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Rules of Engagement [07/FEB/2022]


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RULES OF ENGAGEMENT

February 2022


These rules are applicable to any member of a group or faction and are the set standard set by Illegal Faction Management for conflicts between groups or factions. Any reference of standard regarding a faction in this writing can also be applied to groups.

  1. Faction Conflict
  2. Conflict Logs
  3. Conflict PK
  4. Wartime Guidelines
  5. Turf
  6. Radio Use
  7. Vehicle Use

1. Faction Conflict

Two factions are formally in conflict status when any faction takes an action that could result in force as a response. This is highly contextual and loose - for instance, a gang that tags another gang's housing block could hypothetically escalate the situation by tagging the other gang's turf. This is a conflict.

 

Conflicts must escalate realistically but also organically. Factions may, however, at their own discretion arrange for certain restrictions between themselves and other factions to ensure that escalation does not disrupt their regular roleplay. For instance, two factions may agree to purely melee combat. IFM would not enforce this unless escalation beyond that point is conducted unrealistically.

 

2. Conflict Logs

Factions and groups are required to fill out both attack and defensive logs in their respective Discords. Factions are required to have at least one member from IFM present in their discord. Groups on the other hand are not required to have a member of IFM present but are still required to fill these logs out in order to present evidence to a member of IFM, if asked.

 

Attack Log Format:

Date of attack:

Time of attack(servertime):

Faction attacked:

Members of said faction killed:

Participants of our faction attacking:

Members of our faction killed:

Outcome of attack: Win/Loss

Screenshots/video:

 

Defensive Log Format:

Date of attack:

Time of defense(servertime):

Faction attacked:

Members of said faction killed:

Participants of our faction playing defense:

Members of our faction killed:

Outcome of defense: Win/Loss

Screenshots/video:

 

These two formats are to be used during any conflict whether that be a PK conflict or CK conflict.

 

3. Conflict PK

A Conflict PK occurs whenever a faction member involved in a conflict is killed by an enemy faction in relation to that conflict or a third party hired by another faction. If a third party conducts a kill on behalf of another faction, they must report this to the individual killed. A Conflict PK also occurs when a faction member is killed by police while enroute to an attack or while escaping from an attack.

 

When participating in a conflict PK, you are required to use your highest ranking character. In order to have any alternative characters in your faction, you are required to have IFM permission in doing so. Where in groups, you are only allowed to have one character actively roleplaying in said group. There aren’t any exceptions to this rule, if you are found to have alternative characters in your faction without IFM permission, you are subjected to being striked depending on the severity of the case. Groups are subjected to administrative punishment as well and depending on the severity of the case, IFM can cease your groups operations.

 

A player who has been killed in a faction conflict is considered conflict PK'd across all characters and cannot use an alternate character to continue the war. This is matryoshka warring. 

  • There'll be no re-involvements into the PK conflict, once you're Pked you remained Pked until the end of the war. Unless your death has been voided.
  • If a player who has been conflict PK'd re-involves themselves in an attack and is successful in conflict PKing opponents, this will result in IFM selecting a random faction member from the player's faction to be PK'd as a consequence OR the forfeiture of assets OR war objectives.
  • A player who has been conflict PK'd may not acknowledge the specific conflict, but may acknowledge the fact that their faction is at war. They are not allowed to become involved, strategize, or divide war spoils. Other characters in their faction may not punish them for their non-involvement on any IC basis.
  • The player who has been conflict PK'd shall not enter enemy "turf" or scout for their faction on their current or alternate characters.
  • NOTE: In defense of themselves if attacked by attacking parties in spite of their PK'd status (ONLY if they themselves are attacked, and if they succeed in defense, they may not re-involve themselves in the conflict beyond the isolated instance of defense)

4. Wartime Guidelines

Attacks under any context must be conducted realistically and must have a level of development and realistic escalation to support their occurrence. An attack is considered any offensive action wherein parties in the opposing faction are conflict PK'd or at risk of being conflict PK'd. Beatings and brawls do not count, unless within said brawl someone escalates it to near-lethal (e.g. repeated head stomping), but any situation that may reasonably lead to someone dying (for instance, kidnapping someone) is counted as an attack.

  • Attacks must be realistic and the attack's size must be relative to the size of their foes (thus necessitating some degree of scouting) and the attack must be merited based on the escalation of the conflict.
  • You’re allowed to shoot at your faction enemies the moment you identify them. If you've sent forward a scout that manages to contact you IC, informing you that your enemies are planning an attack. Gives you insight into what they're wearing, the vehicle that they're going to be using, etc. ONCE your enemies approach and & ENTER your turf you're allowed to gun them down without breaching the ROE ruleset. This is a defensive action.
  • You must be able to clearly identify the people circling the block as people from your opposing faction or gang. You must have some form of documentation for this, video, screenshots.
  • If you both are outside your hood and you are able to clearly identify that person is a part of the opposition as long as they aren’t PK’d, you can shoot them. This portion of the ROE only pertains to gangland warfare. If you aren’t in a gang faction or group, this section doesn’t apply to you as it is to increase fear roleplay surrounding an individual leaving a gang's primary area during a conflict.
    • "outside your/their hood" requires the individuals to be either at a significantly different geographical location or blatant turf "belonging" to a third party. 
    • This does not come under the attack cooldown if only one individual is targeted, however realism should be considered, a single individual should not repeatedly be attempting to circumvent the cooldown by continued repeated hits outside territories.
      • For example, someone being at an apartment complex next to where they reside would be an attack as they are not within a significantly different area. Someone based within Grove Street at a function in Vespucci would be liable to an out-of-turf attack which does not impact cooldowns, if there were 3 members present at the function in Vespucci, an attack on them would impact cooldowns. 

