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Illegal RP and excessive violence


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51 minutes ago, Alyssa McCarthy said:

People watch a few Youtube videos of gang life in LA or series like the Soprano's and think because they've seen it there, then that must be how life is daily in US cities.

 

Alternatively, players simply aren't interested in the the more 'mundane' reality of RPing a gangster and instead opt to seek out violent confrontations because 'that's more fun'.

 

And I get that, I really do - but this is always the compromise that has to be made in the 'fun' vs 'realism' argument.

 

Choices like the above have consequences and a consequence of the way people portray violence on the server is entirely unrealistic to modern LA.

  • There are on average 1-2 murders per day in Los Angeles (in a city of 4+ Million people).
  • There are ~10 reports of 'shots fired' (of which around only 50% of those result in an actual person being shot).

The reality of our server is this means our violent RPers are portraying levels of violence > 10,000+ times more violent than Los Angeles.

 

 

Is it more fun the way our server acts?

  • Arguably yes? I think if polled the community would be split because while it's fun if you're the person doing the violence, it's probably less fun for those who fall victim to it over and over.

Is it realistic the way our server portrays violence?

  • Absolutely not.

 

I’ve lived in LA for several years, it’s not a safe city in a lot of areas as replicated in the game. Obviously the numbers are boosted because it’s a game. But don’t get it twisted by any means. LA ain’t just Hollywood and Porn stars. Niggas will really kill you over the smallest of shit or harm you just for being in the wrong area.

Edited by MickeyO
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1 hour ago, MickeyO said:

I’ve lived in LA for several years, it’s not a safe city in a lot of areas as replicated in the game. Obviously the numbers are boosted because it’s a game. But don’t get it twisted by any means. LA ain’t just Hollywood and Porn stars. Niggas will really kill you over the smallest of shit or harm you just for being in the wrong area.

Yeah I get you same with every hood practically in the US. No every hood in every western country people get knived up, gunned down for the most bull shit reasons like arguements and brawls. But I hate how the same people in GtaW who loves starting problems by trying to brawl gang bangers, or taunt them and then complain when they get gunned down because the situation didn't go in their favour so they attempt to report you despite them usually giving reasons for gangsters to enact violence. Lots of people been reported and punished because they really Naive enough to believe brawling in an American city is all fun and games but practically anyone will pull a gun on you if tempted I feel like there'll be less cases of unrealism if maybe some of the civs stopped trying to provoke criminal roleplayers into doing something irrational I know for a fact gang bangers will not trouble unless you trouble them most of the time.

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3 hours ago, AfroGxaiden said:

Exactly gangs in real life don't necesarilly put their hands on you unless they are provoked or suspicious of something about you.

 

Most they will do is press the person, once, to find out if they are a local or a banger. If they're a local? They shake it up, ask if they want weed/cocaine, and move on.

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13 hours ago, MickeyO said:

 Niggas will really kill you over the smallest of shit or harm you just for being in the wrong area.


And yet, there are far more days in the year no-one dies in Gangland than days someone gets murdered.

 

Stats do not lie, a city of 4m has 1-2 murders per day, many of those murders are outside gangland.

 

So the question has to be asked what is going so wrong with portrayal that the death toll on the server is more in line with a war zone or a game of CoD than good portrayal.

 

Is it okay that people go and randomly shoot up people because they’re ‘high on meth’ or ‘a dumb criminal’?

 

Its hard to brush under the carpet how poor some people’s escalation and RP in this area is when the numbers are > 10,000 times more lethally violent than the LA we both know.

 

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This might’ve been said, but players use killing as the ‘easy option’. Once you’ve killed someone (and nobody was there to witness it) all of your problems with them magically disappear.

 

Evidence trails are much harder to peruse in-game than real life and if nobody was actually there, you can call “metagame” on anyone who tries to revenge kill you.

 

It’s relatively poor portrayal for anyone that isn’t a hardened criminal or mentally unwell in some capacity, but it’s a game so how deep can you take things?

 

I jumped into illegal roleplay expecting reasonable escalation, but time and time again I’ve seen harsh words go directly to weapons. It’s just par for the course in a roleplay game based on GTA and it’s all down to personal interpretation or something. 🙂

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4 minutes ago, PapaBruh said:

This might’ve been said, but players use killing as the ‘easy option’. Once you’ve killed someone (and nobody was there to witness it) all of your problems with them magically disappear.

 

Evidence trails are much harder to peruse in-game than real life and if nobody was actually there, you can call “metagame” on anyone who tries to revenge kill you.

 

It’s relatively poor portrayal for anyone that isn’t a hardened criminal or mentally unwell in some capacity, but it’s a game so how deep can you take things?

 

I jumped into illegal roleplay expecting reasonable escalation, but time and time again I’ve seen harsh words go directly to weapons. It’s just par for the course in a roleplay game based on GTA and it’s all down to personal interpretation or something. 🙂

 

Pretty much, it really depends on who you associate with and who you roleplay with. 

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I don't think it's fair to completely abscond both sides of guilt, and as much as I don't want to make it a legal vs illegal thing, I won't deny as a predominantly illegal RP'er that the majority of the time, the first one to pull a gun is usually an illegal RP'er.

 

In the same vein though, I think we should genuinely look at how that situation even ended up at that point. Because in a decent amount of cases, both parties on some serious cowboy-itis shit. You can't fuck with and continually poke a bear with a stick then get surprised when it proceeds to maul you.

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  • 2 weeks later...

One thing to take into account is that both parties come into contact far more frequently than they would ordinarily. It's a double edged sword because two worlds collide and both worlds have a contrasting M.O. The repercussions are much different, the mentalities are much different and most importantly, the psychology is much different. A lot of these "clashes" ordinarily happen in the moment in what I'd call reactive provocation. Some people need matches to start a fire, others can do it with friction. But how the fire's started is irrelevant when you've got people adding fuel to that fire. "Escalation" and provocation are things I've often seen used as a justification for mediocrity but both of those things can be enjoyable if they're given time to develop. It's pretty disheartening that a half-assed confrontation is usually an end-all-be-all situation. 

 

Ultimately what it boils down to is a lack of understanding for each other's realm. In a civilian's world, calling the cops during an altercation is normal. In a criminal's world, it's a death sentence. It's a contrast in worlds, misinterpretations, knowledge and arrogance is a key factor in a lot of these "misunderstandings." Regardless of punishment, heightened IC consequences or any other outlandish proposal, the vicious circle will continue to spin one way or another. It's why you'll see a lot of the seasoned roleplayers play behind closed doors and remain within their circle unless absolutely necessary to step outside it.

 

You're only as good as the company you keep. It's one of them things that has plagued any roleplaying community, not just GTA. Unfortunately you can't fix stupid and there's an equal amount of stupidity on both sides. There's always going to be a difference of opinion when worlds collide and if people put themselves in each others shoes before they acted then it'd probably be a lot more pragmatic. 

Edited by Chuckles
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18 minutes ago, Dakimakura said:

Committing murder in an attempted robbery is normal, risking a life sentence for a few dollars, that's what a lot of people here do, they think it's normal to kill someone for a simple robbery.

what u just said is literally against the rules lol. unless u dont rp fear correctly itd be deathmatching for them to kill u over a robbery, so if this happened to you? YOU are at fault for not reporting them .

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