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(IRS) Internal Revenue Services Faction


Narco

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49 minutes ago, Bartolomeo said:

half the reason crime is so easy to get away with (if you’re not caught red handed by pure luck) is halfways because no one wants to do paperwork on a role play server. never mind how much paperwork LEOs would have to do as a consequence of this, but you’d have to revamp the entire way businesses are operated. you’d generate shit tons of paperwork for business owners. 

 

IRS just write subpoenas all day and reviews bank records. there is no way a faction like this would survive more than two months.

Like we don't have factions doing paperwork most of the time spent in roleplay. (LSGOV, SAGOV, JSA.). Majority of such roleplay happens on the forums.

Yes in-game presence is needed, but that's honestly 90% percent of what I am doing here. Writing up termination letters, interviewing new potential employees, etc etc.

There are people who enjoy laidback niche roleplay, I am sure they will enjoy being in IRS too. Honestly we could just link it to Gov factions we have here. 

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I've opinions surrounding federal factions in general but slightly adjacent to the point so I'll leave them out of this.

 

Of all federal factions, I do not think IRS is an optimal one to add. As others have indicated, it is very niche. Personally, I have no problem with niches, although I do think it needs to be paired with optimal function. There are other formations within other government organizations which do very similar monitoring when it comes to financial matters, and overall can provide a much wider breadth of roleplay to the server.

 

While on that point too but slightly outside of it, federal factions are much more difficult to portray than state/county/municipality factions. For a federal faction, you consider all of the above including federal laws, regulations and procedures. Some of which co-interact with state level proccesses of the same, some of which supersede them since you're a federal worker. The bane of all federal factions is exactly this, no one wants to do the extra research it requires. It leads to horrendous portrayal and issues with other factions that are much more critical to the servers environment. With that alongside the snippet above, IRS is by far one of the most complex federal organizations which take part in those matters, to learn about. That puts the weight bar much higher than every other attempted federal faction, ever, all of which have failed unfortunately.

Edited by Midwest
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It'd only work if money weren't an OOC asset that people keep. You could have millions in specific accounts and still role-play broke or reasonably broke enough to still do crime no matter what happens on the server. It doesn't make sense when you take out six digit figures out of the money to go mapping or when you use "legal" cash to supply the livelihood of a worse off character with some semblance of cash income in. Throw this on top of any other form of payouts and it starts not making sense (i.e. buying anything w/ a card at a 24/7 that you usually need for healing and whatnot).

 

Money laundering is something sensible that every respectable criminal character (and faction) role-plays as is, but when you start realizing /pinv's can temporarily vanish when you really need cash until a restart or for the next 30 minutes of you spamming the various menus, there's little inclination to keep cash as on-hand items. The bank is an old but solid script that doesn't make figures disappear. There's nothing stopping the Police or Sheriff's Department from filing warrants to pull financial data for specific subjects if they want to and that should render them with the Fleeca logs to comb through & deal with the issues above where you're investigating a gang leader with 2.7 million in the bank in script money and it all stops making sense.

 

No, this won't "fix the economy" either. The economy is simply inflated as time has gone by since the launch of the server. Cut a 0 back off of everything in game the same way drugs were once deducted and that's a better step in "fixing the economy" (or just making it more aesthetically pleasing so you don't see 6 and 7 figures so much).

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9 hours ago, liq said:

It'd only work if money weren't an OOC asset that people keep. You could have millions in specific accounts and still role-play broke or reasonably broke enough to still do crime no matter what happens on the server. It doesn't make sense when you take out six digit figures out of the money to go mapping or when you use "legal" cash to supply the livelihood of a worse off character with some semblance of cash income in. Throw this on top of any other form of payouts and it starts not making sense (i.e. buying anything w/ a card at a 24/7 that you usually need for healing and whatnot).

 

Money laundering is something sensible that every respectable criminal character (and faction) role-plays as is, but when you start realizing /pinv's can temporarily vanish when you really need cash until a restart or for the next 30 minutes of you spamming the various menus, there's little inclination to keep cash as on-hand items. The bank is an old but solid script that doesn't make figures disappear. There's nothing stopping the Police or Sheriff's Department from filing warrants to pull financial data for specific subjects if they want to and that should render them with the Fleeca logs to comb through & deal with the issues above where you're investigating a gang leader with 2.7 million in the bank in script money and it all stops making sense.

