Developer million Posted April 25, 2023 Developer Share Posted April 25, 2023 Update 3.2.1 Additions Added phone number in a message sent for on-duty cops while using /reportstolen. Added /bsetmenu [image url (imgur)] to set a menu for your business. Clients can then use /viewmenu inside your business, this works the same as pressing Y at a CIM. "IMPORTANT" property flag for internal use. Added /fwages for faction leaders to see their current wage setup. Changes Chopped vehicles will now respawn at the nearest impound lot, based on the /vehiclepark position. Slightly changed overall look of the /reportstolen messages. Outdoor locks auto set "IMPORTANT" flag on properties. Removed extra animal spawners due to issues. Fixes Fixed seat count not displaying for the new vehicles in dealerships. Fixed ability to walk around without the vehicle during the vehicle try in the dealership. Fixed player being able to sell his own property to himself using the UI. Fixed several bugs with the multi-faction system. Fixed gates not having a larger detect range if you are in a car. Added raidenz and caddyxl as electric cars. Fixed sweeper /va command for Secnspeedo. Fixed elevator floor display when pressing Y. Fixed /releaseme text labels at TTCF and removed the CIM variant. Fixed the elevator bind. FD, Coroners, PHMC and PW can now open gates too. [ADMINS] Fixed /getallplayerorganization not popping up as a hint. 8 Link to comment
FatCatTuxedo Posted April 27, 2023 Share Posted April 27, 2023 Update 3.2.2 Additions /pcad has been modified to support FD and PHMC, aliases: /fcad /mcad. Changes /bsetmenu now has a "clear" option. /fspawn no will allow you to spawn a faction vehicle in its last position. /fwages command will now give an error if the player doesn't have the required permission. Overhauled /siren it is now /siren [0/1/2] and is red only for FD. Vehicles from 'basic' dealerships (Paleto Bay/Sandy Shores/Airport Leases) will now always come as registered while buying them. Also, their basic insurance will be 6 months after buying, instead of 1. (This applies only to starter cars bought after this update deployment) Changed a few messages in the dealership system. [ADMINS] Admin will now get message on chat if he has reset someone's addiction or the overdose value. Fixes Fixed Franklins house and the "texture loss" around surrounding roads! BEFORE AFTER Made it so you can't report government vehicles as stolen even if you own it or are a faction leader. Fixed hundreds of GTA5 default doors being unlocked when they should not have been. Fixed missing translation in one admin command. Fixed some cases where the text didn't have proper punctuation at the end. Fix elevator floor display when you request a floor. Fix /rs /responding for FD. Fixed activity time reset after changing active organization rank. [ADMINS] Fix admins not bypassing LEO trunk check. 8 2 1 Link to comment
FatCatTuxedo Posted April 28, 2023 Share Posted April 28, 2023 Update 3.2.3 Additions Added /disarm for admins to force people to unequip all weapons. Changes Roulette round time reduced to 45s Added a combat block when in /editor or mapping to avoid misclicks. Fixes Several /fcad fixes. Fix 911 calls and filter them via type for all factions. Fix sync issues with cad.gta.world Add auto close on certain actions for FD to make it more user friendly. Remove chat spam from older dispatch system. Fixed special characters in character names when creating them. Fixed /sellfurniturecrate not displaying the proper amount of the boxes that the player has sold. Fixed being able to /switchfaction while on duty. Fixed an issue with security alarm renewals giving 2 months instead of 1. Changed "his" to "their" on /sharenumber Fixed new buses not working with transit script. 5 Link to comment
Developer 808Masterus Posted April 29, 2023 Developer Share Posted April 29, 2023 Update 3.2.4 Additions Added /vdata (Alias: /dl) command for players to display some useful vehicle information over it, such as license plates and vehicle model. [ADMINS] Added more info messages on chat while answering ticket, or accepting/trashing a report to improve the workflow. Changes Changed playerlist style. Fixes Fixed /passjoint, /passcig, and smoke/joint animations not working after smoking a weed. 10 minutes timer should also work properly now for these commands. Fixed /passjoint and /passcig usage on yourself. Fixed few issues with car washes. Fixed an issue with being teleported to a random dimension and getting kicked out from the vehicle after exiting/entering an interior while in a vehicle. Fixed some errors in graffiti system. Fixed some issues with corpses. [ADMINS] Fixed selling endangered fishes logs. 8 2 Link to comment
