Nervous Posted July 23, 2022 Author Share Posted July 23, 2022 Just now, frost. said: So they just vanish and have no purpose after that? Astonishing. Exactly, read my message since I already address this. It's a small not realistic change to improve the entire realism of hundreds of weekly situations. 1 Link to comment
MistressOfMayhem Posted July 23, 2022 Share Posted July 23, 2022 Having the broken weapons become fixable wont curb the behavior. It'll reduce the recycled guns being looted after the fact, sure.. Percentage chance further minimizing the flooded market. Supported that. But its not addressing the problem this was even initially intended for. Link to comment
Cocaine Capital Posted July 23, 2022 Share Posted July 23, 2022 Just now, Nervous said: I don't plan on making it fixable, it will never fix the issue. If you can fix them it'll still be looted. Then just make them go away on death. No reason for it to be another unfair playing field. Link to comment
Jax Posted July 23, 2022 Share Posted July 23, 2022 Maybe the "Broken gun" can be used up in some sorts of parts, similar to car parts or metal parts and have their use? 4 Link to comment
Rubbish Posted July 23, 2022 Share Posted July 23, 2022 (edited) An alternative suggestion. Maybe controversial but why is looting considered bad, is it because of saltiness that a gun was lost or because your friend couldn't pick it up? Saying it's bad roleplay without a reason is not an acceptable excuse but that's the only one I've heard so far, if someone wishes to stick around to try and loot someone's pockets after murdering them, and it's roleplayed then it should be the character's discretion and risk to do so and to be kept IC right? I think it's just one of those community hiveminded stigmas, I'm pretty sure there's larger issues at hand rather then someone risking loitering around a crime scene and risk getting caught. I personally have no issue with my items that are being dropped taken by whoever is fast enough to scavenge it, they're no longer mine anyway upon death. Of course, with adequate roleplay. Edited July 23, 2022 by Rubbish 3 Link to comment
kristofer Posted July 23, 2022 Share Posted July 23, 2022 In favor of not being able to fix broken firearms, stops the Escape From Tarkov rat mentality Link to comment
ZaE Posted July 23, 2022 Share Posted July 23, 2022 To be honest....This is the only way to stop the loot demons, so I agree with it after further consideration. 2 Link to comment
frost. Posted July 23, 2022 Share Posted July 23, 2022 Just now, Nervous said: I don't plan on making it fixable, it will never fix the issue. If you can fix them it'll still be looted. If it can't be repaired, what's the point? You're putting dozens amount of guns, that are already limited, into ash. I can kill someone in the woods, the moment I pick it up, it's broken. If they can't be fixed, bring more guns to the table. Bring more weapon suppliers into the fold, sure it won't fix looting as a whole, but you'd see less of it. Link to comment
Wuhtah Posted July 23, 2022 Share Posted July 23, 2022 1 minute ago, Rubbish said: An alternative suggestion. Maybe controversial but why is looting considered bad, is it because of saltiness that a gun was lost or because your friend couldn't pick it up? Saying it's bad roleplay without a reason is not an acceptable excuse but that's the only one I've heard so far, if someone wishes to stick around to try and loot someone's pockets after murdering them, and it's roleplayed then it should be the character's discretion and risk to do so and to be kept IC right? I think it's just one of those community hiveminded stigmas, I'm pretty sure there's larger issues at hand rather then someone risking loitering around a crime scene and risk getting caught. I personally have no issue with my items that are being dropped taken by whoever is fast enough to scavenge it, they're no longer mine anyway upon death. Of course, with adequate roleplay. It's because people have been looting mid shoot out and when LEO is on scene. Link to comment
Mecovy Posted July 23, 2022 Share Posted July 23, 2022 Wait a minute, I smell a loop hole. Interiors aren't dim 0.. it might just be phrasing but it sounds like if some1 dies inside their stuff will still be looted? I'm guessing my stoned ass is just overthinking the "IF" bit. 1 Link to comment
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