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Update 1.10.4

 

Additions

  • Added a new flatbed & custom synchronization for /vehattach 
    • TToamVg.png

Fixes

  • Weapon is now selected once hovered over and selection is closed.
  • Fixed occasional background-clicking when selection is closed.
  • Fixed Repeatedly pressing Tab in a vehicle switching to next Weapon by GTA-V Menu.
  • Fixed Weapon-Selection opening when login menu was active
  • Fixed a server crash when purchasing mods
Edited by Nervous
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Update 1.10.6

 

Additions

  • Two new animations have been added, bedfuckmale and bedfuckfemale

 

Changes

  • Weapon wheel has been improved with :
    • TAB+HOTKEY has been replaced by HOTKEY only, so you can directly switch your weapon without opening the wheel
    • Pressing twice the same KEY within one second will scroll through your weapon-slot and select the weapon
    • Selection-Line now correctly displays the current weapon you have

 

Fixes

  • Improved animation synchronization
  • Fixed department channel still showing while being toggled
  • Added new LEO vehicles to K9
  • Fixed a bug where inactive apartments were given back to property master instead of the market : 300+ apartments have been released for player purchase.
  • /canine access for FD
  • /equipment helmet access for FD
  • Fixed ALPR not working on a lot of vehicles
  • Fixed Lockpick-Error when Breaking Lockpick

 

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ae96c08200f341840886847bf168e2bd.jpg

 

Update 1.10.7

 

Additions

  • Added Benny Mods to car mods : 284 new car mods
  • Added ALPR to Police Alamo
  • Using /stopeffect will now stop the drunk effect too
  • Added 35 new furniture objects thanks to @iGhoul
    • 5nBUaM2.png

 

Fixes

  • Fixed weed seeds sometimes disappearing
  • Fixed safes disappearing after /reloadprop
  • Fixed seeds disappearing after /reloadprop
  • Fixed Alamo / police alamo and new vehicles handling / remaining issues
Edited by Nervous
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  • Developer

Update 1.10.8

 

Additions

  • 94 dance animations (Category: Dancing)
  • 11 walk animations (Category: Social)
  • 10 gangsign animations (Category: Gestures)
  • 52 idle animations (Category: Standing)
  • megaphone1 and megaphone2 animation (Category: Standing)
  • canewalk and canestand animation (Category: Social)
  • Couple of kicking animations
  • /equipment badge [type] [rank type]
  • /equipment armour [type] [texture type]

 

Changes

  • Once released from prison you will no longer be teleported to Mission Row Police Station
  • Disabled /harvest seed, it's back to the regular /harvest system only

 

Fixes

  • Faction/Business Garages should load the vehicle list faster now
  • Fix black dash showing in chat on entering the "Y" location for shops
Edited by Nervous
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  • 2 weeks later...

Update 1.11

 

Additions

  • Updated the drug system
    • All drugs now have a purity value, which will affect the effects of each drugs
    • You can now cut cocaine and heroin with baking soda, which will divide by 2 the purity at each cut but multiply by 2 your amount of drugs using /drugcut
    • You can now rename drugs using /drugname if they weren't already named, allowing drug suppliers to create unique drug brands
    • You can now test cocaine and heroin purity with a NarcoCheck supplied through drug suppliers using /drugtest
    • You can now purchase Baking Soda at any 24/7
    • More drugs to cut and reagents will be added to the system with time, the goal is to build an advanced system based this from change.
    • Containers of drugs are still planned (baggies of coke inside a bag etc) once the inventory revamp is finished

Fixes

  • Fixed MRS / TTCF gates
Edited by Nervous
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