FatCatTuxedo Posted May 3, 2023 Share Posted May 3, 2023 Update 3.2.5 Additions Added Female Normal and Female Injured to non-donator walk styles. Added 2 endangered fish selling spots around the map (Close to Paleto Bay and Sandy Shores). The Los Santos one has been moved to a different spot. Added 2 'legal' fish selling spots around the map. Paleto Cove Pier one got changed to a new endangered fish selling spot. Added red '(Endangered)' subfix for endangered fish in /myfish list. Added Lifeguard Tower 1 to /tone system. Added several legal faction logos as a furniture. (@Oggy @Tiddy @Fireworks) Changes Added a confirm box and warning message on /jailcharacter. [ADMINS] /vp works for on-duty admins for any vehicle. Slightly changed the fishing minigame. From now, the 'target' width and fish movement speed will be randomized between certain values to make it more 'unexpected'. Fixes Fixed health bonus from drugs not saving after /changechar or disconnect. Fixed /myfish showing incorrect prices for the endangered fish. Fixed one pier at Alamo Sea not being supported by the fishing script. Fixed /sellfish and /sellfishillegal map blips not creating properly if there is already existing one for the player. Fixed some vehicle weights being overwritten. Fixed being able to mute higher admin ranks than yourself. Fixed several fcad issues, return of /mcallsign and /mstatus. Fixed not being uncuffed on /arrestcounty. [ADMINS] Notes no longer trigger alt-alt. [ADMINS] Fixed /gotoprop not loading furniture. 8 1 Link to comment
Developer 808Masterus Posted May 7, 2023 Developer Share Posted May 7, 2023 Update 3.2.6 Additions Added /adjustjailoffline for on-duty cops/admins to adjust jail time of offline characters (by adding/removing certain amount of days/hours/minutes). This command does NOT work for characters who are not in jail or on jail characters. Added /shareoutfit for players to share their outfit (or uniform if on faction duty) to another player. Target can use /acceptoutfit to print current sender outfit clothing IDs on chat, /acceptoutfit [slot] to save it under defined slot (while on faction duty - it will save as an uniform under defined slot) or /declineoutfit to deny this offer. Added LSPD PAB map blip. Changes Non-labeled casings will now be skipped while putting them into labs to prevent issues with 'ghost casings'. [ADMINS] Changed how FM/PM permissions work. [ADMINS] Changed look of the /devcoords UI. Fixes Fixed few issues with /myfish list. Fixed double message on chat in the ban system. Fixed possible issues with dialog UIs. Fixed ability to teleport to the car after leaving the /switchseat UI opened after exiting the vehicle. Fixed advanced animations tab sometimes not showing in the /anim UI. Fixed /intercom not automatically adjusting text according to player's /ag status. Fixed hotline and menu in POIs not saving properly. Fixed /niners not working for SAPR and PHMC. 8 1 Link to comment
FatCatTuxedo Posted May 11, 2023 Share Posted May 11, 2023 (edited) Update 3.2.7 Additions Added /nearestcharger alias to the /findcharger command. In-Game Crime Zone Map was added. /czmap /crimezonemap Property and garage blips now group with their names Added 10 second cooldown between spawning and /changechar /visiblesmarttp - allows players to make their SmartTP marker visible or not. [ADMINS] Added /acheckoutfit [target] for admins to print target current outfit/uniform on chat. Changes Using /shareoutfit on yourself will now list your current outfit/uniform on chat. Info message while saving outfit using /acceptoutfit [slot] will now include an information about paying $100 as well. [ADMINS] Added faction long and short name in /adjustjailoffline related logs. Fixes Drag options won't display anymore at the personal assistant due to the feature being disabled on LS server. /shareoutfit uniform sharing will be limited. Both players must be on duty for it to work. Fixed /acceptoutfit not saving/printing hats, glasses and ears options. Fixed a few issues in canine related features. Fixed auto-pilot sometimes throwing null errors. Fixed amber-light vehicles being counted as emergency and being exempt. Fixed faction vehicle insurance. Edited May 11, 2023 by Nervous 13 1 Link to comment
Developer 808Masterus Posted May 13, 2023 Developer Share Posted May 13, 2023 Update 3.2.8 Additions Added car display spin for Diamond Casino. Changes Lowered mask price to $1.000, and mask texture change price to $500. Changed script property break-in notifications to match the same style like in the admin approved ones. Added approximate time about when did it happened, and changed a style of them to look more user-friendly. Changed /siren look to use different headlights, they will look more SAMP-style now. [ADMINS] Slightly reworked /forceacceptdeath command for admins. Removed time argument, it will trigger instantly now. Few messages related to this command are also changed/fixed. Fixes Fixed server crash 'exploit'. Fixed dogs sometimes attacking K9 handler while shooting. Fixed insurance showing incorrect values in ALPR. Fixed diamond casino TV screens. Fixed multiple typos in the /transact system. [ADMINS] Fixed drug usage/overdose logs. 9 1 Link to comment
