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Update 3.3.1

 

Additions

  • Added a map that shows all the ATMs on the map - /atmmap.
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  • Added ragdoll hotkey (default: [ ), you can change it using /settings.

 

Changes

  • Camera in barber-shop will now be a free-look type. There are no sliders, you can move your camera using your mouse only. (This change does NOT apply for hair selection UI while in the new character creator!)
  • Changed /inmates command. It will now require you to be in SD faction, or have an active jail sentence. (On-duty admins can use that too!)
  • Moved drug usage notification to the chat. (Tolerance, health, addition)
  • Lowered a chance of breaking off your screwdriver while using /vehplate.
  • Changed not enough PAYG credit error messages. It will now tell you what to do to top-up.
  • Slightly changed login UI look to match our newest UI style.
  • From now, only LEOs will be able to use /checktime command. (On-duty admins can use that too!)
  • [ADMINS] Removed self-kill alerts and removed /fixrevive alerts for self-kills as well.

 

Fixes

  • Fixed a bunch of things related to 3.3 update addition. (Mostly some small typos)
  • Fixed server crash exploit.
  • Fixed asset values in /stats showing incorrect data.
  • FIxed animation stop while opening LS Chat/Banking/Facebrowser/Quickdate app via phone UI.
  • Fixed /fakecall for non-smartphone phones.
  • Fixed insta-kill with switchblade.
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Update 3.3.2

 

Additions

  • Added a new login and character selection screen. (Originally made by @Azelat and @Alsenya)
  • @BadassBaboon made 2 custom timecycle modifiers that can be used with the new /ptimecycle command, they can be used to improve visuals and performance in interiors:
    • Remove floating leaves and wind stuff
    • No more wind sound in interiors
    • Characters no longer look like they're wax sculptures under lights
    • Performance improvements
    • Lighting improvements
    • No more pesky anamorphic flares and artifacts in interiors
    • A few additional modifiers to use depending on your needs
  • Cash in Transit System.
  • Added /checkowner for players to check if the property is available for buy/lease via PM/command. This will help players with checking which property is available without asking an admin for help.
  • Added new weapon into the game -- Tactical SMG upon Illegal Faction Management request. (ADMINS: /giveplayeritem x x Tecpistol)
  • Added Tactical SMG to /take and /place.
  • Added blip for Davis High.
  • Added automatic /ame above players' head if someone is calling them. It will only display if their phone volume isn't set to 0.
  • [ADMINS] Added some extra commands for dealing with server dealerships.
  • [ADMINS] Added /pentrance log to help admins with tracking down trolls.

 

 

Changes

  • Add SANFIRE to /firemanager access
  • Massively recoded how POIs are handled. Markers, labels and colshapes will now instantly move with /bmove and such without the need for server restart.
  • Removed screwdriver breaking off chance from /vehplate.
  • Removed search bar and category buttons from phone emoji picker due to issues. Those two things might come back in the future, but it's not guaranteed.
  • Added information about how to turn off your phone if you have an smartphone and did /phoneoff.
  • Made shell casings last longer.
  • Disable ragdoll when in a vehicle.
  • /gdelinfomarker is now a flag GDM.
  • [ADMINS] /giveweapon will now display name of the admin that gave player weapon on the chat.

 

Fixes

  • Removed the broken moving hands anim from /low.

  • Fixed LEOs not being available to use /place in armory.

  • Fixed ability to track on duty admins with usage of several commands.

  • Fixed vtorch near gas stations.

  • Fixed overwriting admin graffitis.

  • Fixed /sniffseat 'exploit'.

  • Fixed payphones not working after 3.3 update.

  • Fixed massive lag spike for some users while pressing F7 on the keyboard.

  • Fixed ability to add minigun & armor to the new speedo5.

  • Fixed /vehplate not supporting larger vehicles.

  • Fixed roulette bug.

  • [ADMINS] Fixed some commands not being marked as admins only in the hint system.

