Jump to content

GTAW 2.1 : Shaping the future


Recommended Posts

Good evening everyone,

 

It's been a while since our last development blog, and I figured it would be time to share with you what's coming /very soon/.  We're going to be releasing the systems described in this thread in the next days / weeks, everyone should be released by the end of May if all testing goes fine.

 

The drug update will obviously require lot of tweaking even after release to fully balance all the values, but we're very happy to finally have found a good system that promotes drug usage roleplay, improve the drug economy and isn't RPGish/unrealistic. The health buff is actually a big nerf from the current one we already have, only addicted / tolerant drug consumers will now be able to reach good health effects. The resistance addition is also a realistic addition for the listed drugs if you're taking a big amount of pills / grams at the same time and can handle it due to your tolerance.

 

This major update will redefine everyone's roleplay for this summer, and I'm really excited to see everything live with a real & active drug economy.

 

I also can't thank @Everett enough for his massive work & support the past week on the XM Radio hosting (we've received more than 100 stations and had to completely change the system multiple times to handle the load, spending days and days on it), and our recent Paypal account ban led us to completely redo our transaction system for Paypal by going through a new partner.

 

The paypal account ban was a massive hit for us as we lost all the funds for 6 months just after massively investing for a new anti-DDoS architecture due to the huge attacks that happened few weeks back and still have no reason as of today for the ban. Paypal customer service is unable to provide us with a ban reason and kept all our funds until the end of 2021, which is also why we do need your support more than ever! It is also a reminder that the strategy to have a strong company bank account for the server by keeping 1+ year of payments on the side for any issues is definitely something I'll keep doing the next year as I did this year, we are never 100% sure that our payment providers will stay with us tomorrow so we need to be prepared to run the server in the future only thanks to the past payments kept in the server bank account.

 

This devblog isn't featuring the Economy & Inventory updates still being actively developped, as these requires lot of testing / work before it's fully ready.

 

1) Drugs revamp made by @Seanny thanks to the suggestions of @Skip and feedbacks from @arkan, @mother_superior and many more!

 

Drugs revamp

 

Information

Drug Overhaul that now includes more realistic effects for using drugs and should make drugs more valuable.

 

What does this do?

This overhauls the drug effects including adding withdrawal symptoms and a new framework to allow us to implement drugs easier in the future. Certain drugs can have a pungent smell (such as Weed) or affect the look of your eyes (Cocaine & Weed for example).

 

The goal is to motivate roleplayers in keeping an active addiction to one or multiple drugs, as being a regular user of a drug will allow you to get benefits up to x5 compared to a casual usage. You'll also have to properly deal with your addiction due to strong withdrawal effects, which will bring more roleplay to FD and a stronger drug economy as you'll also need to use more drugs to avoid withdrawal effects and to keep a good effect with a high tolerance.

 

Purity level of drugs will directly impact your tolerance  & addiction increase too.

 

You'll not get a big HP boost from the usage of only 1g, you'll now need to build tolerance & addiction to be able to use more of a specific drug and thus maximize the effect without overdosing.

 

What kind of effects can drugs have?

Certain drugs might increase your unarmed melee damage, increase your carrying capacity, increase your current health, increase your resistance, or any combination of the four. They can also have effects on your screen such as a shaky camera or drunken effect. Generally the more you use a certain drug, the stronger the positive benefits will increase (such as more health or lifting capacity).

 

Other drugs can give you a chance to ignore a % of damages received during combat (inc. from guns and tasers)

 

Certain drugs also have noticeable effects on the eyes (dilated pupils) or might have a smell associated with them.

 

These drugs are as follows:

  • Marijuana
  • Cocaine
  • Crack Cocaine
  • MDMA

 

Other drugs might force a /ame if you're experiencing withdrawal effects.

 

How strong is each drug?

Certain drugs (such as Marijuana) only have minor light effects whereas other drug (such as Crack Cocaine) might have strong effects with nasty withdrawal effects. This is something that you will need to find out about through in-game sources. Drugs that have been cut also have lesser effects than if they weren't cut, meaning for example, Cocaine that was cut is going have a lot less benefits than cocaine that wasn't cut.

 

How does tolerance works?

Tolerance will allow you to use more grams of a specific drug and thus increase the overall effect. But it'll also decrease the effects if you use only 1g for example compared to a casual user.

 

What does Withdrawal do?

Drug withdrawal symptoms don't show up until at least 12 hours after you have taken a drug item and only if you are addicted to said drug. This generally means that if you're a regular cocaine user, you can experience withdrawal symptoms if you don't use cocaine within 12 hours. Drug withdrawal symptom's can include losing health, tripping over onto the ground or a combination of the two.

 

The following drugs have withdrawal effects:

  • Cocaine
  • Crack Cocaine
  • Adderall
  • Heroin
  • MDMA
  • Oxycodone
  • Vicodin
  • Meth
  • PCP

 

Does this change how drugs are obtained?

For illegal factions, this does not change how drugs are obtained but Pillbox Hill Medical Center (PHMC) can prescribe certain drugs to players using /treatmentitems.

 

What drugs can PHMC prescribe?

  • Methadone (treats drug addiction)
  • Adderall (increases health)
  • Oxycodone (increases health)
  • Codeine (increases health)

 

How would someone know if someone is under the influence of drugs?

You can check a players attributes using /examine to see if they are under the influence of drugs.

 

Can I die from an overdose?

