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Illegal RP and excessive violence


Copa Cabana

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37 minutes ago, Glitch said:

Only thing that will force people to care about their characters is to instill some OOC fear into them, such as… losing assets!

Losing assets was actually a thing on server I played before, when you CK'd you had to give up half of what you had.

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1 hour ago, Glitch said:

Only thing that will force people to care about their characters is to instill some OOC fear into them, such as… losing assets!

 

If my criminal character is killed, I don't lose anything. I'm not doing it for the money, and if I really wanted, my associates could hook up a new character to keep things going as if nothing happened.

 

Taking assets won't discourage the behavior. You could leave a gangbanger with literally nothing for his new character, he'll still have his homies to set him up again and put him right back where he was, with only a little more investment and a little more crime needed to make the difference.

 

Want to see the violent crime diminish? Take the most important asset of all - the character. More time in prison for violent crime will make crimegrinders think twice about escalating to violence needlessly.

 

Emphasis on violent crime exclusively. We shouldn't apply any additional punishment for nonviolent crimes. Break into a house? Steal a car? Scam someone in the face? You're all good.

 

Shoot someone down because they panicked and ran away? That should be a hell of a long time in the pen.

Edited by DasFroggy
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16 minutes ago, DasFroggy said:

 

If my criminal character is killed, I don't lose anything. I'm not doing it for the money, and if I really wanted, my associates could hook up a new character to keep things going as if nothing happened.

 

Taking assets won't discourage the behavior. You could leave a gangbanger with literally nothing for his new character, he'll still have his homies to set him up again and put him right back where he was, with only a little more investment and a little more crime needed to make the difference.

 

Want to see the violent crime diminish? Take the most important asset of all - the character. More time in prison for violent crime will make crimegrinders think twice about escalating to violence needlessly.

 

Emphasis on violent crime exclusively. We shouldn't apply any additional punishment for nonviolent crimes. Break into a house? Steal a car? Scam someone in the face? You're all good.

 

Shoot someone down because they panicked and ran away? That should be a hell of a long time in the pen.

That's what I don't like on all this actually. Homies fixing up my new character. I never was a fan of ooc or ooc friends joining a gang or organization.

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10 minutes ago, Engelbert said:

That's what I don't like on all this actually. Homies fixing up my new character. I never was a fan of ooc or ooc friends joining a gang or organization.

 

I don't like it either, but it is tragically both guaranteed to happen and somewhat essential, as gangs would otherwise fall victim to meta. If my old character finally bites it, I won't have him come back into the fold, but I can't really begrudge people a for using a mechanism to provide an essential element of roleplay.

 

...but Crimegrinders? They gotta' go. Fortunately the community staff are looking at some solid buffer solutions that will make Crimegrinding more inconvenient, such as a mandatory amount of time spent IC to fully serve a prison sentence. That'll put a dent in the needless violence, knowing that getting tied to a crime with a hefty sentence will translate to no longer having easy access to burner characters.

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You have to take in count that those people you're trying to judge for excessive IC violence are actually mostly teenagers in real life, most of them live in middle-class neighborhoods where they have never stumbled across a street gangster and almost everything they know about street gangs/OCGs and their lifestyle is just based on a bunch of Wikipedia articles, Google documents and a couple of Youtube videos, which were posted by News agencies that love to amplify things for views. 

It's basically what they've been seeing and reading throughout their research into whatever organized crime group or street gang they are trying to portray, whenever you read an article or a news report about a certain gang they just try to make it look like as if we're living in Idlib, Syria where everyone is shooting each other and the whole city is a warzone, which is way too far from reality. You see factions dropping bodies on the daily as if they're in Afghanistan thinking it's real because they got a reason for doing it in-character but that's not how it goes in real life, because if you commit a single murder in real life you are gonna get got, authorities are eventually going to arrest you and the possibilities you're gonna end up in a Federal prison with a needle in your arm are high, that's why it's a big risk to just kill someone in real life even if you're a badass mobster you're going to think hundred times before doing such an act, that's why mob hits rarely happen nowadays because the law isn't so tolerant as it used to be, and with the advancement of technology the chances of you getting away with the murder are so mild, and detectives don't get bored in real life because that's their job, they're gonna chase you until they put your hands in cuffs even if it takes them decades.

If you compare that with how it is in-game you will know why illegal role-players don't really care much about committing excessive violence, first of all there's nothing serious to worry about because what's the worst that's gonna happen? You can CK me, not that much of a big deal. Cops found the body? Bruh, just lay low for a couple of hours and they will forget about it as they get busy with other in-character incidents that are more interesting, and if you wanna save yourself the headache just take them somewhere in the county and finish them off, it's not like in real life where there are tenths of thousands of people living in county outside the city as they're scattered all over the place, which gives high chances for someone to discover the dead body of that person you've killed.

The reason I said all of this because I wanna reach a point, and my point is that videogames are gonna stay videogames and even if they were meant to simulate real life, it can never be ideal, it will stay somehow far from reality and less detailed than how real life is, no matter how hard you try to change that fact it's simply not gonna change.

Edited by Younan
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I think the root of the problem is poor portrayal and a lack of social awareness. I would like to see some enforcement server rule sided about violence, escalation, and murder. LEO factions simply cannot keep up with the volume of violent crime and is really left to pick and choose where the effort is spent investigating.

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34 minutes ago, kirbyz said:

LEO factions simply cannot keep up with the volume of violent crime and is really left to pick and choose where the effort is spent investigating.

 

This is why the discussed proposal of mandatory actively roleplaying time served in prison is, thanks to this thread, having the implementation more closely addressed by staff - that mandatory time spent roleplaying means the character can't just be left idle through a prison sentence. That's no fun for crimegrinders, as time not spent grinding crimes is time they're not having fun, and they can't just keep making burner characters. Once all three are in prison, they have to roleplay to get out.

 

This thread has already helped with partially fixing the problem. If even one single crimegrinder is slowed even a little, we'll know for sure we're going in the right direction.

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