Edited by Nervous
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Update 3.3.3

 

Additions

  • Added 'Menyoo import' option. You can paste the entire Menyoo character file in the pop-up window, and face features will apply automatically. This option will be available for new (character creator) and old (surgery type businesses) characters. Some values might need to be tweaked manually. If something will not go as planned, you can always close the UI (this does not work if you are in character creator, so be aware!) and bring back your regular values back.
    • Note: This does NOT apply character hairstyles (including eyebrows, facial hair), and outfits.
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  • Added e-Bike system to support newly added bikes from GTA 5 update. (Use engine key (default: Y) to toggle it)
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  • Added /heathaze [on/off] to toggle the heathaze timecycle modifier locally (just for you) no matter where you are.
  • Added an optional 'ui' argument for /coords command for players, which will show your position in the UI with an copy option. This can be extremely helpful for, for example, PM requests!
  • Added some more ringtones and SMS sound effects.
    • We are still open for more suggestions, check out this topic!

 

Changes

  • Vehicles that are spawned will get a green (Spawned) subfix in the list while using /vget, /dsget. (/pveh for admins will support this as well!)
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  • Changed a date format of last character login in the login UI. It will now be DD/MMM/YYYY, for example: 19/JUN/2023.
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  • Slightly changes icons in the character list in the login UI. It will now show different icons based on your character status. (for example: active CK, another city)
  • Changed tattoo removal price from $2000 to $1000.
  • Changed dialog UI design.
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  • Adjusted vehicle weight for some of the vehicles.

 

Fixes

  • Fixed missing [ before the ID in some cars while using /dsvget.
  • FIxed loading issues in some cases in the new login UI.
  • Fixed timecycle modifier not being reset in some cases while exiting/entering interiors using smart TPs.
  • Fixed timecycle modifier not being reset after using /changechar.
  • Fixed F4 bind not working correctly in mechanic UI.
  • Fixed an permission issue which allowed on-duty cops to use /pinfo.
  • Fixed various issues with health system. No more insta death while on 101HP. (Enhanced draw-distance for on-duty admins will now show correct HP values too!)
  • Fixed various issues with casings. They will now be dropped more accurate and should not float as often.
  • Fixed casings not dropping correctly while on a motorcycle.
  • Fixed platinum/partner donator not showing correctly in new login UI.
  • Fixed ability to set armor on few of the vehicles.
  • (Possibly) fixed an issue with bugging PAYG phones. It should work correctly now.
  • Fixed bugged phones not logging landline calls.
  • Fixed noclip + /editor exploit.
  • Fixed various issues with CIT.
  • Fixed various issues with POIs.
  • Upvote 16
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Update 3.3.4

 

Additions:

  • 40 new tattoos including 4 female and 1 male hair tattoos.
  • Added uniforms to /hduty
  • Added masks, watches and bracelets to main clothing script and started to retire the old shops.
    • o1oZNwW.png

Changes

  • Removed /beard and /earpiece since we added masks to normal clothing.
  • Audio emitters (3D audio played outside the property) will be more accessable by players now. All the businesses will have access to it if there is at least one employee on shift right now (PM can disable that for your business). Also, all the props (even normal houses!) can be granted access to emitters as well when there is at least one person inside. (Permissions to use this can be granted by PM)
  • Doubled battery capacity of eBike
  • On duty hospital staff can now use /heal/triage & /settreatment
  • /cash alias for /wallet
  • Remove ATM autofill

Fixes

  • Fix kevlar absorbing melee damage.
  • Fix spawning with 150hp.
  • Made blanks & airsoft work with new health system.
  • Fixed fuel chargers disappearing.
  • Fixed charging over 100%
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Update 3.3.5

 

Additions

  • Added /myalarms command which will show all property alarms that the player currently has. The UI contains data such as:
    • Property name
    • Property ID
    • Expiration date
    • Alarm type
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  • Added tackle system which is bound to the E key. You can rebind it in the /settings UI.
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  • Added new commands for phone forensics. More information about those features will be provided internally by LFM.
  • Added additional information markers (3) and scenes (2) slots for on-duty cops/medics over their current limit.
  • Added a seperate weapon for shanks, these have limited uses set by admins when spawned.
  • Added /flush [item index] to flush items down the toilet in TTCF.
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Changes

