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Performance drop, map mod 25/SEP/2021


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1 hour ago, KinnyWynny said:

He just said it, there’s a difference between a clientside mod adding props and STREAMING those same props in. Streaming causes texture losses and crashes if it goes over a certain limit.

 

Which isn’t the same case with this mod since its client based.

So how does it explain that yesterday I had no issues at all with NVE and today that there is the new vegetation, I lose the textures around? 

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No issues to report whatsoever. Drove around the map, never go below 60 FPS, stable at 60-70.

I used to use NVE, untill I came to the realization that IT was causing majority of the issues.
Stop using NVE. Plenty of people the past 7 pages telling you it's not optimized for Rage, which is finnicky as it is.

 

 

Edited by Kenshi Haroku
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20 minutes ago, Kenshi Haroku said:

No issues to report whatsoever. Drove around the map, never go below 60 FPS, stable at 60-70.

I used to use NVE, untill I came to the realization that IT was causing majority of the issues.
Stop using NVE. Plenty of people the past 7 pages telling you it's not optimized for Rage, which is finnicky as it is.

 

 

I never had any issues with the game till yesterday. They add 10k objects and my game is shit now. Is it NVE's problem or GTAW?

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I've suffered no issues unless I enter a area with multiple Players... which we already know is RageMP's streaming issue (which I hope gets a damn fix soon xD) But overall Im using Baboons RV and VDE and a couple other small mods like Map and Audio and body for example and suffering no issues.

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