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Gun Damages


frost.

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Since yesterday, every single gun on the server has been shooting out BB bullets, doing little to no damage unless you shoot about 10 rounds into an individual.

 

I'll post a few examples of the ridiculous damages that the guns now do.

 

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Spoiler

[21:53:50] (21:48:22) COMBAT RIFLE : Pelvis : 15 (64.34437 meters)
[21:53:50] (21:48:25) COMBAT RIFLE : Pelvis : 14 (70.56251 meters)
[21:53:50] (21:48:25) (AIRSOFT) CARBINE RIFLE MK II : Pelvis : 23 (42.267967 meters)
[21:53:50] (21:48:25) (AIRSOFT) CARBINE RIFLE MK II : Right Upper Arm : 23 (42.515793 meters)
[21:53:50] (21:48:26) COMBAT RIFLE : Stomach : 14 (73.02027 meters)
[21:53:50] (21:48:26) COMBAT RIFLE : Pelvis : 14 (73.7553 meters)
[21:53:50] (21:48:26) COMBAT RIFLE : Pelvis : 14 (74.49458 meters)
[21:53:50] (21:48:27) COMBAT RIFLE : Chest : 14 (77.37836 meters)
[21:53:50] (21:48:27) COMBAT RIFLE : Pelvis : 14 (81.93193 meters)
[21:53:50] (21:48:28) COMBAT RIFLE : Left Lower Leg : 13 (84.27348 meters)

 

 

I just want to get everyone's thoughts on it, like people don't roll around with 100 bullets. They go around with twenty or thirty.

 

There's no reason a 5.56 or a 7.62 should be doing 15 damage to the chest. 

 

What's your thoughts on this? I personally think we need to roll that update back!

Edited by frost.
  • Upvote 7
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Yeah the rifle damages are insane. Granted I'm sure this is just testing and not the finished product. But this is going to make shootouts last like 5 - 10 minutes. 

 

.22, .380, 9mm, 40 - These could do something like 13 - 17 damage

 

.45, 5.56, 7.62 - These need to be doing like 25+ at least. One 7.62 to the chest is enough to kill somebody. Obv we can't do 1:1 damage but this is like nerf bullets.

 

Like I said I'm sure it's still just in testing and aint the final product but just sum shit to consider.

  • Upvote 1
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Just now, i dont wanna od in LA said:

there should be uniformity when it comes to caliber damages. weapon damage should be based on the caliber not solely on the model. 

 

This but idk how that would work. They would have to break pistol ammo and rifle ammo down into actual different calibers, instead of just being pistol ammo then turning into what ever it is depending on the gun u put it in.

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I’m in agreement with this.


The weapon damage system definitely needs to be tweaked. The new system is currently in its infancy stage so if we raise the numbers to mirror what the old system was doing per shot, it should be fine.

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