Jump to content

Game Changelog


Recommended Posts

Update 2.2.2

 

Additions

  • Added a forced animation when taking out a weapon for LEO and hidden weapons
  • K can now be used to enter garages with smart TPs

Fixes

  • Fixed a bug with smart teleports being unusable if multiples were in the same dimension
  • Fixed some issues with garages
  • Prevent "click to move" to register clicks when inside vehicle or when  the chat is opened
Edited by Nervous
  • Upvote 6
  • Thanks 2
  • Applaud 1
Link to comment

Update 2.2.3

 

Additions

  • Added a new property types : Motels & Hotels. You will be able to rent a room for 12 hours (you'll be the only owner during these hours ) :
    • 8mPVxk7.png
    • A specific property management announcement will follow
  • Improved the weapon wheel system / new forced animations with custom time based on the weapon type
  • Added /holsteranim to switch your animation to a holster based one [Requires a holster or you will get punished for any abuses]
  • Added /ptake for on duty jail deputies.
  • Added a rules and norms list when /arrestcounty'd.
  • Updated /checkcell so that it shows the cell name alongside the script id.
  • Added /mycell for inmates.
  • Added /hidenames to hide character names
  • Alcohol is now compatible with the drug effects script and you will now be able to suffer from addiction and withdrawal.

Fixes

  • Remove from jail deputies list when a deputy goes off /pduty.
  • Fixed /equiment glock, sig, etc
  • Fixed some issues with the weapon animation after death
  • Fixed a bug with Codeine usage
  • Fixed some issues with house icons / partners' house icons
  • Fixed a bug where bicycles would have virtual "glasses" preventing people from hearing you if you were talking
Edited by Nervous
  • Upvote 1
  • Thanks 1
Link to comment

Update 2.2.4

 

Fixes

  • Fixed /greet issues
  • Fixed Codeine usage
  • Fixed hovering issues with the hoverlay
  • Fixed overlay issues with the weapon wheel (overwolf, steam..)
  • Fixed helicopter usage with the weapon wheel
  • Increased /pfreeze timer
  • Upvote 2
Link to comment

Update 2.2.6

 

Additions

  • Added /vrestream to refresh your vehicle if the paint / mods aren't properly loading
  • Added quickdate on phone applications
  • Added a CEF window for /stashinfo instead of raw text input
  • Added /pnotes for admnistrators to write notes about a property & /seizeitem can now be used by admins
  • Improved the blood DNA analysis lab to notify of similar blood samples previously submitted
Edited by Nervous
  • Upvote 2
  • Thanks 1
Link to comment
  • Developer

Update 2.2.8

 

Additions

  • Added a new nametag display system, that hides the nametag of the other characters if your character cannot see them!
    • unknown.png
  • Added /gloves, use /gloves help to see all options. Your original /outfit clothes should have no gloves torso saved on it, otherwise 'none' option won't work.
    • Three examples:
      faa5uhw.png0MSqJiZ.pngaRvQZLj.png

Changes

  • /examine output has been cleaned up, all irrelevant not set data will no longer show. (e.g. no injuries visible, no drugs signs)
  • ELS Siren buttons now also support Numpad 1-6

Fixes

  • Fixed this weekend's server crash that happened 4 times
  • Cuffs object when being cuffed.
  • Fixed mechanic menu not properly saving mods
  • Fixed a bug with radio station staying on when exiting through Smart TP.
  • Upvote 16
  • Thanks 2
  • Applaud 4
Link to comment

Update 2.2.9

 

Additions

Changes

  • Modified nameplates to show/hide based on the camera instead of the character
  • Nameplates behind another character's body will now show
  • Upvote 2
  • Applaud 1
Link to comment

Update 2.3

 

Additions

  • Added magazines visibility (or not) on weapons attachment feature
  • Added holster visibility (or not) on weapons attachment feature for LEO

Changes

  • Alarms' delay has been increased by 30s (cops notification & alarm sound)

Fixes

  • Items stashed will now be back and will properly save upon restart. If you had previously stashed items in the ground, in a bush or wherever using /stashitem, it'll now be accessible again (was bugged since the 23/03)
  • Upvote 1
Link to comment
  • Developer

Update 2.3,1

 

Additions

  • Added /gdelinformationmarker for Government-Employees and the removal of cleaning-related /cims.

Changes

  • Combat-Rolling (Aiming and Rolling) has been disabled.

Fixes

  • Fixed permanent "Reaches for Weapon" after switching or equipping any weapon.
  • Fixed "Reaches for Weapon" upon entering a vehicle.
  • Fixed Vehicle-Weapons. Selecting your weapon inside a vehicle will properly sync now.
  • Fixed Weapon forcing upon Vehicle entering. The weapon you entered the vehicle with, will now properly be the on you have selected inside the vehicle. 
  • Fixed Weapon-Wheel issues: Weapon-Wheel unable to aim, shoot issues and punching upon selecting a Weapon. 
  • Upvote 2
  • Thanks 1
  • Applaud 2
Link to comment
  • Jai. featured this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...