 

No, this won't "fix the economy" either. The economy is simply inflated as time has gone by since the launch of the server. Cut a 0 back off of everything in game the same way drugs were once deducted and that's a better step in "fixing the economy" (or just making it more aesthetically pleasing so you don't see 6 and 7 figures so much).

 

This could work, actually. Many people wouldn't like the solution though.

 

Everything has to be wiped - all assets that are worth something (cash, vehicles, properties, businesses, items, weapons, drugs). Once that happens, everyone is worth the same - $0. Everyone then receives a realistic paycheck - $55,000 a year, let's say. Paid monthly ($4500) or bi-weelky ($2500), like it is in real life. Regardless whether they're online or not, as long as they're employed. They can then rent ($1000/month) or buy when they can afford it (mortgage, all cash etc). If they don't, they lose their job automatically, as you can't really work as a homeless person - few exceptions, but we're not going for exceptions. A set amount is deducted from their monthly paycheck that will represent an average someone spends on food ($500), utilities ($150), adding up other things like phone contracts ($30) and such. And so on.

 

So in the end, everyone have a realistic amount of money according to their character's possibilities, so money would be fully IC. Script jobs would also pay realistic amounts, so they couldn't be grinded. People wouldn't be able to farm money. If someone namechanges, their worth goes back to $0 or they're given some sort of baseline. Any money that is injected into the economy would have to be taken out some other way to prevent OOC inflation. That way, all things will cost a realistic amount - gas won't cost hundreds per tank, beers won't be $150, a shitty car won't cost $70,000.

 

Would people enjoy this level of realism? I don't know. It would certainly be more realistic, but it would also slow down some RP and development.

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It doesn't have to be an IRS system for the entire playerbase IMO, the detective units can investigate and shut down factions (Long jail sentences and CKs for life in prison) for these kinda stuff. For the entire playerbase I don't think it's needed, you have about 200-300 players who randomly drive around and stack paycheck to paycheck just to have 300k cars and pretend they're rich, I don't think it does anyone any favor in catching them and seizing their money.

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1 hour ago, Sunni said:

 

This could work, actually. Many people wouldn't like the solution though.

 

Everything has to be wiped - all assets that are worth something (cash, vehicles, properties, businesses, items, weapons, drugs). Once that happens, everyone is worth the same - $0. Everyone then receives a realistic paycheck - $55,000 a year, let's say. Paid monthly ($4500) or bi-weelky ($2500), like it is in real life. Regardless whether they're online or not, as long as they're employed. They can then rent ($1000/month) or buy when they can afford it (mortgage, all cash etc). If they don't, they lose their job automatically, as you can't really work as a homeless person - few exceptions, but we're not going for exceptions. A set amount is deducted from their monthly paycheck that will represent an average someone spends on food ($500), utilities ($150), adding up other things like phone contracts ($30) and such. And so on.

 

So in the end, everyone have a realistic amount of money according to their character's possibilities, so money would be fully IC. Script jobs would also pay realistic amounts, so they couldn't be grinded. People wouldn't be able to farm money. If someone namechanges, their worth goes back to $0 or they're given some sort of baseline. Any money that is injected into the economy would have to be taken out some other way to prevent OOC inflation. That way, all things will cost a realistic amount - gas won't cost hundreds per tank, beers won't be $150, a shitty car won't cost $70,000.

 

Would people enjoy this level of realism? I don't know. It would certainly be more realistic, but it would also slow down some RP and development.

 

Only that this approach enrichens anybody with supplier status on the illegal side and anybody with faction pay on the legal side. This thread paints a pretty clear picture of how anybody even bringing IRS (or equivalent) up are players who wouldn't have to deal with it be it as a member nor as a subject of its investigations. When you're not involved in how money actually works for both legal and illegal characters en masse, it's easy to go and throw around words like wipe this and change that.

 

And then the very same issue starts again, only that now not being completely greedy is no longer a commodity for suppliers and their middlemen. It'd start to be viewed as a necessity.

Personally don't care if it's $250 or $250,000. Just suspend your disbelief and you're good. If you're really try hard, edit screenshots and refer to amounts as their realistic counterparts. Nobody cares.

Edited by liq
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