You may get PK'd from an overdose if you use too many drugs in a short time. Your tolerance will determine the maximum amount of drugs you may use. Specific drug damages are also added in /damages and you'll not be able to use /fixrevive

 

 

2) Advertisement changes

 

The long awaited advertisement changes is now here thanks to @St3fan[NL]! We've revamped the advertisement system to be fully CEF based by default and full of settings to customize it. The cooldowns will also change to personal cooldowns avoid the annoying general cooldown. If you like the current system, it'll remain available and you can completely ignore the CEF system if you wish.

 

Advertisements UI

 

General Information

Are you tired of the spam in your chat from all the advertisements? Or were you just too late to read up on an advertisement? Well good news, we have developed the Advertisements User Interface. This interface allows you to search through the specific advertisements (normal, business, company) and you can choose to toggle the chat advertisements off and get on screen notifications. Oh... and it supports Emoticons!

 

Within the Ads UI we have also integrated a Calendar, with this calendar you can schedule events in exchange for World Points, the costs depend on how far ahead you wish to plan your event. People with the Event Reminder option enabled will get a popup 30 and 15 minutes prior to the event starting, when the event starts and a reminder every 15 minutes.

 

There are also plenty of user preference settings you can set to your liking to give you the best user experience.

 

Cooldowns have been revamped to be a personal cooldown : you can now write an advertisement once every 60 minutes (30 minutes for gold, 10 for platinum)

 

Commands

/ads - Shows the User Interface (it shows the last 100 advertisements you've received since you're online) - also available through Phone or X menu

/toggle adnotify - This toggles the bottom right screen notifications on/off (this saves on reconnecting) - also available on /ads settings

/toggle ad - This toggles the chat advertisements on/off  - also available on /ads settings

 

 

Screenshots

9x52ISI.png

 

Uaje7VQ.png

QRDQTcU.png

eweY84d.png

RHIXilc.png

38ziJdq.png

 

New calendar feature (not related to advertisements): 

CdyLQE4.png

 

3) Blood spatters from @Seanny

 

Blood Spatters

 

Information

Shooting and stabbing victim's now causes the victim to drop blood spatters which should make crime scene's more interesting.

 

LEO Balance

It gives LEO more work to do in order to actually identify a suspect and overall if you shoot/stab someone and didn't get shot or stabbed yourself, your chances of getting caught will not differ as to how they are now (i.e. you won't get caught if you're smart).

 

Also, LEO's cannot identify a person based on a blood type right away as that person need's an already existing DNA sample on record (this is done already by LEO's when going to Twin Towers Correctional Facility) and secondly the quality of the blood spatters goes down over time.

 

If a blood spatters found when it's too late, then it'll be essentially useless.

 

But, on the other hand... if your blood was found at a crime scene and you have a DNA sample on record, there is a chance that you might get identified by LEO forensics.

 

What weapons cause blood spatters?

Every weapon causes blood spatters except the following:

  • Nightstick
  • Pool Cue
  • Taser
  • Wrench
  • Baseball Bat
  • Flash Light
  • Fists

 

These weapons were purposely excluded so that a simple brawl doesn't turn the street red.

 

How can LEO's test blood samples?

LEO's must collect the blood sample using /sampleblood (alternatively, pressing Y) which adds a blood sample to their inventory. They must then take the blood sample to a Blood Lab which will be documented internally by LEO factions.

 

Does blood deteriorate?

YES! Blood does deteriorate over time. Blood deteriorates by 1 point every 5 seconds and the lower the blood quality, the higher the chance of it returning a negative result.

 

What other things should I know?

You will now bleed for up to 30 seconds after being shot/stabbed, meaning that you will continue to drop blood after being stabbed. You also get a random string of text assigned to your character meaning that if your blood was found at a scene in the past but unidentified, you can later be linked to that scene if your DNA sample has been documented by LEO's.

 

Blood Type?

Yes, blood type is now a thing which is randomly assigned upon name change / character creation. The following blood types are available:

  • A+
  • A-
  • B+
  • B-
  • O+
  • O-
  • AB+
  • AB-

 

Blood type is only used internally right now but it might make it's way as part of other features in the future.

 

What new commands have been added?

  • /sampleblood (/sampblood) or Y to collected a blood sample from the ground.
  • /checksample (/checksamp) to check a blood sample at a blood lab.
  • /checkallsamples (/checkallsamps) to check all blood sample's in your inventory.
  • /stopbleeding to stop any active bleeding. (requires roleplay)
  • /cleanblood to clean up blood at a crime scene (requires few minutes of animation / roleplay)

 

Photos

unknown.png

unknown.png
unknown.png
unknown.png

 

4) Pool table script

 

Pool table games

 

Information

You'll soon be able to purchase pool table and place them down to start pool games with your friends!

 

How to use it?

You may purchase a pool table in any 24/7, from there you can deploy it in any property you own / rent / use as a faction member using /useitem or the I menu.

 

Commands

/poolplay - Initiates a game

Right click - Aims with the cue

Q / D - Moves the cue left & right

Left click - Hit the white ball with he cue

/poolpickup : Picks up the table

Photos

mO5g1M4.png

YXK4UgL.png

rkZ2Ffw.png

jmxSpyf.png

Edited by Nervous
  • Upvote 35
  • Thanks 2
  • Applaud 18
Link to comment
Just now, Miggs said:

Why does LSD give withdrawals? 

It is not, it's a development screenshot with an example for the withdrawal system before the real values were set. You can see the list of withdrawal drugs on the text.

  • Upvote 1
Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...