Jump to content

dungeon masters


dbdizk2

Recommended Posts

31 minutes ago, Phased said:

This is a wildly different form of roleplay.  Bringing in third parties to lead situations would slow RP to a crawl.



RP is slowed to a crawl by admin scenes and players refusing to accept the consequences of their actions, or powergaming after being PITed into a wall and continuing to drive unrealistically.

If the Admins were the robbers then you at least know they wouldn't be breaking rules in a play to win attempt.

  • Applaud 1
Link to comment
8 minutes ago, averycoolguy said:



RP is slowed to a crawl by admin scenes and players refusing to accept the consequences of their actions, or powergaming after being PITed into a wall and continuing to drive unrealistically.

If the Admins were the robbers then you at least know they wouldn't be breaking rules in a play to win attempt.

But if the admins were DM's, they'd be a third party and not the ones robbing you.   All you're doing with this concept is turning every single bit of RP on the server into an admin situation.

Link to comment

The way the server and community is set up, it thrives from interactions between players and their initiative to create roleplay scenarios unlike e.g. Garry's Mod servers that (heavily) rely on game/dungeon masters to create activities and events because otherwise, there is little things to do - may this be due to lack of initiative, limited size of the map, lack of features or general mindset and structure of these servers.

 

A lot of interactions may or may not have long-term consequences and developments (e.g. lengthy police investigation, business operations and "making a name for yourself", organized crime...) that cannot be held up by a game/dungeon master and "throwaway" or event characters. It would require not only showing regular presence on these characters, but also keeping those on long-term which ultimately does not work when one is forced to continue a narrative or story they themselves may not even be interested in when someone that is interested and willing can create such character and go about their life on the server through natural means just like anyone else.

Link to comment

A DM is there to facilitate RP, but you don't really need dungeon masters, you just need to be willing to step up and host / setup events and the rest happens naturally.


As an example,: A few hours ago, ~8 players from ULSA hosted an event on Del Pierro pier, posted ads across facebrowser and put up a blip.

 

The rest happened organically and well over 100 players turned up throughout the event that lasted ~2 hours.


The car park was crammed full of cars, players arrived, met friends & there was RP going on all around the pier. Be that the group of skin heads hanging out or PD / SD patrolling the area, LSNN on scene and lots of civilians there to RP. 

It had a real vibe to the RP and the only OOC assistance we had was our faction handlers executing /carwash commands as folk had their cars washed (queue request for portable car wash kits!)

 

 

Edited by Alyssa McCarthy
Link to comment
7 hours ago, Phased said:

This is a wildly different form of roleplay.  Bringing in third parties to lead situations would slow RP to a crawl.

 

Different doesn't mean it is inferior or that certain concepts can't be applied to roleplay in GTA World.

 

This concept is indeed something that's missing from this community, and I can also understand resistance to this idea. 

 

4 hours ago, orca112 said:

The way the server and community is set up, it thrives from interactions between players and their initiative to create roleplay scenarios unlike e.g. Garry's Mod servers that (heavily) rely on game/dungeon masters to create activities and events because otherwise, there is little things to do - may this be due to lack of initiative, limited size of the map, lack of features or general mindset and structure of these servers.

 

A lot of interactions may or may not have long-term consequences and developments (e.g. lengthy police investigation, business operations and "making a name for yourself", organized crime...) that cannot be held up by a game/dungeon master and "throwaway" or event characters. It would require not only showing regular presence on these characters, but also keeping those on long-term which ultimately does not work when one is forced to continue a narrative or story they themselves may not even be interested in when someone that is interested and willing can create such character and go about their life on the server through natural means just like anyone else.

 

This sounds sensible, but you make minor issues into non-starters too easily. Someone operating as DM doesn't necessarily have to use throwaway characters, the characters can be more long lasting without an issue, but they can employ other players as well. This is specifically relevant because good DMs can create a longer lasting story arc that doesn't just throw characters away, something that is exceptionally rare in the current environment. That current environment, I should add, has plenty of throwaway characters that do not show regular presence.

 

 

4 hours ago, Alyssa McCarthy said:

A DM is there to facilitate RP, but you don't really need dungeon masters, you just need to be willing to step up and host / setup events and the rest happens naturally.


As an example,: A few hours ago, ~8 players from ULSA hosted an event on Del Pierro pier, posted ads across facebrowser and put up a blip.

 

The rest happened organically and well over 100 players turned up throughout the event that lasted ~2 hours.


The car park was crammed full of cars, players arrived, met friends & there was RP going on all around the pier. Be that the group of skin heads hanging out or PD / SD patrolling the area, LSNN on scene and lots of civilians there to RP. 

It had a real vibe to the RP and the only OOC assistance we had was our faction handlers executing /carwash commands as folk had their cars washed (queue request for portable car wash kits!)

 

 

 

This is true, but you are limiting yourself to a set of very basic events. Most often, they do not go beyond "party" and "car meet", none of which are events that are memorable or noteworthy in their own right. For nearly all participants, it is merely a blip they visit. Events that offer some meaning or have ripple effects on the stories of multiple characters and factions are rare.

 

There is potential for a middle ground here, somewhere between how a table top game works, and what we currently have. Those who would be suitable for such a role are already present. They are usually already leading factions, hosting larger events, and forming communities rather than factions, or something along those lines. This ties into the concept of an 'events' team that has been suggested and discussed before.

 

 

Some semi-relevant events;

 

 

 

 

 

  • Upvote 1
Link to comment

Dungeon masters primarily serve the role of storytellers and event coordinators. In here, you have admins, they literally are Dungeon Masters, they are supervising your break-ins. Character Kills, sometimes even spicing them up. You can often see fires, riots or anything else people mentioned here. It's here. Dungeon masters in fantasy roleplaying games serve a purpose to create a certain narrative and guide people through it. This here is every day in a modern American city roleplay, mind you not simulation. Where people spin their own stories and interact with others. Everyone is a dungeon master to an extent, from planning a robbery to recruiting a new bartender. We often have scripted roleplay scenes to post on forums as well, where people create a throwaway character to be either killed or whatever else for storytelling purposes.

Edited by Engelbert
Link to comment

adminstrators already act as game masters when it comes to crimes and fires.

 

natural disasters would be awesome, and I know nervous said script wise it was impossible, but you don’t need scripts for minor disasters. Shit even a hurricane event or major storm just needs some creative minds.

 

imagine an admin setting down hints of let’s say, a weakening and dangerous bridge, emotes of it creaking etc. and suddenly city has to respond, maybe close some roads. Maybe it collapses on some poor schmucks and the admin spawns props showing a bridge collapse.

 

all creative things that can be done ingame. game masters lead to fun and interesting roleplay scenarios that can’t really happen ingame right now.

Link to comment
  • Wuhtah locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...