  • /payalarm has been modified and now takes 1 additional argument, which is property ID. Now to pay alarm of property you don't need to be inside of it, but just run "/payalarm propertyID confirm" command.
  • Redesigned morgue script, coroners can now walk around and RP around the body with the UI open.
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  • Recoded /putincar & /pulloutcar it now requires you to be outside the vehicle and uses a consent based system.
  • On-duty cops/medics will now be allowed to use /pbreakin inside the properties for a interior doors which are locked using, for example, door lock item.
  • Removed LEA factions access to /unlockphone command, it's limited to electronics suppliers only now.
  • There is now two types of mask
    • Masks saved to outfit slots e.g beards
    • Your global /mask usable with /maskname, you can change this via the new "Change mask" option in the clothing store. A mask item from a 24/7 is still required.
    • /outfitmask [on/off] to remove outfit masks on and off.
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  • Changed look of the authentication overload UI. It should now be visible without any problems.
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Fixes

  • Fixed infinite loading screen while username doesn't match uppercases. It will throw an error message in the login panel now.
  • Fixed health sync issues by handling it 90% serverside and handling health loss from environment only client-sided.
  • Fixed Firework Launcher triggering shots fired event.
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Update 3.3.6

 

Additions

  • Added 'Remove all tattoos' option which removes all of your tattoos (excluding hair tattoos), price of this service is tattoo amount times tattoo removal price. (for example: 5 * $1000 = $5000)
    • This option does only show when you have at least two tattoos applied.
    • This can be extremely helpful in case some tattoos are broken and you can't remove them one-by-one.
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  • Added an option to sort dialog UIs (for example: /admins) by ascending or descending by pressing one of the columns. Arrow next to the text will indicate if it's going to be sorted by ascending or descending.
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Changes

  • Changed a bunch of messages and UI prompts related to the tattoo management system to make it a bit more user-friendly.
  • Buffed HP gained from food/drink, and made them not work if you got damaged by a player in the past 5 minutes.
  • Property/vehicle alarm SMS alerts will also be send out to the vehicle owner partner as well.
  • You will now take 6HP of damage when tackled, it will also show in /damages.
  • Property tenants with construction rights (/pmanager) will be allowed to use /removelock, /removehandle, /putlock and /puthandle now for the interior (mapped) doors.

 

Fixes

  • Fixed a bug where CKed characters (by an admin or suicide) were not fired from the POIs.
  • Fixed (hopefully) a bug where /sellallfurniture action sometimes failed during the process leading to removal of only few objects without giving the money.
  • Fixed an issue where the payment option wasn't showing up when buying an tattoo.
  • Fixed few small issues with the tattoo management. It should be much more smooth now.
  • Fixed not being able to tackle people on moving BMXs and motorcycles.
  • Fixed being able to tackle people who are stood still. This is not how tackle was meant to be used.
  • Fixed being able to tackle people stood behind you, line of sight calculation is now being used on where your character is facing.
  • Fixed a bunch of other small issues with the tackle system, entire system should work much better now.
  • Fixed (hopefully) few crash spots around the airport.
  • Fixed issues with tape/metal detectors placing. Aiming controls will now be successfully disabled, and the marker will be render properly.
  • Fixed few permission issues with the new phone forensic commands.
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Update 3.3.7

 

