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Performance drop, map mod 25/SEP/2021


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I still don't understand why you think it's a good idea adding 10.000 objects no one asked for, but not allowing business owners to map their own exteriors with a couple of objects that could make the overall roleplay better for everyone.

 

Also, I run my game with the lowest setting on the grass because it makes my game lag. When are you gonna implement a command to remove the new vegetation? If I don't want the vegetation in my base game, why would I want it with a mod?

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3 minutes ago, roymar said:

I still don't understand why you think it's a good idea adding 10.000 objects no one asked for, but not allowing business owners to map their own exteriors with a couple of objects that could make the overall roleplay better for everyone.

 

Also, I run my game with the lowest setting on the grass because it makes my game lag. When are you gonna implement a command to remove the new vegetation? If I don't want the vegetation in my base game, why would I want it with a mod?

 

There is a massive difference between injecting objects into the game compared to streaming objects by placing them with the furniture system. One is controlled by RAGE, the other controlled by GTA V itself.

We have not added grass, they are tree objects. There is a difference between adding additional vegetation and trees.

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Playing with NVR and Baboon's VDE mod, not facing any issues, FPS is good inside LS overall (Mirror Park and Davis included). 

 

Playing on a 1050ti, Ryzen 5 1400, 16 GB of ram, game is on an SSD too. 40-57 FPS range at all times just like how it was before. 

Edited by Mescalero
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