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What's up with the PD CK double standard?


Cryptic

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Let me just start by saying I totally 100% agree with the fact that people are force CK'd for playing around with PD, and doing silly shit. But then on the flip side of that I have to wonder why is there this double standard where.. when PD dies in these situations, they arn't CK'd? Now hear me out and let me just say, I haven't had a character CK'd by a cop, this isn't something I'm furious about, just curious. 

Being a cop is a terrifying job, you're dealing with people on their worst days, and you're showing up for situations with little information, and are often very vulnerable. I don't see this from our PD RP and why I say this is because police almost NEVER back off from a chase, and shots fired to them is just blood in the water for a shark. In contrast to this, I'm sure we've all seen videos of police witnessing shootings first hand, in marked cars, and choosing to either back off, or flee all together. I even remember a old video of a guy using a marked police car, with a officer in it, as cover while he shot at another crew across the street. (not advocating such behavior here on server)

 

So my question is why should their fear be any different than our own? Should a cop not be force CK'd for pushing a situation with too much confidence, or in other words showing a lack of fear?

I'm sure the argument will be made that if this were the case, we'de have no PD left but.. we all know PD lets people make alts and slip in with little fuss, so long as they've been through the hoops and have good relations with people. So with all that said, I totally feel like their character development should be just as at risk as our own, and through doing this I'd hope to encourage the same level of respect and fear the criminals give the PD in their interactions. 

Edited by Cryptic
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I'd also like to point out a recent story from here where I live where someone was assassinated at the airport. I'm from Vancouver Canada, and our airport is on a little island with one way in basically. There's plenty of police presence and so forth. But due to the fear of being killed from these people who were shooting at the police, they managed to get away. This would be absolutely unheard of here on server. If a criminal is shooting back at the police, the response is not to storm forward, it's to back off to a safe distance, especially if you don't currently have back up on scene, or a helicopter in the air. 
https://bc.ctvnews.ca/vancouver-airport-shooting-victim-of-deadly-incident-identified-by-homicide-investigators-1.5421627

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6 minutes ago, Cryptic said:

Should a cop not be force CK'd for pushing a situation with too much confidence, or in other words showing a lack of fear?

 

I mean, is this the same risk a criminal faces if they get too confident and get gunned down by a civilian? 

 

If we want to address double standards, might as well tackle them across the board.

 

6 minutes ago, Cryptic said:

we all know PD lets people make alts and slip in with little fuss, so long as they've been through the hoops and have good relations with people

 

This isn't any different with gangs. Know some people, just CK when the going gets tough and you'll be back in with your gang free of heat on a new character before the week is done.

Edited by DasFroggy
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No, it isn't but that's not the issue here. That was me pointing out that PD has the same opportunity to proceed with their RP as these gangs do. They can make new characters, carry on with their PD RP. But that development they put in to that character who pushed a situation will be trashed, of course. 

@DasFroggy

 

And yes of course it's the same risk, why wouldn't it be? it's the risk of life and death, and a officer pushing a scene too quickly is showing a lack of fear. Why do you think police have 3 day stand offs with lone gunmen barricaded in their homes? No one wants to die. It dosn't matter if you have 100 guys and all the backing in the world, bullets kill all the same and EVERY officer should be fearful from every threat that maybe he wont make it home to see his/her family. 

Edited by Cryptic
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8 minutes ago, Cryptic said:

So my question is why should their fear be any different than our own? Should a cop not be force CK'd for pushing a situation with too much confidence, or in other words showing a lack of fear?

Didn't this exact thing happen with the SWAT breach on the casino a few months back? AFAIK an entire stack was force CKed.

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1 minute ago, Cryptic said:

No, it isn't but that's not the issue here. That was me pointing out that PD has the same opportunity to proceed with their RP as these gangs do. They can make new characters, carry on with their PD RP. But that development they put in to that character who pushed a situation will be trashed, of course. 

@DasFroggy

 

And they're free to do that as long as it remains a function of gangs. Nice way to keep things somewhat balanced in a wildly imbalanced setup.

 

That said, it still doesn't address the first question - are you okay with criminals being forced to CK if they are unreasonably confident enough that their plan backfires and they're killed by a civilian in the process?

 

Just now, Westen said:

Didn't this exact thing happen with the SWAT breach on the casino a few months back? AFAIK an entire stack was force CKed.

 

inb4 "ThAt wAs jUsT oNe TiMe!"

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4 minutes ago, Cryptic said:

In the first post, I stated that yes I do agree with criminals being force CKd, was actually the first thing I said.

@DasFroggy

 

20 minutes ago, Cryptic said:

I totally 100% agree with the fact that people are force CK'd for playing around with PD

 

A world of difference between being CK'd by any random civilian with a gun and being CK'd by the police.

 

So, I'll ask for the clarification... Is it just a CK from the police that you'll tolerate, or can civilians CK criminals too?

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  • Cryptic changed the title to What's up with the PD CK double standard?

Ohh my bad. That'd all be situational. We're talking about lack of fear being the main factor in these forced CK's, so yes. If somone shows lack of fear in a situation that results in their death, of course a CK should be enforced across the table. That would 100% include the civilian trying to play hero, pulling their PF gun on armed robbers, or situations they have no involvement in. But for vigilantes to be running around, getting the drop on people and killing them? No.. that'd be a PK just like any other. But yes, 100% lack of fear in your portrayal should be a forced CK.

@DasFroggy

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