Rekhoem Posted June 16, 2022 Share Posted June 16, 2022 Detailed Description Have the screen effects of drugs stay permanently until manually turned off via /stopeffect. Relevant Commands/Items N/A How will it benefit the server? There is already a command to manually have the effects stop. There is no reason for them to be put on a countdown at which point they automatically stop, which currently is only about a minute, maybe two after taking the drugs. Screen effecst are -for those that can stomach them- a great help to be further immersed into the drug usuage roleplay and also help with properly displaying the movements and driving of a character who is on said drugs. 2 Link to comment
Stanty Posted June 16, 2022 Share Posted June 16, 2022 You don't stay high forever when you take drugs. If your character is an addict just keep buying drugs and use them each time your character starts to sober up. Link to comment
Bénédictine Posted June 16, 2022 Share Posted June 16, 2022 1 hour ago, Stanty said: You don't stay high forever when you take drugs. If your character is an addict just keep buying drugs and use them each time your character starts to sober up. I like taking acid (12 hour high for the uncultured) every 5 minutes :D. /s 1 Link to comment
Rekhoem Posted June 16, 2022 Author Share Posted June 16, 2022 1 hour ago, Stanty said: You don't stay high forever when you take drugs. If your character is an addict just keep buying drugs and use them each time your character starts to sober up. Would be acceptable if the screen effects at least stayed for the full 120 minutes the game tells you you're high. However, right now it disappears after a single minute, maybe two. Link to comment
Camacho Posted June 16, 2022 Share Posted June 16, 2022 +1 they need to last considerably longer Link to comment
dodGE Posted June 16, 2022 Share Posted June 16, 2022 (edited) +1, give us the option of letting these drug effect last longer than a measly two minutes. The psychedelics effects are pretty enjoyable. Edited June 16, 2022 by dodGE Link to comment
knppel Posted June 16, 2022 Share Posted June 16, 2022 This really. I'm not saying it's Carry giving young girls drugs but I have heard feedback from various sides in the past years expressing disappointment that the funny effects to roleplay with do not actually last (as drugs are designed for combat sadly 🙄). Needless to point out, it would be an appealing change for everyone who roleplays around drugs without regular violent encounters as main reason for the own character's consume. Which is technically the target audience the gangsters need as end consumers. Link to comment
Cartoonhead Posted June 16, 2022 Share Posted June 16, 2022 There is currently work going on for the drug affects in game so i'm sure this will be worked on, perfectly valid suggestion either way. +1 Link to comment
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