Additions

  • Added /finddealership [vehicle name/model] to help players with finding their favorite vehicle without driving through every dealership on the map. This commands marks the GPS of the dealership, and also shows the price of the vehicle. If there is more than one vehicle with the name you provided, it will show the UI containing vehicle name, price and dealership.
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  • Added /markdealership [dealership name] to set the GPS waypoint to the dealership with name you provided. This can be helpful finding the dealership if you did /finddealership with multiple results.
  • Added kevlar and helmet system - there are now seperate armor health pools between vests and helmets.
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  • Added /spf alias to /searchplacedfurniture, removed it from /stopface.
  • Added support for the helicopter megaphone.
    • While in a helicopter, use /m(egaphone) like usual.
    • The range is 4 times larger than the standard megaphone range.
    • [Megaphone] tag will get changed to [Helicopter Megaphone].
  • Added /renamecontact [contact name] [new name] command to quickly rename contacts without having to delete and add them again. You can use '_' instead of space if needed.
  • Added an option to block a specified number from calling/texting you. Use /blocknumber [number] to (un)block the given phone number on your current main phone.
    • Note: It saves per phone, not per person. That means, if a number is blocked on your phone #1, it will not be blocked on phone #2.
  • Added /blockednumbers to list blocked numbers on your main phone on chat.
  • Added /stopallfires which can be useful if the /firemanager UI will bug out.
  • Added automatic /me triggered by a player while entering the Multi-Interior. It will show the floor you've entered, not the exact apartment.
  • Added dumpsters feature.
  • Added an option to buy a property without custom mapping inside. It will reset the interior to default GTA 5 one, and delete all the objects. Add additional argument in /buyproperty command (/buyproperty confirm [with furniture? (yes/no)] - not providing the argument will automatically trigger this command with keeping the furniture option), or use new option in Multi-Interiors UI to use it.
  • Added /stolenvehiclelist access to public works.
  • Added /emittervolume [0-100%] (alias: /evolume) to quickly change audio emitters volume locally without going through /settings.
  • Added the number of on route buses in transit driver's UI route and start time selection lists.
  • Updated GTA World Evolved with various fixed and improvements, including new signs for buildings and businesses around the map. @BadassBaboon
    • Most of the newly added signs turn on and glow during the night!
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  • Added subwoofer vehicle modification that allows your car to have 3D radio audio.
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Changes

  • Changing character (/changechar) function will now be blocked if you were damaged using a weapon (excluding some like, for example, fist damage) in the last 8 minutes.
  • Moved Sandy SD map blip to new senora station.
  • Changed Youga3 vehicle weight from 12kg to 40kg and Buffaloh from 5kg to 25kg.
  • Changed furniture loading, it should work way better now.
    • This change is 'experimental', if it will cause more harm than good, it will be reverted.
  • Changed EV fuel display to show percentage instead of visual indicator.
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  • Lowered default audio emitters volume from 100% to 50%.
    • This does only apply for players who are joining for the first time, or for players who deleted/corrupted their local settings file.
  • Enhanced multi-interior if you have access to any apartment there. It will list your apartments at the top of each section. (if more than one, it will give you an option to open an selection menu with only apartments what you have access to)
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  • New XMR interface with search option. Favourites coming soon!
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Fixes

  • Fixed clothing blacklist. It should prevent a lot of bugs (mostly sync ones) caused by 'ghost clothing'.
  • Fixed Schafter IV modkit.
  • Fixed Vorstand modkit.
  • Fixed broken house collision in Sandy Shores.
  • Fixed transit script UIs displaying incorrect time if client's computer's clock is slightly out of sync.
  • Fixed some values not being properly sorted in dialogs.
  • Fixed click mode client-side error in furniture editor.
  • Removed some signs and useless files from modfiles to save space. @BadassBaboon
  • Fixed some incorrect shader values. @BadassBaboon
  • Fixed incorrectly calculated bounds with certain objects and adjusted their flags. @BadassBaboon
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Update 3.3.8

 