FatCatTuxedo Posted May 16, 2023 Share Posted May 16, 2023 Update 3.2.9 Additions Add ability to place sweeper + bicycles in the back of the new rebel pickup truck. Added 10 more radio slots. All commands (for example: /radio14, /radiolow19) will be supported as well. Added MP3 player item usage! From now, you can use /headphones command (aliases: /mp3, /mp3player) if you have item in your inventory, or use it via CEF/Native UI inventory. Entering/exiting property/vehicle with MP3 player enabled will still keep your music playing. You will also see if the player has MP3 player enabled using /examine Video [ADMINS] Added 'Bring target to vehicle' option to admin vehicle management commands. Also, messages in this system got slightly changed to make it more user-friendly. New business type: CustomItemStore which is basically just pawnshop but with ability to /createitem too [ADMINS] /al and /adminlounge for quick access to the admin lounge Changes Slightly changed messages in casing labs for LEA to prevent some confusions with non-labelled casings. /dl text won't show anymore while hud isn't active. [ADMINS] Slightly changed /asetdirt command. [ADMINS] /ann restricted to manager [ADMINS] Added /aa as an alias for /seniorann Fixes Fixed SAAA non-leadership not being allowed to /vdup their vehicles for RP purposes. Fixed crawl/crouch toggle off. From now, even if it's disabled, you will still be able toggle them off. Fixed some more issues with canine script. Fix some vehicle mods being missing from the mechanic menu Various fixes for logs. Fixed an issue with SmartTPs on foot in some businesses Fix flatbed not being able to tow the bulldozer. [ADMINS] Fixed flatbed logs using vehicle plate instead of vehicle ID Fix accidently selling a vehicle to anyone nearby if you mess up the order of ID and price. Fixed typos in several chat messages. Modding Changes Added several store logos in the mall Updated Kawaii to a newer version of the mod 9 3 1 Link to comment
Nervous Posted June 7, 2023 Author Share Posted June 7, 2023 (edited) Update 3.3 With this update, 3.3 is getting deployed with a bunch of other small things that were not included in our latest development blog! Check it out if you missed it here - https://forum.gta.world/en/topic/98282-gtaw-33-development-blog-illegal-update/ Additions Added /moveoutfit [outfit slot] [target outfit slot] to move outfits (or uniforms while on faction duty) between specified slots to better organize your outfits. This basically just swaps them in place, not copy them. Example video - https://streamable.com/gf1jyd Added /earpiece to set earpiece mask for your outfit/uniform without visiting the mask shop. Added /beard to set beard for your outfit/uniform without visiting the mask shop. Added PIO restricted frequency. Added property unfreeze function to K button too. Added /admins2 and /testers2 command to trigger the list on chat, no matter the toggle in /settings. Added casing lab at PAB. Added select payment method option in car washes. Added /tablemanager to quick access poker kit manage UI. Added /streetname to check your current street name and zone. It looks almost the same like the HUD one, but it's on chat in case you have it disabled. Added /sharepinfo [target] to show limited info of your property to another player. Changes /r will now be multi-faction compatible. Changed Brewing menu from colshapes to checking nearby items, showing their distance and add bounding box support. It should be a more user-friendly now. Changed information markers, car washes and brewing menu keybind from Y to K to avoid conflicts with other features. /fingernails will now also work while on faction duty and save for your uniform. /fixloc and /fixrevive will now require confirm argument. Device scanner has been changed to an actual scanning device and no longer requires command spam. Example video - https://streamable.com/vkzr9d Lowered low variant of commands (/low, /melow, /dolow and other commands like that) range by ~20%. Redesigned inventory UI and positioned it the right of the screen so single pane inventory should not block chat anymore. Spoiler Changed overall look of the Native UI interface! Spoiler Fixes Fixed a bug causing few apartments not being checked for inactivity. Fixed a bug where brewery equipment despawned after reloading a property. Fixed a bug with picking up all brewery equipment. Fixed a bug with /vinv spaces in some cases. Fixed a bug with brewery drinks not being saved correctly in database. Fixed a bug with being able to /sharenumber for on-duty admin. Fixed a bug where non-property owners could use exterior furnishing, as this could result to it being deleted after server restart, because property owner doesn't have required donator status. Fixed a bug with /pcadvolume, /hqvolume and /panicvolume - low numbers should save properly now. Fixed a bug with license stores. Fixed a bug where some rented properties were not deducted in paychecks. Fixed a bug with random space appearing in test drive feature. Fixed vehicle alarms showing streets incorrectly. It will now show the closest street based on it's mid-point. Fixed smart TP distance being too large in some cases. Fixed car wash map blip not turning green if someone starts a shift there. Fixed ammunation UI sometimes not showing up when pressing Y. Fixed K making you exit/enter properties while not inside a vehicle. Fixed few issues with multi faction system. Fixed being able to place brewery equipment and/or safes in motel rooms. Fixed only roleplay business flag for car washes. Fixed car wash script distance. Fixed /trace being usable on on-duty admin. Fixed insta-death from 1 hit when injured, it now takes 3 hits. Fixed vehicle alarm notifications for vehicle owner, also moved them to text message alert instead. Fixed /vstats not showing up mileage. Fixed few grammar mistakes in shell casings related features. Fixed few non-existing commands showing up in the hints. Fixed missing [ before IDs of vehicles that are not listed in dealerships in vehicle related commands like /vget. Edited June 7, 2023 by 808Masterus 36 5 4 Link to comment
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