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What is the deal with property trading?


Slamdance

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1 hour ago, paym4n said:

Best solution to the hyperinflation issue would been to have the 5k x 40 paychecks account bound so you'd have to choose which char you wanted them on / spread them out on. Then there'd be no more freebies no matter if you created a fresh character or not. But it's past the point of turning back now LOL.

 

Adding 9999999 different taxes would also have its pros and cons. But it'd definitely bite the normal people whom only have a few hours a day to play in the butt compared to the people who can put in 10 +/- hours.

Doesn't seem like a good solution, as these cheques aren't meant for "new players"... they're meant for each character to have enough start-up money to afford a basic residential space and a vehicle, if needed, for their development.

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Can't believe there are people actually replying suggesting more taxes and price controls. Did people not learn their lessons after dealerships? People complained about dealership and the admins responded by adding a 5 percent tax of the sell price. Know what happened? Before you use to be able to get a used desirable car with all the upgrades second hand for just about unregistered price. Now? Forget about it Dealerships charging way over sticker price. So used cars ended getting more expensive and now the offers you get from dealers are on your cars are less so it was just a lose lose all around.

Price controls don't work they just create shortages as you see with the house situation on this server. Trying to tax the money out of the system doesn't work. When you have a large money supply but so few goods to spend that money on that large money supply is going to bid up the prices of those limited goods. Fundamental inflation. Remove the price controls on houses and let the market determine prices.

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12 minutes ago, Power said:

Can't believe there are people actually replying suggesting more taxes and price controls. Did people not learn their lessons after dealerships? People complained about dealership and the admins responded by adding a 5 percent tax of the sell price. Know what happened? Before you use to be able to get a used desirable car with all the upgrades second hand for just about unregistered price. Now? Forget about it Dealerships charging way over sticker price. So used cars ended getting more expensive and now the offers you get from dealers are on your cars are less so it was just a lose lose all around.

Price controls don't work they just create shortages as you see with the house situation on this server. Trying to tax the money out of the system doesn't work. When you have a large money supply but so few goods to spend that money on that large money supply is going to bid up the prices of those limited goods. Fundamental inflation. Remove the price controls on houses and let the market determine prices.

Increasing wealth tax and insurance was suggested, not housing/real-estate tax.

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48 minutes ago, Power said:

Remove the price controls on houses and let the market determine prices.

You close one book and open an whole encyclopedia with that change. The market will not determine prices or balance itself out as seen prior on LSRP. The only way is up and the result is an indestructable Real Estate bubble that does not pop unless the entire server goes down. Limiting or balancing factors that would come to play IRL are not given. Instead, different factors are pushing prices further up. OOC value > IC value, e.g. prominent gang areas such as JT projects or Forum Drive which would realistically be lower value due to the (high) crime activity and gangs residing the areas.

 

It will be a slower progress if PM / the admin team keeps up with enforcing property flipping rules, but ultimately it will result in the same - first with desirable houses, then houses in general, then standalone apartments, apartment complexes in desired areas and ultimately any apartment across the city going into the millions and only those that have been on the server for god knows how long or those that mindlessly grind script jobs will be able to afford housing. Those that do not have the time to commit into the server or are new to GTA:W will fall behind and remain homeless, but can afford the most luxury vehicle four times before being able to get hands on a basic rundown apartment in a "bad" area.

 

TL;DR you solve one problem and replace it with another leading to us being here and discussing the horribly broken Real Estate market again.

 

 

My personal take is that a change needs to happen within PM. The application process has been proven to be inefficient. Writing three essays to start your business does not make you a good roleplayer nor does it show any roleplay qualities but you being able to write an English essay. Going through literal novels, PM digged itself a hole of bureaucracy they cannot handle with their comparable small team. Times in times, general requests take 1+ weeks to be handled and with house requests opening twice a century - latest opening for county properties only and 2 months of any requests completely closed.

 

Streamline the process, make it easier for requests to be handled or rework the entire system to a more simple solution for both players and admins. This allows for (ideally regular) house requests to be created which in return tackles the chronic housing crisis of half the map unused and half the already scripted properties collecting dust on PM accounts. It will be a (longer) temporary solution, but until most houses are scripted and owned by players, a good chunk of time passes, let alone people going inactive or leaving the server making their property available again.

 

That way, it can be ensured people have a somewhat suitable background for the property they request rather than survival of the fittest with prices in the millions or a private group of people trading houses like pokemon cards due to the scarce availability of not enough houses scripted in and half of those on the server collecting dust on PM accounts taken from inactive players.

 

What happens after the request can still be discussed, e.g. actively roleplay and inhabit house XY and it is owned rather than "lend" from PM, making it available for the free market thereafter or strictly handled through - reworked or simplified and regular - house requests.

 

Generally talking about the economy - in an ideal world - the number on the top right corner of your screen should not matter. People should roleplay their character appropriately to their background and use the "ressources" aka cash they have to ensure realistic portrayal of the character. Assets are of secondary importance and can be bought and sold without issues (e.g. a player roleplaying a homeless bum shouldn't have their character own a mansion). But then again, this is GTA:W, so...

 

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Allow to own only one property per character. If people want to own more, they would have to apply for it and back it up with sufficient reason. PM needs to enforce the flipping properties rule more. I still know a couple of people that flip properties regularly and they have never been punished for it.

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38 minutes ago, sCrax said:

Allow to own only one property per character. If people want to own more, they would have to apply for it and back it up with sufficient reason.

I agree with this as a solution, I think wealth taxes are fine not sale taxes though as an alternative.

 

38 minutes ago, sCrax said:

I still know a couple of people that flip properties regularly and they have never been punished for it.

Report them.

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2 hours ago, Power said:

Price controls don't work they just create shortages as you see with the house situation on this server. Trying to tax the money out of the system doesn't work. When you have a large money supply but so few goods to spend that money on that large money supply is going to bid up the prices of those limited goods. Fundamental inflation. Remove the price controls on houses and let the market determine prices.

 

Price control does work because it prevents property from becoming ridiculously expensive considering the lack of purchasable goods. The lack of supply isn't because of prince control, but because of a hard-scripted limit on houses in terms of the GTA V map which is why you need to create a negative demand for owning a house (plus the restrictions on houses within certain areas which should be made unrestricted). The stagnation of the property market (which can be attributed to the price control) is why you introduce varying taxes on houses (I think property taxes should only apply to houses, not apartments - and on a hourly basis, people shouldn't be punished because they can only play a few hours a week), to create the negative demand to sell houses e.g. I cannot afford to pay the taxes on this house anymore, but I could in another area so I will sell.

 

And there is no inflation on this server. Does money transfer from the server pool to player pool everytime someone makes a new character? Yes, which should in theory cause monetary inflation and then price inflation, but we are in a closed economy within a scripted environment with no idea of how much money is going from the player pool to the server pool (i.e. 5 new players means a 25k increase per hour, but 500 players paying $100 tax would be 50k out). The only good which could be affected by inflation, like property, is correctly under price control.

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