Sim Posted December 15, 2021 Share Posted December 15, 2021 24 minutes ago, honey. said: Tier 1 - Faction [3+ months] 1 IFM Property (stash, farm, scheme property etc.) 150g of drugs [paid] 3 weapons a month, limited to handguns AND shotguns AND melee (30 ammo per) [paid] Does this stack with the previous tier? Tier 1 having 2 IFM properties, Tier 2 4, etc etc or is it just 1, 2 and 3? the rest i like Link to comment
Bratan Posted December 15, 2021 Share Posted December 15, 2021 13 minutes ago, i dont wanna od in LA said: no. there's no room for some artificial systems that determine the power of a faction. it should be organic and not limited by some ooc barriers Pretty much this. Link to comment
Tifa Posted December 15, 2021 Share Posted December 15, 2021 Is there a way to know a faction's tier or will it only be an administrative thing? Link to comment
Perctivated Posted December 15, 2021 Share Posted December 15, 2021 fire, fully for the idea Link to comment
nateX Posted December 15, 2021 Share Posted December 15, 2021 I have to agree with @i dont wanna od in LA here. There is absolutely no need or use for some time requirement to determine if your faction gets weapons or doesn't, that should all be determined ICly. What will happen if this system is implemented, is that factions that drag on for 6+ months will become independent with the amount of guns and drugs that gets given to them, there will be no need to build IC connections. There are tons of old factions which have no reason to exist on the west coast and there are currently more east coast crime than west coast crime on the server (gangs excluded). There have been times when Los Santos had 6 vors running the city when realistically that would never happen, especially when being crowned a vor has been banned since the mid 2010s, which apparently everyone ignores and gets crowned left, right, and centre. What the tier system would enable is an RPG mechanic which should never be a thing on an RP server that pushes for realism. People have been begging for quality checks when it comes to factions. 7 Link to comment
Viscaria Posted December 15, 2021 Share Posted December 15, 2021 I like this a lot, I can definitely see it adding more progression for illegal factions and also giving them a good incentive to provide quality roleplay, I'm all for it. Link to comment
lucky_ Posted December 15, 2021 Share Posted December 15, 2021 I like this idea overall, but I agree that having a set time between faction progression limits things in some way. I agree that it should be a case by case basis as opposed to strict time limits, pardon maybe a couple of weeks to prevent immediate growth. Link to comment
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