Brawls are encouraged during cool down periods, these brawls cannot involve any weapons. If you are seen using any weapons during this period of time. Your faction and/or group will be subjected to administrative punishment by IFM. This punishment can be as severe as a faction strike or group closure. In the event that the conflict has progressed beyond brawls, brawls MAY ONLY occur when faction X decides to bomb (tag/graffiti) a wall that's within faction Y's turf during a cooldown. Meles/guns should be outlawed.

 

A faction or their offensive ally attacking another faction shall have a 12 hour cooldown period of initiating another attack of any type. This cooldown period can be reduced or increased by mutual agreement between the two warring parties' OOC leadership only.

 

For example:

Faction X's allies: (Faction Y & Z)

  • Faction Y & Z share the same cooldown/PK list as Faction X.

Faction A's allies: (Faction B & C)

  • Faction B & C share the same cooldown/PK list as Faction A.

There will be no looting dead bodies, no using alternative characters on attacks, and no turf camping, literal roof camping will result in ajails. Violating any of these three rules will not only hold you accountable in regards to being player reported. Your faction or group will be liable to either a faction strike or group closure.

 

Block wiping must be the most extreme and desperate move that a faction will be able to carry-out throughout a war. A faction MAY NOT block wipe as their first attack, and they're also required to only and ONLY block wipe if they've a good enough reason to do it. For example, a block party gets shot up, four members of Faction A are caught in the mid-fire which leads to their death. Faction B will be granted the full authority and right to carry out an aggressive attack against faction A which might result in the death of multiple people in a grand number, therefore a block-wipe. It cannot be a first-time attack or a daily occurrence throughout the war.

 

You cannot excessively chase down people after shoot-outs. Once you partake in a BLOCKWIPE, and for the most part you've managed to take out a big chunk of the people that were at the opposition's turf, you're not allowed to chase after the remnants who are trying to flee the scene, clearly un-armed or armed (as long as they're not shooting back).

  • Cutting off all routes of escape
  • Large convoys
  • Overuse of force (e.g. 8 AK47s for a crowd of 5 people)
  • Poor reason to kill (e.g. if their beef is only with a handful of members, it is not justified to commit a mass shooting)
  • A good rule of thumb - if this would be considered domestic terrorism in real life, it's a rule violation
  • This is highly contextual and not punishable in all cases.

5. Turf

There is no formal reference for how turf is distributed, or controlled, by factions in any area on the server. Factions are liable to losing sections they 'control' through in-character conflicts. Unofficial groups attempting to establish themselves in an area dominated by a faction may be liable for CK.

 

Factions that persistently attempt to establish themselves in the geographic areas of other factions may be punished for turf control purposes.

 

6. Radio Use

Radio use is forbidden during faction attacks and during faction conflicts.

 

7. Vehicle Use

Illegal factions must make every effort to use realistic vehicles when conducting attacks. Usage of motorcycles or off-road bikes is not necessarily prohibited, but driving on one of these vehicles while carrying a large firearm will be considered powergaming and result in an automatic Conflict PK. Obviously, usage of trucks, boats, and other exotic vehicles should be within realistic contexts.

 

Only a limited number of vehicles may be used during an attack. Realistically, police agencies in a city as large as Los Santos would take note of large convoys. Therefore, there are convoy rules in place for attacks. The following list demonstrates maximum acceptable convoys:

  • 2 cars
  • 1 car and 1 motorbike
  • 3 motorbikes carrying a passenger
  • 6 motorcycles with individual riders (ONLY ACCEPTABLE FOR MOTORCYCLE CLUBS - REALISM SHOULD BE CONSIDERED)

If there is a necessity for more attackers, the attacking party's faction leader must seek authorization from IFM. During faction wars, these restrictions may be lifted at the discretion of IFM or if both parties explicitly agree to lift the restriction.

Edited by honey.
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Rules of Engagement Update Log


  • 11-FEB-2022 | Amendment / Clarification
    • Quote

      If you both are outside your hood and you are able to clearly identify that person is a part of the opposition as long as they aren’t PK’d, you can shoot them. This portion of the ROE only pertains to gangland warfare. If you aren’t in a gang faction or group, this section doesn’t apply to you as it is to increase fear roleplay surrounding an individual leaving a gang's primary area during a conflict.

      • "outside your/their hood" requires the individuals to be either at a significantly different geographical location or blatant turf "belonging" to a third party. 
      • This does not come under the attack cooldown if only one individual is targeted, however realism should be considered, a single individual should not repeatedly be attempting to circumvent the cooldown by continued repeated hits outside territories.
        • For example, someone being at an apartment complex next to where they reside would be an attack as they are not within a significantly different area. Someone based within Grove Street at a function in Vespucci would be liable to an out-of-turf attack which does not impact cooldowns, if there were 3 members present at the function in Vespucci, an attack on them would impact cooldowns. 

       

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Edited by honey.
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