Additions

  • Added item/drink presets saved per business handled by supervisors/owners!
    • Employees can use them, but only business supervisors can add/delete them.
    • Only bars, restaurants and custom item stores are currently supported!
  • Added basic cooking system using ingredients for players near campfires or inside the properties.
    • Visit 'Grocery store' type POIs to buy ingredients for your recipes.
  • Added /bmenu to command hints.
  • Added /bmenu item creation tool to custom item store type POIs. (previously bars and restaurants only)
  • Added /barpay which will replace /bpay while working as a bartender.
  • Added optional situation description for the duty roster.
    • Description editbox and information in duty roster will only show when your status is not set to available one.
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  • Added 'Ownable properties' option in Multi-Interiors UI to quickly list all the properties available for you to buy without going through all the floors.
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  • Added business menu to the interaction menu (X by default) for quick access to it.
  • Added engine damage system which saves and syncs fully. You can no longer crash your car into a wall at 100MPH with zero consequences.
    • This only saves engine health damage, it does NOT save the visual damage of your vehicle.
    • If the engine health is below 600 (max is 2000!), then your vehicle has a chance for the engine failure.
    • If the engine health is below 100, then your vehicle engine failure is instant - you can no longer use it, unless you will fix it at a mechanic shop.
  • Added roadside repair for mechanics. Use F3 and click on vehicle to use the menu.
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  • Added custom scaleform modification for kevlar bar and custom blips.
    • Few of those blips are added to the blip picker as well, so you can use them, for example, in /bad!
    • Most of those blips are reserved only for factions like LSPD to mark their buildings on the map.
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  • Added hospital type POIs which allows you to quickly heal and stop bleeding for $1,000 if no hospital staff are on duty.
  • [ADMINS] Added /listbrewerybychar to find brewing items for a certain player in case of bug for example.

 

 

Changes

  • Improved /bmenu a lot, it should feel less 'chunky' now.
  • Changed few error/info messages related to /bmenu and item creation.
  • Changed previous /cook to /cookcarcass for cascass cooking using campfires, /cook is now replaced with new cooking script.
  • Shotguns will now drop shotgun casings instead of normal casings.
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  • /bpay will now always go to the business bank.
  • Experimental fuel nerfs.
  • Removed automatic /me trigger while entering Multi-Interior apartment introduces in the previous update.
  • Experimental changes related to Multi-Interior markers. From now, the main MI marker color will be different if there is at least one available property for players, or not.
    • This color only change when someone will press action keybind (Y by default) to use the Multi-Interior (and while loading them after server restart) - do NOT report that as a bug!
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  • Revamped garage UI.
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  • Changed how the data in phone forensics commands is stored and showed for a player. Also, increased the data limit and added amount value for the commands instead of one, static value.
    • More information will be provided internally by LFM.

 

Fixes

  • Fixed armour bar being inaccurate.
  • Fixed XMR not changing correctly upon dimension change.
  • Fixed armor status on /fon.
  • Fixed bikes, cycles, boats having access to XMR.
  • Fixed one LEA helicopter model (Lfmaverick) not being supported by the helicopter megaphone script.
  • Fixed few server crash exploits.
  • Fixed few server lag issues, overall experience should be much more enjoyable now.
  • Fixed ramp sync issue on Yosemitexl.
  • Fixed godmode exploit in airsoft arenas.
  • Fixed /renamecontact not working as intended sometimes.
  • Fixed license stores not deleting/loading properly.
  • Fixed bars not loading correctly in some cases.
  • Fixed issues with the icons in the new phone UI.
  • Fixed few issues related to XMR.
  • [ADMINS] Fixed Discord bot commands causing bot to crash sometimes.
  • Upvote 19
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Update 3.3.9

 

Additions

  • Added small electric chargers for ebikes and caddies
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  • Added an icon to the garage UI showing the engine health status.
    • Yellow icon means that the engine health is between 100 and 600 and might cause some issues.
    • Red icon means that the engine health is below 100 and it's basically unusable.
    • s0jcbVK.png
  • Added start/stop shift option while near a business script to the interaction menu for quicker access.
  • Added an option to use cooking script with ingredients in your property inventory, if you have access to it.
    • This option will not show if you are near a campfire for obvious reasons.
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  • [ADMINS] /anearbyobjects to list all nearby roadblocks, exterior kits & admin objects, also allows you to see who placed them and at what time.
  • [ADMINS] /delobject [range] is now faster than sonic the hedgehog.
  • [ADMINS] Added /vhistory [target] to see the last 5 vehicles a player has been in.

