Vorras Posted May 31, 2021 Share Posted May 31, 2021 As you know, you can browse through the businesses that your character currently works at through the UCP. Even though, you cannot quit a business through the UCP but you have to actually head into the HQ of the business you want to quit and type /bleave. This is pretty un-efficient. I suggest that players should gain the ability to leave/quit a business through the UCP, much like the way you can unrent properties through the UCP Pros: +Efficiency ( You'll no longer have to walk to the business's HQ in order to /bleave, let alone the fact that the HQ's door might be locked ) + More Utilities through the UCP + Sorting out Businesses where you no longer work but regardless, take up space in /stats. Cons: None. Link to comment
Scrat Knapp Posted May 31, 2021 Share Posted May 31, 2021 Support for sure. When I left my business to join SD, it was a whole ordeal to simply leave, because for some reason the /bleave wouldn't work and/or I couldn't find the spot. I had to contact one of the managers to fire me. Would've been a good deal easier if I could just use the UCP. Link to comment
Rasta Posted May 31, 2021 Share Posted May 31, 2021 Hiring is part of a roleplay process, I don't see how being fired/leaving a business is anything less than that. In real life when you want to quit your job, you have to hand in a formal resignation if you're under contract and so I believe it would take away possible situations where you could create roleplay by contacting a business or getting to their HQ to set up a resignation. I don't know, is it really that hard to leave a business ingame? Link to comment
mj2002 Posted June 4, 2021 Share Posted June 4, 2021 I agree with this. Administrators already have this option, but character's should have the option to quit easily. Link to comment
meself Posted November 6, 2021 Share Posted November 6, 2021 Yes. A business my have a changed owner/etc, so you can't even get to the business and get yourself removed bc it's locked. That would be helpful. Link to comment
peasoup Posted November 6, 2021 Share Posted November 6, 2021 On 5/31/2021 at 6:17 PM, Rasta said: Hiring is part of a roleplay process, I don't see how being fired/leaving a business is anything less than that. In real life when you want to quit your job, you have to hand in a formal resignation if you're under contract and so I believe it would take away possible situations where you could create roleplay by contacting a business or getting to their HQ to set up a resignation. I don't know, is it really that hard to leave a business ingame? A lot of businesses just don't last that long, aren't that active, or trade hands constantly. It often just doesn't make sense. Link to comment
Edwardz Posted February 4, 2022 Share Posted February 4, 2022 Nice idea, was implemented 😉 Will be deployed soon enough under Character --> Assets: 1 1 Link to comment
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