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Roleplaying Fire Department response times


hamin

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6 hours ago, Mahitto said:

 

Which would be extremely unrealistic. If someone gets ran over, for example, they shouldn't be moved. They could have a spinal injury, or who knows what else. In lots of other situations too. There's a reason why this is a last resort in real life. It's better to NPC it than to role-play something completely unrealistic.

 

5 hours ago, orca112 said:

I rather have 3 good medical scenes with people focusing on their roleplay and less stress with an NPC option than 5 rushed scenes whilst 5 other are dumped in the back of a patrol car or laying on the side of the road for hours and everyone involved pissed - FD for having to rush scene to scene and getting pressured to respond to call X, LEOs for playing part time EMS with their patrol car and running into big lawsuits, and the victim just being shrugged off with 3 quick emotes, waiting for days ends or receiving more injuries during inproper transport.

To give some context on why this script is genuinely hated by PHMC. We get zero notice that a person is coming in by fake ambulance, not the script, LEOs dont tell us. They just appear on the /wrong/ floor, sometimes they aren't even revived so they end up having to /acceptdeath because no one is coming to get them, or they just wander the hospital confused because no one told them what happened.

 

Then you have LEOs come by, ask where the patient is, we tell them we don't know, because they never arrived, with no notice. And we get yelled at. Repeat ad nauseom, and this script is genuinely despised.

 

I'd rather have 10 unrealistic self-transports by cops then a single NPC script use. Because at least we'd get patients with context. PHMC without EMS is really, really, difficult. And having to rely on FD means without them, the ER for us is kinda dead, because the /sendtohospital script is terrible.

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