Changes

  • Factions no longer have auto-heal on engine damage.
  • Item presets for business will be limited to 100 in total. This includes the amount of drinks and item presets in total.
  • Cooking script will automatically trigger /ame when you will successfully cook something.
  • Airsoft now uses a seperate HP pool that doesn't effect your main health.
  • Added an auto /ame for when someone looks in a dumpster.
  • Reverted fuel capacity change and instead doubled all consumption.
  • Large electric charger will no longer work with eBikes and caddies.
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Fixes

  • Fixed rentals spawning with no engine health.
  • Fixed engine health sync.
  • Fixed Vapid TARV not being bulletproof.
  • Fixed being able to kick vehicles to death...
  • Fixed taxis not working for (M) chars.
  • Fixed weapon wheel hotkeys not working after being in an ELS vehicle.
  • Fixed issues in airsoft.
  • Fixed few issues with new Multi-Interior marker changes.
  • [ADMINS] Fixed issue where sometimes charger sign got bugged during placement
  • Upvote 16
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Update 3.3.10

 

Additions

  • Added new corpse system!
    • Corpses now save post-restart.
    • Corpses after restart now require taking to the morgue to identify or view damages/examine.
    • Players now will no longer drop items on the ground upon death. Each corpse has its own inventory now, and the items will be stored there.
      • Inventory can be accessed after an undisclosed amount of time to prevent looting. This is instant for on-duty LEOs, coroners and admins.
      • Spoiler

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  • Added fastfood type businesses which sells various drinks and food items. You can also work there!
  • Added entire new health system.
    • This system will be much more fair towards players with client lags, and high ping.
    • This system should also eliminate various issues caused by vanilla GTA <-> RAGE:MP client communication in various ways.
  • Added 3 new storage containers - wax bag, medium zipbag and large zipbag.
  • Added /chargermap to show all the chargers on dimension 0.
    • The icon will be different for standard, and small chargers.
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  • Added /locs [head/back/eyes] for males for quick sunglasses change.
  • Added required argument for /findcharger command to choose between standard (large) and bikes (small) chargers, for example: /findcharger bike.
  • Added information about time needed to finish the /clean of graffiti.
  • Added timestamp of the 911 call to CAD 911 calls list.
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  • Added option to ping a contact using phone UI. New button will be visible in contacts list, and in SMS replies next to the text field.
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Changes

  • Small electronic vehicles (like eBikes) will not require GPS to be installed to use /findcharger. This will be applied while looking for small chargers only.
  • Changed graffiti clean process time to 1 minute while being on-duty public works, or 3 minutes for everyone else. (Previously 2 for public works, 5 for others)
  • Changed few icon colors in the new phone UI.
  • Slightly changed few texts and width of the rows in the 911 calls list in CAD to make it look better.
  • /niners will now list calls from last 30 minutes, not 20.
  • Increased amount of 911 calls listed in CAD 911 calls list to 35.
  • Modified /pcad for SANFIRE.
  • Doubled motorcycles fuel capacity.
  • Spike strips are now one-time use. After a hit, they won't hit another vehicle, until you will pick them up and place them again.

 

Fixes

  • Fixed several issues with text not being visible (for example, while deleting a contact) using new phone UI with darkmode disabled.
  • Fixed checking for maintenance using different values while entering a vehicle, and while accessing garage UI.
  • Fixed first officer now saving properly in database for web MDC features.
  • Fixed some weird margins and other issues with table rendering in CAD 911 list. This is related to CAD 'changes' listed above.
  • Fixed an issue with old contact name reappearing after reloading character (/changechar or reconnect) after doing /renamecontact.
  • Fixed server crashes.
  • Fixed (hopefully) performance in several places around the map.
  • Fixed issues with MI markers and 'Ownable properties' option, mostly for on-duty staff members.
  • Fixed a bug with spike strips not checking the position correctly. No more popping tires while going on a bridge when there is a spike strip below it.
  • Fixed a bug with spike placing something causing weird issues.
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