, 2021 Developer Share Posted June 18, 2021 Update 2.2.7 Additions Added the other two GTA V cat textures as server mods, you can now spawn three different kind of cat breeds. Added two more cat animations "Wake up" and "Jump" 3 1 1 Link to comment
Developer St3fan[NL] Posted June 19, 2021 Developer Share Posted June 19, 2021 Update 2.2.8 Additions Added a new nametag display system, that hides the nametag of the other characters if your character cannot see them! Added /gloves, use /gloves help to see all options. Your original /outfit clothes should have no gloves torso saved on it, otherwise 'none' option won't work. Three examples: Changes /examine output has been cleaned up, all irrelevant not set data will no longer show. (e.g. no injuries visible, no drugs signs) ELS Siren buttons now also support Numpad 1-6 Fixes Fixed this weekend's server crash that happened 4 times Cuffs object when being cuffed. Fixed mechanic menu not properly saving mods Fixed a bug with radio station staying on when exiting through Smart TP. 16 2 4 Link to comment
Nervous Posted June 23, 2021 Author Share Posted June 23, 2021 Update 2.2.9 Additions Added body weapons feature https://forum.gta.world/en/topic/53038-body-weapons/ Large weapons will now always be visible when equipped (you may carry a bag to hide it) You can now choose to show all weapons on your body and freely move them Changes Modified nameplates to show/hide based on the camera instead of the character Nameplates behind another character's body will now show 2 1 Link to comment
Nervous Posted June 24, 2021 Author Share Posted June 24, 2021 Update 2.3 Additions Added magazines visibility (or not) on weapons attachment feature Added holster visibility (or not) on weapons attachment feature for LEO Changes Alarms' delay has been increased by 30s (cops notification & alarm sound) Fixes Items stashed will now be back and will properly save upon restart. If you had previously stashed items in the ground, in a bush or wherever using /stashitem, it'll now be accessible again (was bugged since the 23/03) 1 Link to comment
Developer Strobe Posted June 27, 2021 Developer Share Posted June 27, 2021 Update 2.3,1 Additions Added /gdelinformationmarker for Government-Employees and the removal of cleaning-related /cims. Changes Combat-Rolling (Aiming and Rolling) has been disabled. Fixes Fixed permanent "Reaches for Weapon" after switching or equipping any weapon. Fixed "Reaches for Weapon" upon entering a vehicle. Fixed Vehicle-Weapons. Selecting your weapon inside a vehicle will properly sync now. Fixed Weapon forcing upon Vehicle entering. The weapon you entered the vehicle with, will now properly be the on you have selected inside the vehicle. Fixed Weapon-Wheel issues: Weapon-Wheel unable to aim, shoot issues and punching upon selecting a Weapon. 2 1 2 Link to comment
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