Narco Posted April 29, 2022 Author Share Posted April 29, 2022 4 hours ago, Vassilios said: There's a few animations (such as the lighting a cigarette) that look super similar to pulling out a firearm. I wouldn't want to be shot for that. Simple solution: if you're in a situation where you have a gun pointed at you, or you could be shot for reaching for something during a confrontation, don't reach for a cigarette? https://streamable.com/m5kmz1 Happened to me when I was on duty chasing a suspect before, decided to reach as if it was for a gun. This is a realistic scenario which happens every day in real life, we shouldn't need an /ame overhead to describe someone's actions when we have animations. Link to comment
mj2002 Posted April 30, 2022 Share Posted April 30, 2022 On 4/29/2022 at 2:45 AM, Narco said: Because it can show actions which are not actually visible from point of view of the character. Doesn't this go for any /me ? Link to comment
Triple Seven Posted April 30, 2022 Share Posted April 30, 2022 8 hours ago, mj2002 said: Doesn't this go for any /me ? Absolutely and /ame is even meant to not be seen by people that are not facing others who are performing an action. This fact is often abused as well from what I can tell, but that's besides the point. I'm in favor of demanding a typed /me for this action, as suggested by someone already, we're roleplaying after all. Removing the automatic /ame is fine after that's amended in the rules imo. 1 Link to comment
Hotwire Posted May 2, 2022 Share Posted May 2, 2022 ( Don't know if this has been said yet) When equipping the gun out of your inventory there shouldn't be a /ame above your head. But when pulling it out (using the wheel) it should definitely appear. And for clarity maybe something like *Insert Name reaches for Pistol/Knife/Duster*, this is to prevent people instantly shooting when taking out simple items like knifes or dusters. Cause I feel like the second you see a /ame people instantly shoot. Link to comment
Sim Posted May 2, 2022 Share Posted May 2, 2022 On 4/27/2022 at 7:49 PM, Narco said: you should be able to identity a "shooter" by a players actions On 4/27/2022 at 7:49 PM, Narco said: not by text overhead which is blatant metagaming a text based server yet a text saying someone reaches for a weapon is too much 🤯 4 hours ago, Hotwire said: ( Don't know if this has been said yet) When equipping the gun out of your inventory there shouldn't be a /ame above your head. But when pulling it out (using the wheel) it should definitely appear. And for clarity maybe something like *Insert Name reaches for Pistol/Knife/Duster*, this is to prevent people instantly shooting when taking out simple items like knifes or dusters. Cause I feel like the second you see a /ame people instantly shoot. you no longer do an animation when you pull a melee weapon Link to comment
ZaE Posted May 2, 2022 Share Posted May 2, 2022 On 4/27/2022 at 6:59 PM, Late said: I agree. There is an animation, if you're not paying attention then that's on you. Your character can't be looking at everyone all at once ;D +1 Link to comment
Triple Seven Posted May 3, 2022 Share Posted May 3, 2022 13 hours ago, Hotwire said: ( Don't know if this has been said yet) When equipping the gun out of your inventory there shouldn't be a /ame above your head. But when pulling it out (using the wheel) it should definitely appear. And for clarity maybe something like *Insert Name reaches for Pistol/Knife/Duster*, this is to prevent people instantly shooting when taking out simple items like knifes or dusters. Cause I feel like the second you see a /ame people instantly shoot. Knives and dusters are lethal weapons, so yes people will shoot. That will change nothing. Link to comment
Narco Posted May 3, 2022 Author Share Posted May 3, 2022 10 hours ago, Triple Seven said: Knives and dusters are lethal weapons, so yes people will shoot. That will change nothing. Pretty much this, I recall almost every "brawl" I've been in is pretty much people running around in a circle trying to punch each other while looking above the players heads for a "reaches for a weapon", then everyone just pulls their guns out and starts blasting the second that /ame pops up, or players try to abuse the 3rd person camera to see what weapon is in the players hand while running around in circles like a headless chicken. Link to comment
Mediva Posted May 4, 2022 Share Posted May 4, 2022 I can kinda see why they keep it in since many people don't really roleplay drawing their firearms at least that way there is some form of text stating that a weapon has been drawn. I do think the Animation look similar to other animations and it probably would lead to even more shootings since people would just always assume its a weapon. It's probably best for the text to stay in, but I can definitely see the issues with people meta-gaming the text when they shouldn't even ICly be able to see it. Probably best to just report in those situations. Link to comment
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