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RICO and disbanding factions


BadassBaboon

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12 minutes ago, Peak. said:

 

Yeah, correct me if I am wrong (public) but Tortilla Flats XIII got hit hard following this investigation: https://lspd.gta.world/viewtopic.php?f=1139&t=47928 

Lead to 8 members being killed/sentences following the deaths of 4 LSPD Officers.

Oh shit, I do remember this. This - and Rancho in December - were also the last time gang injunctions were used on the server as far as I'm aware.

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People could see this as play-to-win or something that essentially aims to shut down an illegal faction. It could lead to some interesting roleplay but I feel that we have many other avenues if we want to investigate a gang that doesn't result in some sort of RICO/gang injunction. Speaking from a SD perspective, the recent operations in Chamberlain Hills was a meaningful response to crime in the area that contributed massively to the server in terms of roleplay generation. RICO and other stuff isn't really needed, we have the tools at our disposal.

 

A big example of detective work (which ended up in a faction archiving) was when SD Major Crimes Bureau's investigation into the Magellan Avenue Crew led to it's closure, in Operation Uppercut. OSS in previous iterations of V13, or other Sureno gangs, etc. 

 

Detectives have some of the most extensive powers in all of LEO roleplay, and they need to frequently consider the exercise of their power. It sucks for everyone if we move quick and essentially gut a faction, as it kills all the roleplay for both LEO's and the illegal community. Albeit there's a big debate at the effectiveness of detectives anyway (Detectives have forensics, traces, all your standard LEO buffs etc vs long term investigations being ended due to OOC reasons such as faction closures, quitting the server or leadership being banned).

Edited by imi
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Doesn't not having any RICO laws and what not implemented actually put the illegal factions at a play-to-win advantage? since they can run their illegal activities with the least of worries, specially OCGs and LCN crews/families that dip their balls in almost everything. 
 

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Nope. It's also stated that you shouldn't work towards getting a faction to shut down.

I think this is an actual facade for the fact that the management is concerned that the players in the RICO'd faction might leave the server and take their friends with them. But if a player is willing to RP, they'd continue it one way or another. That statement is absolutely radicicolous.

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Law enforcement factions & their investigative units striking a major blow against illegal factions is not something unheard of and it happened a couple of times so far, as mentioned already by other members of the community. However — Shutting down illegal factions shouldn’t be the primary goal of those who happen to portray a cop character working some sort of an investigative assignment. As mentioned by imi, it can come off as “play to win” and it does give off some “us v. them mentality” vibes.

 

From an out-of-character standpoint, the sole purpose of investigative ‘units’ is to provide the community with high standards, immersive, enjoyable, and fair investigative roleplay. Their purpose is not to strong-arm illegal factions into archiving, harass every single criminal on the server, and decide what faction gets to stay and what doesn’t. That’s something that all people who decide to give portraying a detective character a try should understand.

 

Generating roleplay that you & your cohorts, as well as the subjects of your investigation, can enjoy, through long-term, high-quality investigations beats racking up as many arrests & seizures as possible any day of the week, by a country mile.

 

To cut it short — If there was no illegal roleplay, detectives (or cop roleplayers in general, for that matter) would have no purpose. If there was no fear of repercussion, illegal roleplay would get bland pretty quick. Effectively “killing” a faction in three days provides minimum roleplay & is not really fun, is it now?

Edited by Brian
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Things work the way they do in the interest of fairness to illegal role-players. You need criminal role-players to do what they do so the cop role-players have fun and then things go full circle.

 

The creation of a RICO and/or a de facto system centered around shutting down or otherwise crippling factions is unhealthy simply because the basis of investigate role-play is gathering facts; making arrests, convictions, etc. is simply a by product of investigative work.

 

When you dangle bait around finding crime and rewarding it by giving people the opportunity to render factions closed or defunct, you run into typical issues of having people fixated on that instead of being fixated of the quality of the role-play they give. Greedy cop role-players hellbent on making arrests in turn meet the wrath of CK applications from illegal factions. It all leads to unfun business, short of CK appeals, faction complaints, and a sour taste in people's mouths.

 

Nevertheless, it's rather in the interest of illegal role-players. If this were to be a thing, no amount of gun suppliers, short term truces and alliances would realistically hold up against the power of even 1 law enforcement faction, let alone the biggest 2 working together. Cops win in these situations by default. The absence of RICO-like laws balances the playing field in that regard by making things harder on law enforcement factions, especially since there's a 100% functional courts system on GTAW unlike on any other role-play server of its magnitude.

 

That being said, trust me, the illegal scene of the server and the high conviction and criminality rate on a server where all known to man technicalities exist, ranging from a full courts system, the ability to use guns that simply won't trace forensics, the ability to commit crime so low key that cops don't even find out about it, the ability to quite essentially move and chalk bodies off in the Pacific, yet people still won't do the bare minimum like toss a gun after they committed a murder (or multiple murders) with it or even wear gloves when they shoot one just attests to the real life equivalent of why cops win: because criminals aren't smart at all, more often than not.

 

Notice how, from an illegal role-play perspective, those smart enough to just not be obvious have enjoyed years of unperturbed criminal activity except the overzealous third wheel investigative agency attempt every 6 months and that'll tell you how the system is pretty balanced.

Edited by liq
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9 hours ago, BadassBaboon said:

The fuck? so cops only do traffic stops, respond to 911 and arrest people every now and then and that's that? that's sad.

 

As the previous Sheriff, the Sheriff's Department intentionally never pushed for shutdowns. But hypothetically we could shut factions down by investigating and then getting permission from Illegal FM, this would be reserved for factions that have killed a bunch of cops or something of the like to warrant a massive response. 

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Since we do not play to win, well at least that should be the mentality, the RICO act would be pointless since it would probably be forced on the other faction. We are here to roleplay and create enjoyable roleplay scenarios. It's true that if you commit something against the law, that will have consequences BUT I believe if an illegal faction wants to end on a big note then they could talk to IFM and grant RICO permission, if that's the way they want to go down. This would create wanted roleplay for both sides and wouldn't impose onto anyone.

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